The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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RemixedMerchants(Riverwood)
 
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Feb 26, 2012 @ 9:56pm
Feb 26, 2012 @ 10:17pm
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RemixedMerchants(Riverwood)

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Description
This mod changes up the inventory for the Riverwood Trader, and Alvor the blacksmith, making them a little more logical seeming for their area. This is the first part of an immersion+ series I'm working on.
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7 Comments
Papaco Dec 20, 2014 @ 2:32pm 
I Always wanted an mod that did this, can you make Orcish Stuff Orc Only, Dwemer only in ruins, Ebony only from Dunmers and the Orc Stronghold near Windhelm, also make Blacksmiths in Small Towns to have only Leather, Hide, Iron and just a few Steel stuff, make then also sell Firewood and Daedra Hearts(Major Cities only)...
bitl Mar 6, 2013 @ 2:53am 
Could you please outline how exactly the inventory changed?
anvil2011 Feb 27, 2012 @ 4:20pm 
This is a good idea for a mod.
knightmawk Feb 27, 2012 @ 1:13pm 
Did you just take a picture of your computer screen and upload it?
Gookiemonster  [author] Feb 26, 2012 @ 10:05pm 
Right, there's going to be a Remix for every major city, and some of the smaller villages. I'm going to post them one at a time, so it will be modular until I'm done with all of them. Once I'd done, I'll merge them all and post them in a pack,
IcyDeadPeople Feb 26, 2012 @ 10:02pm 
great concept, girls! are you planning to expand it to adjust the inventory for other merchants as well?
Gookiemonster  [author] Feb 26, 2012 @ 9:59pm 
The point of this mod is to give the merchants in riverwood a more balanced inventory, based on their location in skyrim, as well as your level the first time you go there.

When it comes down to it, why would a General Goods trader have iron ore and gems, but a blacksmith just across the path not have them?