The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

78 ratings
Inkwell Home
Category: Houses
File Size
0.254 MB
Apr 23, 2013 @ 3:33pm
Jul 22, 2014 @ 11:54am
22 Change Notes ( view )

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Inkwell Home


Pushing the boundaries of logic and reason beyond the prudent, an unknown artificer created a tidy retreat inside a spare inkwell. Long since abandoned, you discovered this secretive abode when you knocked over a box of scribing supplies and the stopper popped off ...


The Inkwell Home is placed in your inventory when the mod is first loaded. Entry is done simply by using the Inkwell Home as a potion or via a configurable hotkey (default "H"). If placed in another container or dropped, it will be returned to the player's inventory. If the room is too dark please look for the light switch.


Arcane Enchanter
Alchemy Lab
Tanning Rack
Cooking Pot
Comfy Bed (gives Well Rested bonus)
Storage (non-respawning, linked to crafting stations)

... and a few extra features.

Notes about the storage linked to crafting. The basic crafting ingredients stored in the various containers will be moved to the player's inventory automatically when using the crafting stations. All crafting ingredients in the player's inventory will be returned to the correct container when crafting is finished. In the case of large amounts of ingredients (i.e. alchemy) this might take a few seconds to complete the transfer. This is feature optional and can be disabled in the configuration menu.


* Skyrim Script Extenter (SKSE) is only required for hotkey activation.
* SkyUI is only required for hotkey configuration.


* No known incompatibilities.

Known Issues or Bugs

* No known bugs.

Credits and Thanks

* Bethesda for creating Skyrim.

Additional thanks to:

* Caithe and her Haven Bag mod for the concept inspiration.
* Manilla Turtle for his Alchemy Ingredient Storage mod concept and code examples.
Popular Discussions View All (2)
Jun 27, 2013 @ 8:26am
Bug reports here.
May 24 @ 7:21am
Q&A here.
< >
Nuuuu Sep 21 @ 12:23am 
I just wish it was a bit less cluttered, more spread out, I love how small it is though
MegaKurt  [author] Sep 5 @ 10:33pm 
I've just released a new player home, the Lava Lair. Similar concept but with a little more room.
Tuprewm Aug 4 @ 3:17pm 
Vampire, that's just part of it. Perfect smugglers tool
MajesticAirman Feb 21 @ 7:11pm 
I love this and the Dwemer Jar mod, They're my absolute most favorite house mods, for they're easily able to be accessed, and the fact that you can enter them anywhere.
Jerremy Wiggle Jan 1 @ 1:26am 
ohhhh nice tip ill use it next time i get
reked bai the guards :P
Vampire Woona Nov 11, 2014 @ 3:13pm 
Dunno if anyone has mentioned to you before, Kurt, but just letting you know that doe to the way your scripts automatically replace the inkwell into your inventory every time it is removed, this can lead to potential smuggling exploits when entering a scripted area where youre not allowed to have items of your choosing... Someone might purposefully store cheaty items inside the inkwell before entering said scripted area, (eg: being sent to jail), and since the inkwell cannot be removed by any means other than activating it, it will still be in the player's inventory and thus by extention anything held within it. just so you know.
MegaKurt  [author] Jul 21, 2014 @ 10:00am 
@TC I understand your problem. Both of my mods were geared toward a vanilla game. Auto-sorters are challenging to begin with and when other mods add ingredients and change crafting it becomes almost impossible. I don't have Skyrim installed since I had to make room for a couple other games. Let me see what I can do.
Toilet Clauger Jul 20, 2014 @ 11:20pm 
I love the mod as well as Dwemer Jar, could a non-item sorted version be created/removed from origial. Item sorter doesn't like other crafting mods.
Bear Jun 9, 2014 @ 4:47pm 
Beautiful Mod! Extreamly useful!
Yael Jan 12, 2014 @ 3:03pm 
Hey MegaKurt could you perhaps share your script that you used to teleport the player to the inkwell and back to the same location they were before?