This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Visikord Challenge
Genre: Music
Platforms: PC
Languages: English
Players: Single-player
Apr 25, 2013 @ 3:37pm
Jul 3, 2015 @ 2:51pm
Recent Announcements View All (3)
[seizure warning]
Now supporting live music!
Release date: 3rd quarter 2013
This is a music motion game and it’s not a dance game. It’s about “hand powers” -- creating intense visual effects with your hands to match a song challenge. It is also about creating your own challenges. The game runs on PC with Kinect or Asus Xtion.

We know Kinect is not liked on Steam! But we want to show that it can be used with a lot more precision and control than in the current XBox games. Most of all, we wish to offer this game to people who:
  • Have an interest in music beyond listening
  • Own a Kinect or similar device or have access to one
  • Enjoy focused hand movements (as in some martial arts)
    • (optional) Want to create playable music videos.

Visikord Challenge alpha is a mode of the Visikord interactive music visualizer (released).

Key Features
  • You are not the controller! You use the space around you as the controller. This gives a lot more precision.
  • Challenges are human-made, so the visuals hit the right notes in the song.
  • Besides the pre-made ones, the user can make own Challenge for any song in the Record mode.
    • (optional) The user can define a specific set of background images and videos to go with the Challenge in a custom sequence.

More Features
  • The game will be released with challenges plus songs for a few songs that we can distribute, and with challenges only for a few good popular songs.
  • Challenges can be shared. (They come without songs, so songs need to be in the user's library unless licensed for distribution.)
  • There are 12 "weapons" for visualization (more are coming).
  • Playing distance is less than is typical with Kinect -- 5-7 feet (1.5-2m) from the screen.
  • Rendering is at 60fps and under 100ms movement-to-effect latency.
  • Challenges will be hosted for free upload and download at

System Requirements

  • Windows 7 / 8 / Vista / XP

  • Kinect for XBox / Kinect for Windows / Asus Xtion Pro / Xtion Pro Live / PrimeSense sensor
  • dual core CPU
  • Dedicated GPU / integrated AMD GPU / Intel HD 4000 (HD 3000 runs in VGA res) for 60 fps
Popular Discussions View All (3)
Jan 23, 2014 @ 9:56pm
Why Kinect
Apr 7, 2014 @ 3:54pm
warum kinect
May 5, 2013 @ 5:34pm
Was Gabe Newell wrong? / FPS Kinect done right
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InDaViz  [author] Jul 6, 2015 @ 1:18pm 
Thank you everyone who voted! We're preparing the game for the store and planning a nice little bonus to include with it.
InDaViz  [author] May 7, 2015 @ 11:28am 
@andresfranco -- no, sorry, Windows only. (Mac only if Bootcamp + Windows).
@andresfranco Mar 9, 2015 @ 9:36pm 
This will be Mac Compatible?
Willy_Sunny Sep 20, 2014 @ 4:28am 
Too bad it's another game that requires kinect, which I don't have
Staff Sep 18, 2014 @ 1:29am 
Nice:orb: one ! Keep up the good work !
Pendu Aug 11, 2014 @ 1:57am 
You`re welcome :)
InDaViz  [author] Aug 10, 2014 @ 8:58pm 
@Pendu: Danke! :-)
Pendu Jul 16, 2014 @ 10:04am 
Coole Idee, selbst mit Kinect. Aber das Farbenspiel ist echt ... anstrengend für die Augen.
Stoichen May 30, 2014 @ 6:25pm 
3 words for this game: epilepsy mode activated
SkaR Apr 24, 2014 @ 11:13am 
Good :D