The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

282 ratings
Mining Extended v3 - Final
File Size
0.022 MB
Feb 27, 2012 @ 12:47pm
Mar 12, 2012 @ 7:06pm
5 Change Notes ( view )

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Mining Extended v3 - Final

This mod changes mining by incorporating the smithing skill into it; the better you are at smithing, the better you are at mining.

The mod has been rewritten due to instability, the new pickaxes were a rather brutal means of accomplishing what I was aiming for... but in getting it working and reading the issues people were having, I was able to come up with a completely different means of enhancing mining. I will fix any bugs/issues people find, but this version is much more stable than before and I really can't improve it much more, so I'm gonna consider it to be 'final'.

*Upon reaching 40 smithing is when mining starts to improve. You gain +1 ore mined for every 10 points of smithing, so at 50 you mine 5, 60 you mine 6, etc. Below 40 skill is the default of 3 ore mined.

*I made sure to also change the speed/length of mining itself, so at 100 skill, you don't keep going and going and going for a minute or more. It should all be roughly the same length, and hopefully the change isn't too noticable.

*Should be 100% compatible with mods that add more mining locations, as I was able to keep the changes confined to the script itself. If a mod has its own mining script, there will obviously be conflicts.

*Attacking ore deposits rather than activating them COMPLETELY WORKS - you DO gain the benefits of the mod.

Minor change:
Reduced leather weight by half

*As requested/suggested by DJ - option for mass ingot smelting to accompany the increase in ore gathering. There are now smelting increments of 5, 10, 20.

Don't activate the mod if your save is inside a mine or a cave that has ore deposits, it's best to save inside town or a house to make sure it works properly.
If you're already subscribed to the mod, I think you have to unsubscribe, go in game and save, then resubscribe.

Known issues:
The only thing I noticed is that the first time you mine with 50 skill, you *might* get 6 ore the first time, and then 5 again later. Not sure why it does that.
Other than that, everything works that I know of.

03/12/12 Changes:
Fixed an issue of not receiving gems at higher levels of smithing
Cleaned up the .esp

Please rate/fav/comment, I'd like to know my effort wasn't wasted. :P
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TheSentineL Jul 25, 2016 @ 3:44pm 
very nice work THX!
bigwhitewerewolf Dec 13, 2014 @ 11:56pm 
Excellent work! Feels better, looks better and it is closer to reality.
Tagmaster Wuffley Jul 8, 2014 @ 7:30pm 
I suppose I should clarify for those who might be interested in trying it: It does in fact work, but the part about it adjusting the mining time to be less ridiculous at higher levels is actually a complete lie; You have to mine the node as long as it takes to mine a node normally, plus another six strikes for each additional (2) ore.
Tagmaster Wuffley Jul 2, 2014 @ 2:04pm 
I don't suppose there's any way to fix the nodes if the extended mining time is too frustrating. :T Disabling the mod just leaves me with nodes that give the default 3 ore but still takes 16-ish strikes to complete
Jonny Quest Feb 18, 2014 @ 12:43am 
Still no gems at all
Yossarian Dec 9, 2013 @ 1:27am 
DO NOT USE THIS MOD WITH HEARTHFIRE. This will deplete your stone/clay mines forcing you to find a source elsewhere which is a complete hassle. A fix would be super.
Zman Sep 3, 2013 @ 8:38am 
i cant mine clay or stone... it only mines wood lol
Zman Aug 30, 2013 @ 8:52am 
i like this mod but i did notice 1 problem. No more gems drop like diamonds for flawless rubies. stuff like that. other the that its not bad. ty for the hard work. but if you can fix the gem drops it would be aprieciated.
Cybran Red Wolf Aug 9, 2013 @ 11:40am 
takes WAAAY to long for my taste
cbale2000 Jul 10, 2013 @ 4:30pm 
I haven't been able to get this mod to work in a while. Regardless of how I try to mine I will still get only 3 ore per rock even though I have level 100 smithing.