Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

207 ratings
Game Mode: Classic
File Size
13.376 MB
Apr 27, 2013 @ 2:23pm
1 Change Note ( view )

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by Charles_K
Max. Players: 32

Crafted for competitive play

Read my overview of the map here (thought processes on creating the map, wallbanging spots, grenade and boost spots, etc.):

My goal was to introduce a competitive CS:GO map with all the 1.6-esque elements of a good map that everyone loves: a high emphasis on varied strategies, tactics, rotations, picking, rushing, and of course, advanced movement (bunny hopping, circle strafing, player boosting, etc.). I wanted to take the best elements of popular/famous maps like Dust2, Italy, Mirage, and such and put them into one map.

Both CT's and T's have a variety of ways to play it fast or slow, up-close or at a distance (thus allowing for a variety of weapons to use), thus avoiding a stagnant way to play as either team (eg. CT's always playing 3 A and 2 B as an optimal setup during gun rounds in Inferno). Smoke bounces, player boost spots, prop placements, and many more have been meticulously thought out and placed with 5v5 competitive play in mind, from every single crate's height and position to how each railing is (or isn't) clipped. The map should be visually simple enough to really have players pop out and be easily seen as in 1.6, yet varied and pretty enough that the map's layout and landmarks would be memorable and not too "dull". You'll be able to learn the map's layout in a couple minutes, yet you can spend hours tinkering with ninja spots, positions to play for both teams, smoke and flash spots, etc.

Special Thanks go to:

TopHATTwaffle - for letting me use his custom waterfall textures

My brother, Howard, Andrew - for testing and contributing some key ideas to the map
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I added you i have been working on this map and hope you would like to join me because i put it on my server and people gave some really good ideas
blockof Dec 23, 2015 @ 4:45am 
inferno and italy had a baby, terra
Jetset Mehmet Jul 17, 2015 @ 10:03am 
echt lol
:^) Jul 5, 2015 @ 8:23am 
Mr_Sugus Apr 15, 2015 @ 3:20am 
you should make a deathmatch mode.
alpha2a Oct 13, 2014 @ 1:24am 
superbe, énorme
CSGO500_LSD Sep 15, 2014 @ 3:38am 
very good map
Smurf on VACation Jan 26, 2014 @ 11:53am 
Good Balance but looks boring(( A lot of empty corridors(( Try to add some details..
unremarkable player Nov 29, 2013 @ 12:33am 
Looks good, flows well, lots to check out, missing navigation place names
Tigó Aug 5, 2013 @ 5:23am