713 ratings
Throwing Knives
Category: Gameplay, Weapons
File Size:
4.505 MB
Feb 26, 2012 @ 12:59pm
Mar 13, 2012 @ 8:54pm
20 change notes ( view )

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Now the aim third and first person mode is fixed!!!

Adds throwing knives and axes to the Skyrim armory. You can combine the weapons with others, because they are one handed.

You can forge the weapons at any forge.
Once equipped you just have to attack like with every other weapon.
The projectile will be shot in the direction you are pointing.

There are 5 different knives

Iron Knife : 6
Steel Knife: 7
Elven Knife: 10
Orcish Knife: 8
Dwarven Knife: 11

The ammo isn´t a weapon it just supplies infinite ammo (for the specific material eg. Steel ammo for Steel knife and Dwarven for Dwarven kinfe, so if you have two different throwing knifes equipped you can only supply infinite ammo for one)

This is my first mod so do not be mean to me...

To fix the aim I had to change the mod so that the used ammo can´t be recovered, but I am working on that. Thanks to Althalos and DaMuncha on the Creation Kit Forums for discussing the script and Neon on Steam for testing the Mod. I had to change the damage of the knives as well, so please tell me if it is too low or too high, with numbers please.

Here is the link to the CK forums, if Someone wants to take a look and maybe try to improve it:

"Throwing Knives Mod Help"

this was posted on Nexus as Throwing Knives WIP:

Known Bugs:
There are some bugs when unequipping a weapon in one hand while the throwing knives are in the other hand. To solve this you just have to unequip ithem, and then reequip them.

I fixed the "resisted knife impact" bug
the damage is this way now:

Total Damage = (Basic Knife Damage * 1.5) + (Player One-Hand Skill - Target Damage Resist / 2)
Total Sneak Damage = (Basic Knife Damage * 1.5) + ((Player One-Hand Skill)*3 - Target Damage Resist / 2)

note: the basic knife damage always affects the target, but the additional damage will only affect the target if the subtraction is greater than 0

If you think this formula is wrong, you can propose one to improve the balance

Hope it works for you, and feel free to improve the mod and continue with this idea.


Glass Knife
Ebony Knife (2 Rounds)
Daedric Knife
Shurikens (5 rounds)
Elven Axe (40% to knock down a enemy)
Orcish Axe (40% to knock down a enemy)

Removed the sheathe animation
Now the projectiles spin in the air after shooting

Special Thanks To:
RandomNoob - For his help with the scripts and other things that I did not understand about the editor
Enok2u and Brodual - for their video reviews
Desasterous - for his *help* with the English description

take a look on the Dwarven Mechanical Equpment:
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tenderermold364 Apr 14 @ 9:41am 
Hey great mod and I like toast he does say to have both the normal knives and the infinite ammo as one is the weapon and the other is just the ammo.
Nidhogg Apr 13 @ 7:15pm 
What you should do is bind the throwing to a hotkey!
fading-shade Apr 8 @ 12:40pm 
dragon bone?
Nexives Apr 7 @ 11:08pm 
Hey, I was wondering if you can tell me how to change the amount of damage the knives can do. If thats alright ^ ^;
i like toast Mar 12 @ 11:15pm 
the infinte knifes do not throw this is a realy good mod that lets it down though
76ecth981 Feb 25 @ 7:59am 
doesn't throw..
But Nez in french sinificated " nose" , why ????,,
GHO5T_003 Feb 19 @ 4:46pm 
so basically, these weapons are the only weapons i use now in the game. i used to use a bow all the time but this is better! works great, no problems! thanks!
sgonya Feb 16 @ 9:35pm 
do you have to be a specific level in smithig to get the knives because there not showing up in my smithing inventory, im not a high level in smithing right now