The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

147 ratings
The Legend of Zelda - Mirror Shield of the Great Sea
Category: Armor, Magic
File Size
3.365 MB
Apr 26, 2013 @ 12:27pm
Jun 4, 2013 @ 10:59am
11 Change Notes ( view )

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The Legend of Zelda - Mirror Shield of the Great Sea

In 1 collection by JKalenad
JKalenad's Zelda Mods
25 items
[Artifact Edition, No DLC required]

Years ago, the whole of Tamriel was covered by a vast ocean, with islands scattered throughout it. One island was home to a vast temple dedicated to the earth. Resting within was a shield that could reflect magic, forged by the gods to aid a hero destined to vanquish an evil menace from the dawn of time. Grim stories say that the shield was wielded by such a hero, but was lost to the sea.

The ward effect appears and vanishes quickly, but the shield still reflects! Don't worry! It's just a visual cue to let you know it's working!

The shield is heavy armor by default, but can be converted to light armor by heating it in a smelter.

The enchantment cannot be made learnable. Sorry.

This mod places the Mirror Shield from The Legend of Zelda: The Wind Waker into a large lake in Skyrim, specificially in the Pale. Since the shield is such a strong artifact (equal to an Ebony Shield) with a very powerful enchantment -- the ability to reflect magic attacks -- that is the only hint you will get. That and you might have to fight a dragon.

Also on the Nexus[]

Mesh and texture by Chief-01[]

Converted to Skyrim by DMagnus[]

Enchantment based on work by J3X[]

Version History:
May 19th, 2013 - Perfected ward effect, making it more powerful, reliable, and pretty.
May 4th, 2013 - Improved mirroring effect, making it more reliable, and by extension, making the shield more powerful. Also added tempering recipes for the Light Armor and unenchanted versions
April 30th, 2013 - Added video explaining the location of the shield.
April 28th, 2013 - Added ability to strip the enchantment off the shield.
April 27th, 2013 - Modified armor class changing recipes to require the shield to be in the player's inventory, and set the shield to not Havok settle in the lake.
April 26th, 2013 - First Release
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JKalenad  [author] Oct 20, 2015 @ 6:43pm 
The version of the mod on the Nexus already has Dual Sheath Redux compatibility.
Majora Luna Oct 20, 2015 @ 12:56pm 
Can I get your permission to have this mod get support for Dual Sheath Redux? So that it appears on the character's back.
Coryn, The Threatened. Jun 17, 2015 @ 9:53am 
of how it says that you get it might be a problem because my dragons in skyrim are just a red box with "!" on it and I can't fix it well I think I just fixed it actually but I had to get rid of dragonborn to do it
JKalenad  [author] May 19, 2015 @ 4:54pm 
The model is in the description. I did not make the model.
BLÀde May 19, 2015 @ 3:03am 
would you mind sharing the 3d model of this so i can turn it into a mirror for the sims 4?
Asgards Finest Jan 13, 2015 @ 2:25pm 
I was hoping I could learn the enchantment so that I could put it on my ebony shield ;-;
cwg | Jdthepwned | BootCamping Dec 4, 2014 @ 5:43pm 
when i was looking at my personal walkthrough map....i was at the right place, but looking around in the wrong areas XD as the map did have the area names like the Pale but excellant mage shield, no need to waste on warding spells
JKalenad  [author] Jun 14, 2014 @ 1:56pm 
The second video up in the images bar helps explain exactly where it is in the lake.
Jack Ren Jun 14, 2014 @ 1:18pm 
I can't find it. There is only one lake in the pale. Do i have to go into the cave or what? I'm trying to make a complete Zelda set and this and a few other weapons are only missing from it.
Severus Snapes Feb 15, 2014 @ 6:45pm 
Rated Up and Favorited. :}