The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

599 ratings
Enhanced Cities: Morthal 2.0
 
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File Size
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2.067 MB
Apr 27, 2013 @ 3:03am
1 Change Note ( view )

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Enhanced Cities: Morthal 2.0

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Description
Add many details to Morthal and make it beautiful! If you enjoy this mod, please rate, subscribe and favorite it .


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Adds to the city:

• 3 new Merchants
• 1 Abandoned Fort
• Furniture
• Containers
• Insects and Animals
• Light sources
• Trees and plants


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If you like my mod, pease leave a donation via PayPal at this link:
Donation[www.nexusmods.com]
Thank you!



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This mod is compatible with Dawnguard, Hearthfire and Dragonborn but incompatible with other mods that modify Morthal.
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75 Comments
BigSnake93 Jan 26 @ 6:35pm 
A few issues with this. There's a collision issue with placing NPCs on the "fort" or the walkways on the walls. NPCs fall right through. Also, the new script for NPC-placed guards is annoying. They all return to the guard house at 7pm. Which sort of defeats the purpose of having guards... (Was also trying to place them on the walkways with console commands -- hence the collision issues).
Duke Paul Atriedes May 17, 2017 @ 3:06am 
Well done.
Ethagen Mar 3, 2016 @ 1:09pm 
Finally a general goods merchant in Morthaal, making it a convenient place to buy and sell. You've done a good job with your mods, friend, thank you.
DrumBoxyThing Aug 25, 2015 @ 9:37am 
Should I unsubscribe from the first Morthal mod you made if I have this one as well?
Arthur Schopenhauer Jul 7, 2015 @ 7:11pm 
what lighting mod was used to make this look so good
daroule1982 Dec 15, 2014 @ 12:26pm 
i think duch is a troll
Thrixxon Sep 21, 2014 @ 10:56pm 
GREAT JOB!! I really appreciate what you have done to Morthal... love it :)
Fag Ass Pepe Sep 9, 2014 @ 12:50pm 
is this compatable with the old morthal mod
A dumb cat Jul 25, 2014 @ 11:38am 
Also, i love the look of morthal now. I always loved the jarl, but hated the look, now its my third fave city after riften and whiterun
A dumb cat Jul 23, 2014 @ 8:21pm 
i agree with Rex, can we?