747 ratings
Throwing Knives
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Category: Gameplay, Weapons
File Size:
Posted:
Updated:
4.505 MB
Feb 26, 2012 @ 12:59pm
Mar 13, 2012 @ 8:54pm
20 change notes ( view )
Description
Now the aim third and first person mode is fixed!!!

Description:
Adds throwing knives and axes to the Skyrim armory. You can combine the weapons with others, because they are one handed.

Instructions:
You can forge the weapons at any forge.
Once equipped you just have to attack like with every other weapon.
The projectile will be shot in the direction you are pointing.

There are 5 different knives

Damage
Iron Knife : 6
Steel Knife: 7
Elven Knife: 10
Orcish Knife: 8
Dwarven Knife: 11

The ammo isn´t a weapon it just supplies infinite ammo (for the specific material eg. Steel ammo for Steel knife and Dwarven for Dwarven kinfe, so if you have two different throwing knifes equipped you can only supply infinite ammo for one)

This is my first mod so do not be mean to me...

To fix the aim I had to change the mod so that the used ammo can´t be recovered, but I am working on that. Thanks to Althalos and DaMuncha on the Creation Kit Forums for discussing the script and Neon on Steam for testing the Mod. I had to change the damage of the knives as well, so please tell me if it is too low or too high, with numbers please.

Here is the link to the CK forums, if Someone wants to take a look and maybe try to improve it:

"Throwing Knives Mod Help"
http://forums.bethsoft.com/topic/1353688-throwing-knives-mod-help/page__fromsearch__1

this was posted on Nexus as Throwing Knives WIP:
http://skyrim.nexusmods.com/downloads/file.php?id=11875

Known Bugs:
There are some bugs when unequipping a weapon in one hand while the throwing knives are in the other hand. To solve this you just have to unequip ithem, and then reequip them.

I fixed the "resisted knife impact" bug
the damage is this way now:

Total Damage = (Basic Knife Damage * 1.5) + (Player One-Hand Skill - Target Damage Resist / 2)
Total Sneak Damage = (Basic Knife Damage * 1.5) + ((Player One-Hand Skill)*3 - Target Damage Resist / 2)

note: the basic knife damage always affects the target, but the additional damage will only affect the target if the subtraction is greater than 0

If you think this formula is wrong, you can propose one to improve the balance

Hope it works for you, and feel free to improve the mod and continue with this idea.

Update:

Glass Knife
Ebony Knife (2 Rounds)
Daedric Knife
Shurikens (5 rounds)
Elven Axe (40% to knock down a enemy)
Orcish Axe (40% to knock down a enemy)

Removed the sheathe animation
Now the projectiles spin in the air after shooting

Special Thanks To:
RandomNoob - For his help with the scripts and other things that I did not understand about the editor
Enok2u and Brodual - for their video reviews
Desasterous - for his *help* with the English description

take a look on the Dwarven Mechanical Equpment:
http://steamcommunity.com/sharedfiles/filedetails/?id=19702
729 Comments
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The Ethnic Falcon Jan 16 @ 11:57pm 
For a first mod this is freaking cool! I have 135 mods and this is my favorite!
Skyrim Jan 6 @ 4:32am 
superbe!
Mais je regrette que shurikens ne facent pas beaucoup de dégat..
Cpt. Kitten Dec 29, 2014 @ 3:53pm 
Make knives have more vdamage
Itachi Uchiha Dec 12, 2014 @ 10:55am 
i just fight normal
Itachi Uchiha Dec 12, 2014 @ 10:55am 
it don't throw the knifes
Soulgriffon Nov 17, 2014 @ 9:30pm 
Great, But when i try to use it with my convient horse mod the horse goes up in the air and it wont let me throw it trying to train pure onehanded not bow.
NEOSTRIIIKER Oct 12, 2014 @ 8:12am 
really great, ty
robert.s.dodd Oct 10, 2014 @ 5:53am 
Could you up the damage you get from shurikens? I am rp-ing an unarmed combat monk character and would use the shurikens except the 2 points of damage they do is pitiful.

Great mod otherwise, thanks! :)
stuntlv Oct 8, 2014 @ 7:00pm 
2015
stuntlv Oct 8, 2014 @ 6:59pm 
it doesnt throw the blade all it does is make you punch very fast?