Casual – Arena shooting. Enemies start trickling in at first, then difficulty ramps up to full force.
Chaotic – Same as casual except enemies start pouring in full force from the beginning. I found this mode a little more fun than Casual mode since it was a lot easier to jump back into the fray after death.
Time Attack – This was added later. The score is completely removed from this mode in favor of a timer which counts upwards. The goal is for the player to survive as long as possible.
Pivot – This was also added later. The player is anchored in place. See how long you can survive! There used to be high score related achievements for this mode but they were removed since they were arbitrarily unlocking for everyone at seemingly random times. I had every one of them and I had never even played this mode.
Move Horizontally Whenever Possible – This is the most important thing. Monitors are typically wider than they are tall. This means you can see enemies coming from further away in the horizontal direction. The best thing to do is to keep moving in a left and right broad sweeping path around the board. Limit vertical movement as much as possible. One of those little yellow ♥♥♥♥♥♥♥s can show up and you’ll never even have time to see it before you die. Veritcal movement bad. Horizontal movement good.
Use of Bombs – Don’t be too stingy with your bombs. When you die, you respawn with a full bomb set. With this in mind, if you are dying without having used any bombs, you aren’t using them enough.
Make the Grid Dark Grey – High color contrast is your enemy in this game. You want to see the enemies coming as soon as possible. Making the screen as dim and as grey as possible makes it much easier to fight back.
The point value of each enemy in Arcadia is as follows:
Purple Squares: 0 Points Purple Shrapnal: 25 Points Red Shielded Drones: 1500 Points Yellow Spinning Squares: 750 Points Green Spinning Squares: 500 Points Small White Circles: 150 Points Large White Circles: 0 Points
The Fraps Exploit
Playing with Fraps on drastically slows down the gameplay. Scores achieved in this mode will still unlock achievements and can be submitted to the leaderboard. Here is a video of the fraps exploit in action in an older build.
Here are some descriptions of a few of the achievements. (Including the method to getting the secret one.)
Smitten – Slay 1000 Enemies
Feeling DOOMed? – This is the “SECRET” achievement. Shhhh. Press ~ to access the console and type “iddqd” without the quotes. You will be greeted with the message: “You remembered! How sweet. Have a cookie.” Iddqd was the god mode code from Doom.
Consolation Prize – Die once.
Casual Gamer – Play Casual mode once.
Stationary Gunner – Play Pivot mode once.
Under Pressure – Play Time Attack mode once.
Hardcore Gamer – Play Chaotic mode once.
Digital Frontier – Mess with the colors in the settings.
Polyglot – Change the language in the settings.
Lack of Controller Support
Despite the fact that the Arcadia store page advertises controller support, I have never been able to play this game with a controller. In most situations like this, I can use the program “JoyTokey” to bind the keys of my gamepad to keyboard controls and mouse movements. The problem with this game is that since the bullets zero in on the mouse reticle, you can’t bind that to a stick on a dual stick gamepad unless you can anchor the reticle somehow in the center of the screen. JoyToKey does not have this feature. There is a program for 10 bucks called XPadder which has an anchor feature, but it is really buggy and I never got it to fully work.
Some may have had better luck using X-Box controllers, but there were a ton of complaints about this on the old forums. I’m pretty sure that this is a universal issue.
TL;DR – Controllers have never worked with this game. I am truly sorry.
Pressing the "~" key brings up a command console very similar to Quake or the Half-Life games. Typing non recognizable commands yeilds the error message "Cheats not enabled". Leaving the console use somewhat of a mystery, this is what is known:
iddqd: Achivement code quit: Hard exit the software
On June 6th 2013, the developer posted this comment on the community forums announcing that he was resuming development of Arcadia:
"Hey guys! For all those people saying the game's broken etc, I'd like to apologise for the inconvenience it's caused. I've had a heck of a lot on my plate lately, so I had to shelve development.
I've started working on Arcadia again, although not as much as I'd prefer, it's something, right?
To make things more transparent, I'll be running a public beta which will be a weekly ( or fortnightly ) build for MacOS and Windows initially. The beta WON'T be a complete game when it first begins, but it'll allow you guys to post feedback, and suggest features YOU would like to see.
Once again, I'm sorry for the inconvenience it's caused."
Among the posts on the old Steam forums, there was this post which detailed some of the plans for the upcoming final build:
"At the moment, it's on hold. Life has gotten too busy, and I cannot maintain it at present.
There will be a final update, that adds in multiplayer, many performance increases and better control systems. When however, I'm not really sure.
I'm going to create a quick thread in regards to this."
This message was posted in the old Steam forums on 8/5/2013
As we all know, Joshyy has been a bit of a ghost in the past months, as have I.
However, we periodically manage to sync up and exchange information.
Today, Joshyy let me know that he is still doing well, and he is still on track in uni working on his game creation degree, and that work continues steadily on Arcadia.
The latest tidbit is this: During this latest complete re-write, Joshyy has added a bit of mod support. He told me that now, it will be VERY easy for users to create and share their own game modes.
I have no further information, but this is something we had been discussing since the first days of Arcadia, as a means to engage the community, and ensure that Arcadia can remain fun and enjoyable always.
I'll keep you apprised of any further updates as I make contact with him again.
Still no game updates as of yet.
Edit 6/14/2013 - Fixed the garbled/left out text in the achievements section. Edit 6/15/2013 - Added "Continued Development" section. Edit 6/17/2013 - Fixed the link to the old forums. Expanded on the Continued Development section. Edit 6/29/2013 - Added Scoring and Console Command sections. Edit 8/12/2013 - Added a note about mod support in the "Continued Development" section.