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Anno in-depth: Energy
By Thomas075
Everything there is to know about energy production. The following buildings will be discussed:

Eco faction:
- Wind park
- Thermal power station
- Offshore wind park
- Solar tower generator

Tycoon faction:
- Coal power station
- Nuclear power plant

Tech faction:
- Marine current power station
- Hydroelectric power plant
- Geothermal power plant (Deep Ocean DLC is required)
- Energy transmitter (Deep Ocean DLC is required)

Besides these induvidual sheets, I have also created some comparison tables to compare the different options considering the production of energy.
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Wind park
NameWind park
FactionEco
Building costs
  • 120 credits
  • 1 ton building modules
  • 1 ton tools
Maintenance costs-25 balance
Energy production15
Hitpoints1000
Size3 x 3 tiles
Influence radius21 tiles
Unlock1 Eco worker
Notes
  • First Eco power plant available, low building/maintenance costs and low energy production, commonly used in the beginning of a game.
  • Just like all other Eco energy production buildings, the Wind park does not affect your ecobalance.
  • Upgrades for a smaller influence radius, lower maintenance costs or more energy production can be researched in your Academy.
Thermal power station
NameThermal power station
FactionEco
Building costs
  • 300 credits
  • 6 ton building modules
  • 6 ton tools
  • 8 ton wood
Maintenance costs-65 balance
Energy production70*
Hitpoints1000
Size4 x 6 tiles
Influence radius10 tiles*
Unlock750 Eco employees
Notes
  • (*)The energy output is influenced by the number of inhabitants who live within the influence radius of the Thermal power station: the more inhabitants within the influence radius, the higher the energy production.
  • Just like all other Eco energy production buildings, the Thermal power station does not affect your ecobalance.
  • Upgrades for lower maintenance costs or more energy production can be researched in your Academy.
Offshore wind park
NameOffshore wind park
FactionEco
Building costs
  • 300 credits
  • 7 ton building modules
  • 4 ton tools
  • 4 ton glass
Maintenance costs-50 balance
Energy production30
Hitpoints1000
Size3 x 4 tiles
Influence radius10 tiles
Unlock950 Eco engineers
Notes
  • The Offshore wind park can only be built on water. Therefore, you will need either a Port authority building or a Warehouse to create the required building area.
  • Just like all other Eco energy production buildings, the Offshore wind park does not affect your ecobalance.
  • Upgrades for a smaller influence radius, lower maintenance costs or more energy production can be researched in your Academy.
Solar tower generator
NameSolar tower generator
FactionEco
Building costs
  • 2000 credits
  • 15 ton building modules
  • 20 ton tools
  • 30 ton wood
  • 30 ton glass
Maintenance costs-120 balance
Energy production120
Hitpoints5000
Size5 x 5 tiles*
Influence radiusN/A
Unlock600 Eco executives
Notes
  • (*)Cultivates four fields with solar mirrors which are 48 square-tiles each.
  • Just like all other Eco energy production buildings, the Solar tower generator does not affect your ecobalance.
  • Upgrades for a smaller influence radius, lower maintenance costs or more energy production can be researched in your Academy.
Coal power station
NameCoal power station
FactionTycoon
Building costs
  • 350 credits
  • 1 ton building modules
  • 4 ton tools
Maintenance costs
  • -10 balance
  • -15 ecobalance
Energy production60
Hitpoints1000
Size4 x 4 tiles
Influence radiusN/A
Unlock1 Tycoon worker
Notes
  • First Tycoon energy production building, cheap to build, but does affect your ecobalance quite badly.
  • The Coal power station requires coal to keep running. You will either need 1 Rotary excavator running at 100% or 1 Coal mine running at 50%.
  • Upgrades for a lower ecobalance influence, lower maintenance costs or more energy production can be researched in your Academy.
Nuclear power plant
NameNuclear power plant
FactionTycoon
Building costs
  • 3000 credits
  • 10 ton building modules
  • 24 ton tools
  • 30 ton concrete
  • 36 ton steel
Maintenance costs
  • -100 balance
  • -10 ecobalance
Energy production500
Hitpoints4000
Size8 x 8 tiles
Influence radiusN/A
Unlock250 Tycoon engineers
Notes
  • Keep in mind that accidents may occur when operating a Nuclear power plant: If there is an accident and your Nuclear power plant explodes, you are pretty screwed.
  • The Nuclear power plant requires fuel rods, which are made out of uranium. A closed circuit can be made using 1 Nuclear power plant : 1 Fuel element factory : 1 Uranium mine or by using 2 Nuclear power plants : 2 Fuel element factories : 1 Uranium metal converter.
  • Upgrades for a smaller change of accidents, lower maintenance costs or more energy production can be researched in your Academy.
Marine current power plant
NameMarine current power plant
FactionTech
Building costs
  • 1000 credits
  • 12 ton building modules
  • 5 ton tools
Maintenance costs-40 balance
Energy production25
Hitpoints1000
Size3 x 4 tiles
Influence radiusN/A
UnlockBy buying the Tech building rights
Notes
  • The Marine current power plant can only be built on underwater plateaus.
  • The only upgrade available for the Marine current power plant can only be found or bought from a NPC. This island-wide upgrade makes Marine current power plants produce 15% more energy.
Hydroelectric power plant
NameHydroelectric power plant
FactionTech
Building costs
  • 8500 credits
  • 150 licences
  • 20 carbon
  • 25 ton microchips
  • 5 Generators*, which require:
    • 10000 credits
    • 100 ton building modules
    • 75 ton tools
  • 3 Maintenance units*, which require:
    • 9000 credits
    • 30 ton weapons
    • 30 ton kerosine
  • 1 Alwinic anion catalyst**
Maintenance costs
  • -140 balance
  • -10 ecobalance
Energy production500
Hitpoints3500
Size1 Dam slot
Influence radiusN/A
Unlock1 Researcher
Notes
  • (*)The Generators and Maintenance units can be researched in your Laboratory.
  • (**)The Alwinic anion catalyst can either be found through research or can be bought from Trenchcoat for 900 licences.
  • The Hydroelectric power plant blueprints must be researched in your Academy.
  • Upgrades for a lower negative effect on your ecobalance or more energy production can be researched in your Academy.
Geothermic power plant
NameGeothermic power plant
FactionTech
Building costs
  • 9000 credits
  • 60 ton building modules
  • 40 ton tools
  • 30 ton carbon
Maintenance costs-140 balance
Energy production750
Hitpoints3500
Size1 Geothermal slot
Influence radiusN/A
Unlock1200 Researchers
Notes
  • Must be built on an underwater plateau that is located near a geothermal vent.
  • Due to the large energy production, the Geometric power plant can also be used to provide other island with power (Energy transmitters are required).
  • Using the Geometric power plant may cause tsunamies.
  • Upgrades for a reduced change of accidents, less maintenance costs or more energy production can be researched in your Academy.
Energy transmitter
NameEnergy transmitter
FactionTech
Building costs
  • 15000 credits
  • 60 ton building modules
  • 40 ton tools
  • 25 ton carbon

Maintenance costs
  • -175 balance
  • -30 ecobalance
Energy productionN/A
Hitpoints3500
Size5 x 6 tiles
Influence radiusN/A
Unlock1 Genius
Notes
  • The Energy transmitter does not produce any energy: it can only transport energy from one island to another when the Energy transmitter is built on both island.
  • The Energy transmitter can both be built on an island as well as an underwater plateau.
  • Upgrades for less maintenance costs or less negative effect on your ecobalance can be researched in your Academy.
Comparison table
Values in this table provide an easy reference point for comparison between different power generation types.

FactionNameEnergy
production
Maintenance
costs
Ecobalance
costs
Maintenance
/ power
Ecobalance
/ power
EcoWind park15-2501.667 / unit0
EcoThermal power station70*-6500.928 / unit0
EcoOffshore wind park30-5001.667 / unit0
EcoSolar tower generator120-12001.000 / unit0
TycoonCoal power station60-10-150.167 / unit-0.250 / unit
TycoonNuclear reactor500-100-100.200 / unit-0.020 / unit
TechMarine current power station25-4001.600 / unit0
TechHydroelectric power plant500-140-100.280 / unit-0.020 / unit
TechGeothermic power plant750-20000.267 / unit0

(*)Energy output depends on the number of inhabitants within the influence area.
Comparison table including upstream production chains
Since some power production buildings need resources in order to work, I have also made a comparison table with these needed resources included in the total costs and output. All layouts are designed as a closed circuit when all buildings are running at 100%.

FactionBuildingsEnergy
production
Maintenance
costs
Ecobalance
costs
Maintenance
/ power
Ecobalance
/ power
Tycoon
  • 1 Coal power station
  • 1 Rotary excavator
60-20-200.333 / unit-0.333 / unit
Tycoon
  • 2 Coal power stations
  • 1 Coal mine
120-35-320.292 / unit-0.267 / unit
Tycoon
  • 1 Nuclear reactor
  • 1 Fuel element factory
  • 1 Uranium mine
500 (492)*-210-220.420 / unit-0.044 / unit
Tycoon
  • 2 Nuclear reactors
  • 2 Fuel element factories
  • 1 Metal converter
1000 (967)*-520-320.538 / unit-0.033 / unit

(*)Effective output (= total output generated - energy usage of the included buildings).
9 Comments
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ErMao Feb 5 @ 11:04am 
yep, this is a great way. but the only disadvantage is that we need a Genius. The requirement of Tech is the highest among all three. In this sense, tycoon the best, the requirement is so low.
Thomas075  [author] Feb 4 @ 10:46pm 
A control module can be researched in a laboratory. Besides that, using a specialized island like yours is a great way to provide energy for your islands. I use that technique as well.
ErMao Feb 4 @ 5:57pm 
normally I select 1 small island as the "nuclear island", building 5 or more nuclear plants, then transmit to some big cities. This is super cheap.
ErMao Feb 4 @ 5:52pm 
Thank you Thomas! how? buy a control module? or natrually -100%?
Thomas075  [author] Feb 3 @ 10:14pm 
Upgrades can reduce the risk of tsunamies with up to 100%. You might want to try those out ErMao.
ErMao Feb 3 @ 5:37pm 
I suggest Geothermic power plant not build with Oil Rig, otherwise Sunami will screw a lot.
Thomas075  [author] Jul 30, 2013 @ 7:56am 
ah ok tnx :P i'll patch that one right now
cw Jul 29, 2013 @ 8:56am 
It should be "Comparison Tables", if that's the word you're looking for. "Comparising" isn't a word. Great guide! Just wanted to help you out :p
药罐儿 Jun 30, 2013 @ 3:31am 
GOOD!!!