Torchlight II

Torchlight II

127 ratings
daylight robbery
Tags: Items, Balance
File Size
0.513 MB
Apr 26, 2013 @ 12:50pm
Sep 4, 2013 @ 6:16pm
23 Change Notes ( view )

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daylight robbery

Minor tweaks to give some of the less common containers more fitting loot:
  • better gear on weapon and armor racks, but also more curses
  • cursed swords possess the same quality weapons found on the racks
  • mimics are much more cunning, so they also tend to hoard more loot
  • meat sacks may actually contain meat, but watch for spiders or corpse gnashers
  • pagodas always produce a scroll—possibly a spell scroll?
  • chance to salvage dynamite from unexploded TNT barrels (open carefully!)
  • chance to create antitoxin from poison barrels
  • mirka frostbinders may drop their secret to preventing frostbite
  • grease from shock turrets can serve as an insulating balm
  • detonating powder kegs teaches you a little about safely handling fire
  • dismantling a sundial produces high quality gold and possibly a low quality gem
  • better scrolls available in scroll cabinets and the witch's cookbook
  • what'd you expect to find when searching those bone piles and skulls?
  • ...and combining those with amulets, mana potions, or skulls? just rumors.
  • dead adventurers may have met slightly more success before their untimely end
  • the rock pile left when you smash a stone artifact can sometimes be searched
  • bowl-style braziers can turn out to be a round shield, and rarely, a fire ember
  • skara eggs have been reported to contain rejuvenating properties
  • sages whisper of a powerful world-altering magic lost in the depths of time
  • mundane items (rocks, etc.) less likely to drop two gems at once
  • vault lights appear to be powered by spark ember; the tricky part is removing one intact
  • dead guards and infantry are a grisly but reliable source of used armor
  • thoroughly checking the remains of a wooden barricade may reveal hidden treasure
  • the burning house in echo pass rains down debris which can be searched for loot
  • armor racks appear randomly throughout the game like weapon racks
  • forest lights run on venom ember but get their characteristic rejuvenating hue elsewhere
  • fungal vents can be harvested for antivenom and venom ember among their other loot
  • as adventurers have learned its value, the bittersprite has become more skittish
  • common breakable items have less random loot, with fewer but more specific drops
  • barrels, crates, and dinghies may contain abandoned shipments of certain merchandise
  • you never know what you'll find when you disturb a rotted out trunk
  • cemetery urns may contain cherished mementos such as a pet tag or ring
  • search the remains of smashed barrels and crates for additional loot
  • netherrealm flytraps (ichor pods) have been catching more than flies (don't inhale!)
  • mired in a mucous mound? don't stick around, leave your boots and run!
  • siege guardian pillars that start fully intact will produce lootable debris on demolition
  • fish urns are highly prized—their magic can keep even extinct seafood fresh indefinitely
  • the rare candelabra may be found fashioned from a polearm
  • spider eggs or unique spider weapons can sometimes be found with webbed victims
  • baskets will now appear containing clothing articles or scrolls, but spiders like them too
  • more distinct sound effects for rings, amulets, pet tags, and gems
  • fixed sound effects for a large number of quest items and keys for better consistency
  • added distinct sound effects for special items used within phase beast quests
  • more varied treasure—and horrors—to be found at the netherrealm altars
  • spider mines sometimes inhabit the inner workings of vault lights and sundials
  • corrupted by blood ember, the blood monkey can quickly turn your battlefield against you

Manual download for non-Steam users.[]
Popular Discussions View All (1)
Oct 28, 2013 @ 10:00pm
suggestions / balance
< >
steffire3 Nov 17 @ 11:52am 
We have made an updated "Better Vanilla Game Simple" that includes and links to your mod.

We have also given you credit inside our "Original Author Credit Discussion List".

It's our 4th compile and we simply want to inform you on how we are using your mod currently.

If you would like us to remove your mod then please notify us there.

Thank you for all your work to improve Torchlight_2!
DayLight Robbery Oct 10, 2014 @ 12:14am 
I like this mod
DrawingDrag0ns Sep 12, 2014 @ 10:09pm 
I've incorporated this mod within my merged mod pack! NO MERCY It's actually a little more than just a merged pack, take a look! ;D
roberto tomás Feb 26, 2014 @ 4:48pm 
added this to rt gameplay cluster — it is a killer mod btw. I made a lower drop rate mod called providence (never uploaded publicly), which made drops rarer in general and it was great, but I missed your cursed swords and farmer's shotgun barrels so much I had to come back!
zParticle  [author] Dec 26, 2013 @ 1:18pm 
Barrels and boats are special, as they're more likely to contain large shipments (2-6, actually) of a particular type of merchandise. So yes, this is by design.
Oasis Dec 18, 2013 @ 5:41am 
Isit normal to have multiple Farmers shotgun (4- 5) or other multiple items drop (4-5) from 1 barrel being destoryed?
zParticle  [author] Sep 10, 2013 @ 4:48pm 
Nope. These appear randomly so the frequency can vary pretty widely. I'll check it out though to make sure the last update didn't break something.
moranacus004 Sep 10, 2013 @ 4:41pm 
Did you modify the Identity Scroll drops, Armor Racks or Weapon Racks in the dungeons?
I'm playing 15 characters at the same time and my first 3 characters that went in the Scroll Of
Anom Irek Dungeon found no identity scrolls and only 1 armor rack total.
- Der Bestimmer - Sep 7, 2013 @ 11:31am 
Hello, I used your mod in my compilation "MOD so MUCH": Credits were given.
Caminett0 Aug 20, 2013 @ 6:41am 
Ah, sweet, glad I could be of some help! I also subscirbed to the bugfix mod and smoother teleport one - keep up the good work!