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Legend of the Eagles Nest
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Category: Houses
File Size
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91.832 MB
Apr 29, 2013 @ 1:55pm
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Description
Legend of the Eagles Nest
Eagles Nest is a lore friendly fortress, with passion for detail. It is located on the summit of a mountain between Riverwood and Whiterun.
The fortress is rather small, but the design offers everything you need.
During a quest you have to rebuilt the fortress and hire a guard and a steward.

Short Facts:
- Great location
- Passion for detail
- Wonderful atmosphere
- Guard and Steward (Merchant)
- Equip the Guard and Steward
- Short Quest
- Special forge and alchemy burner (fortify smiting / fortify alchemy)
- Complete navmeshed

Informations
Name: Legend of the Eagles Nest
Version: 1.05
Date: 14/04/2013
Category: Abodes - Player homes
Author: Flaho Shi
Language:
English alo available on Nexus[skyrim.nexusmods.com]
Spanish available at Nexus[skyrim.nexusmods.com]
Russain available at Nexus[skyrim.nexusmods.com]
German available at Nexus[skyrim.nexusmods.com]
Italian available at Nexus[skyrim.nexusmods.com]
French coming soon


Exterior areas:
1. Courtyard[skyrim.nexusmods.com] with an old well (which is a secret passage), a bench and a training dummy.
2. Southeast place[skyrim.nexusmods.com] with some benches, a stair to the forge area and may best feature a great view
3. Northeast place[skyrim.nexusmods.com] with chopping block, more benches and also a great view
4. Forge area downstairs[skyrim.nexusmods.com] with the crafting utilities, some mannequins and weapon racks

There is also the special forge located. You can heat up[skyrim.nexusmods.com] the forge with coal or firesalts:
10 piece of coal – fortify smiting 14% for 60sec.
01 firesalt – fortify smiting 24% for 60sec.


5. South tower
6. East tower
7. Exit of the secret passage[skyrim.nexusmods.com] with the horsemarker[skyrim.nexusmods.com] for your horse

- Interior areas:
A. Eagle’s Nest (no reset zone / safe containers)
Eagle’s Nest is the main building of the fortress. It is the area for the player to live. There is an office, a living room, a bar, a kitchen, a dining area and a bedroom. There are also two mannequins and a lot of weapon racks and also a secret safe.

B. Alchemy tower (no reset zone / safe containers)
The Tower contains a small alchemy area. But it has enough containers to store your ingredients.

There is also the special alchemy burner located. You can heat up[skyrim.nexusmods.com] the burner with coal or firesalts:
10 piece of coal – fortify alchemy 14% for 60sec.
01 firesalt – fortify alchemy 24% for 60sec.


C. Stable (no reset zone / safe containers)
In the stables live the animals (cow, goat, chickens), the NPCs and there is also a free bet for a follower.

D. Stonetree/Mine (reset zone / not safe containers!)
Stontree is a mine with different types of ore. But attention, the containers there aren’t safe. The area is set as a reset zone because the ore has to respawn.

Quest
1.Find the dead eagle[static.skyrim.nexusmods.com] , take the book “Legend of the Eagles Nest” AND don’t forget to take the key
2. Read the book (the quest starts by reading the book), use the information and find the fortress
3. Buy furniture in Riverwood (about 7000 gold)
4. Find a steward (also in Riverwood)
5. Find a guard (also in Riverwood, about 1400 gold))
6. Buy some livestock (also in Riverwood, about 1000 gold)
7. Find someone who rebuilt the secret Passage (also in Riverwood, about 700 gold)
Required
Latest version of skyrim
Doesn’t require any DLC

Compatibility
The mod is compatible with riverhelm

Incompatibility
(Probably mods - especially player homes - which are located in the same area.)
Riverwood Real Forest

Known Issues or Bugs
- First: If you have any problems, try to change load order
- Because of the high grade of detail, performance may suffer in the mod
- Some of the weapon racks are designed for a “specific” type of weapon. 'If you place a bow in a rack designed for a dagger, it doesn't fit.
- Some weapon racks are also pretty small. I didn’t want to have the large, chunky weapon racks everywhere. The disadvantage of this is that sometimes it's difficult to take weapons out of the racks
- If you equip the guard or the merchant NPC, they will be set as player teammate. So if you draw your weapon, they will also draw their weapons. I don’t see that as a “bug”, I think it is even more atmospheric.
- Known “bugs” with moving mannequins, they could also undress the armor after some days, but they won’t lose it! The Armor is then in the inventory of the mannequins.
work, but this makes for confusion. I'll fix that by the next "mini update"[/color]
- If the livestock dosen't shows up in the Byre just save and load the save game.[/color]
- Some players have the sound of the wind also at other places like riverwood. The cause is still unclear.
For a temorary fix you can download the optinal "flaho_shi_eagles_nest_wind_fix" file. This optinal file place a silent *.wav file form the "ambr_wind_mountainheavy_lp.wav" to the following directory: "Steam\steamapps\common\skyrim\Data\Sound\fx\ambr\wind\mountain\heavy" This File will overwrite the effect in the whole Skyrim. But If you delet the file out of the folder, or uninstall the mot with NMM everything is normal aigain.
- If you use BOSS you get this warning:
Warning: This file contains 1 deleted NavMesh record that TES5Edit cannot repair automatically and it may cause problems with your game. NavMesh deletions should be reported to the mod author. A guide to repairing NavMesh deletions with TES5Edit is located here.
I checked it, and there are two navmesh in Riverwood affected. It isn't a big problem but I'll fix that with the upcoming update.

Closing word
This is my second mod at all. So maybe not everything is perfect, but I spent a lot of time to create a atmospheric player home. If you like it, leave a comment. I'm glad about any feedback ;)

Credits
Thanks to Bethesda for creating Skyrim.
Thanks to RealitySpectre for the Mod resources
Thanks to TESA for the Mod resources[tesalliance.org]
Thanks to Blary for the Mod resources[skyrim.nexusmods.com]
Thanks to InsanitySorrow for the Mod resources[tesalliance.org]
Thanks to Oaristys and Tony67 for the Mod resources[skyrim.nexusmods.com]
Thanks to insane0hflex aka svaalbard for the great mod video
Thanks to Brodual for the great mod video
Thanks to obla for the Spanish translation
Thanks to DavorVideoBlast for the Italian translation
Thanks to ebrate for the Russian translation
Thanks to EldunariEmlyg for the German translation
Thanks to LHammonds for the Readme Generator this file was based on.
Thanks to the people, who made tutorials
378 Comments
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CHPhillips Apr 12 @ 12:55pm 
i love this mod
ZephyrLuxx Mar 27 @ 9:52pm 
@Loki101, look for the dead eagle just outside of the Riverwood gate. If you approach Riverwood from the direction of Helgen, the eagle will be to the right along the path when you reach the village.
Loki101 Mar 24 @ 1:56am 
how do you get the quest to get the home?
King Arthur Mar 20 @ 6:35pm 
anytime i go to the eagle nest, my hore spawns not in the stables area, but at the nest itself. can you help me
drpep007 Mar 4 @ 1:38pm 
for some reason the game lags really bad when im in the home. inside or out, but everywhere else in the game is fine, what do i do?
naaron910 Mar 1 @ 6:50pm 
do I need SKSE
The Friendly Engi c: Feb 24 @ 11:54am 
This has got to be one of the best player home mods i have ever used, just the cozy feel of sitting in front of the fireplace with my follower. Good work! :D
K1LL3R_1983 Feb 20 @ 4:41am 
hi
wie komm ich denn an den schlüssel ran??
OwenCain Feb 5 @ 4:49pm 
its cool but it crahses every time i go inside the house, losing it now.
Eonwe Jan 14 @ 11:43pm 
Having checked out this mod, I found it extraordinarily made. The attention to detail, while keeping it lore-friendly, was well executed. I loved the theme of the fort, the organized clutter, the lighting and the "hunt for the trail" to find the fort. The mod runs very well on my less-than-capable computer. My only negatives are as follows: The sound of high winds can be found upon entering Riverwood via bridge-side; the skulls with the "burning eyes" (while a neat touch, it is also vaguely distubing to me - I orginally thought it had been soul gems sitting in the eye sockets); the dialogue for the characters, in my opinion, was low par. However, this mod hardly disappointed me and exploring everything it had to offer was intriguing and exciting. I'm sure that hundreds of other Skyrim players will delight in the riches this mod offers!