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Artifact Balance Overhaul
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File Size:
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0.082 MB
Feb 27, 2012 @ 5:35pm
Apr 13, 2013 @ 4:48pm
18 change notes ( view )
In 1 collection by Aertyr
Minimalist's Skyrim Overhaul and Tweaks
7 items
Description
Ever wish you could upgrade Wuuthrad or that those artifacts you keep finding were actually powerful alternatives to enchanting? This mod aims to buff all artifacts in line with max enchantment created weapons and armors so when you find that sweet artifact youll consider using it instead of just putting it on your mantelpiece.

Also available on Skyrim Nexus: http://skyrim.nexusmods.com/downloads/file.php?id=11520

-[This mod is in a complete state and shouldnt be updated anymore barring any bugs reported or user requests]-

FEATURES (Version 1.47):

-Updated many weapons to now upgrade properly with perks(Ebony blade, Ghostblade)
-Ghostblade updgrades with Steel Smithing(You still have use ectoplasm though)
-Auriels bow renamed to Aerwraith’s Bow (Because you can actually find Auriels bow in Dawnguard)
-Arrow explosion now half the size it was previously(At user requests).
-Eduj should use the proper amount of charges now.

FEATURES (Version 1.45):

DUE TO TEXT LENGTH RESTRAINTS ALL ITEM CHANGES AFFECTED BY THIS MOD ARE DOCUMENTED HERE:

http://♥♥♥♥♥♥♥.com/6wadeof

This mod changes an incredible amount of items and listing them all here is incredibly cumbersome, the below changes are from the past two updates only. All item changes are listed in link above(Including most recent patch listed below).

CHANGELOG (v1.45)
ARTIFACTS:

NEW ITEM: Sunder (Added in v1.45)
Morrowind inspired(Converted effects into logical Skyrim counterparts):
-Deals 25 extra damage that isn't reduced by armor
-Slower than normal maces
-Base damage is higher (20) than Daedric Maces (16)
-Absorbs 20 Stamina over 4 seconds(5 per second)
-Bonus effect if you have Wraith Guard equiped (As it was in Morrowind)
-Counts as Daedric for purposes of upgrading via smithing
BONUS EFFECT: Absorb Health 10 on hit
Bought from: One of the 3 Khajit Caravan's (Each has an artifact - not saying who has which)

NEW ITEM: Wraith Guard (Added in v1.45)
Morrowind inspired(Converted effects into logical Skyrim counterparts):
-Makes you immune to disease
-Fortify armor 50
-Resist Magicka 25%
-Makes Keening and Sunder have a bonus effect
-Counts as Daedric for purposes of upgrading via smithing
Bought from: One of the 3 Khajit Caravan's (Each has an artifact - not saying who has which)

NEW ITEM: Apotheosis (Added in v1.45)
Oblivion inspired(Converted effects into logical Skyrim counterparts):
-25 Fire, Lighting and Frost damage
-Frost sound, Lightning projectile, Fire Animation.
Bought from: One of the 3 Khajit Caravan's (Each has an artifact - not saying who has which)

NEW ITEM: Auriel's Bow (Added in v1.45)
Morrowind inspired(Converted effects into logical Skyrim counterparts):
-Creates bound ammo on equip (of Daedric quality)
-Arrows create firey explosion on impact for 15 fire damage
-Direct hits cause a burning dot(2 dps for 5 seconds) on the target and steals Health, Stamina, Magicka (7 each)
-Counts as Daedric for purposes of upgrading via smithing
Bought from: Drunken Huntsman in Whiterun

Keening bonus effect w/Wraith Guard:
BONUS EFFECT: Deals an additional 15 bleeding damage over 3 seconds (5 per second - stacks)

ARTIFACTS:

Nightinggale set (Updated in v1.40)

-Whole set's (Armor and Weapons) enchantments are now slightly below max enchanting instead of slightly above.
-Nightinggale bow is now augmented with Ebony smithing
-Nightinggale sword is now augmented with Ebony smithing
-updated Nightinggale Bow's tooltip to accurately reflect changes

Spellbreaker (Updated in v1.40)
-Now benefits from Ebony Smithing
-Spell ward down to 70 from 80
-Fortify health down from 50 to 45

Dragonsbane (Updated in v1.40)
-Starts lower than previously and scales up to 40 dragon damage/20 normal, 17 absorb health(From 50/25/20).

Keening (Updated in v1.40)
-Now drains 15 Stamina/Mana/Hp from 20 Stamina/Mana, 15 Hp

Ebony Blade (Updated in v1.40)
-Now scales up to 22 absorb health from 30.

MID TIER:

Targe of the blooded (Updated in v1.40)
-Bleed damage now 3 damage per second for 6 seconds (from 4 over 4)
-Stamina absorb is now 3 per second for 6 seconds (from 4 over 4)

Diadem of the Savant (Updated in v1.40)
- Nerfed Fortify all from 15% to 12%

Eduj(Added in v1.40)
-Buffed Frost damage 12 from 10
-Added Absorb health 8

Okin(Added in v1.40)
-Buffed Frost damage 12 from 10
-Added Absorb Stamina 8

Savos Aren's Amulet(Added in v1.40)
-Add Fortify all spell schools 5%

TROUBLESHOOTING:
If you are having trouble with Sanguine's Rose not being able to summon 2 Daedra you need to remove the item from your inventory and re-add it. (Player.removeitem 0001CB36 1) ->(Player.additem 0001CB36 1)

COMPATIBILITY:
Works with Enchantment Cleanser
Works with other Item Fix mods if loaded last.

THINGS TO NOTE:
-This mod was created with the intention of being used with it's sister mod(Listed below) "Enchantment Balance Overhaul". This is obviously not REQUIRED but makes for a much better experience if you use both.
-Artifacts are not supposed to be better than all weapons in the game, but should be a side-grade. Ive done my best to make them attractive alternatives and Im more than sure Ill be rebalancing them in the future.
-If you have a suggestion regarding an item I missed or something youd like to see changed/add PLEASE comment and let me know! Remember to rate me if you like it! (Keeps me going!)

Check out my development blog and other popular mods!:
http://aertyr.tumblr.com/post/19128825167/aertyrs-list-of-all-created-work
146 Comments
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*Scotty*Cosmos* Jun 26 @ 7:21pm 
long and complicated, that will do me, thanks
weary_old_man Apr 28 @ 6:51am 
Greetings, Aertyr. I imagine you're not supporting this mod anymore, but if you are, I thought it would be nice if the helmet requirement could be removed from the light armor, heavy armor, and ancient knowledge perks to allow use of facial artifacts of your choice. I attempted to do this myself, but of course, it's more complex than it appears. Fantastic mod sets, by the way, these have been exactly what I've been looking for.
goldenkid1324 Feb 13 @ 6:12am 
How do i get these
darthroxas Jan 5 @ 1:09pm 
Aerwraith’s Bow explosion doesn't trigger oil pool traps.
77capricorn77 Jan 1 @ 11:20pm 
I do not know if you are still taking mod requests but redoing the arch mages robes would be nice.
Blast Lord Aug 15, 2013 @ 9:52am 
Glad your updating an awesome balance mod for all the artifacts keep it up.
Aertyr  [author] Jul 11, 2013 @ 12:40pm 
@PAX | Twisted Fate, That's not a symptom of Spellbreaker being OP. This is a problem with wards in general as they mitigate damage per second and draogn shouts do damage over time. Even on Legendary a normal casted weak ward will give immunity to dragon breath.
Haethei Jul 11, 2013 @ 7:21am 
The Spellbreaker was really overpowered in my opinion (In the Vanilla game, I mean). I don't play on legendary but I felt that the immunity to dragon shouts was an insane thing the shield had
Aertyr  [author] Mar 29, 2013 @ 10:16am 
Wuuthrad still has the extra enchantment it just doesn't show up in the tooltip so it retains its old bonuses AND can be enchanted.
Warshak Mar 28, 2013 @ 8:02pm 
So originally Wuuthrad was not upgradeable but you could place an enchantment on it in addition to extra elf damage, now you can upgrade but no enchantments may be placed on it. I like the idea of unique weapons but if i can make a better one i will use it. I LOVE THIS mod but was dissapointed that Wuuthrad got no real makeover.