The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

132 ratings
Gravkammir
 
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Category: Dungeons, Gameplay, Quests
File Size
Posted
Updated
1.550 MB
Apr 18, 2013 @ 7:07pm
Jun 12, 2013 @ 9:32am
4 Change Notes ( view )

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Gravkammir

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Description
WHAT IT IS:

This mod includes a fairly good sized tomb called Gravkammir and a short quest. I won't bother spending any time explaining what's in the tomb or what the quest involves since you'd probably rather experience it for yourself than read about it :)

WHERE YOU CAN FIND IT:

-Gravkammir can be found by following the road southeast past Valthume.
-The questgiver can be found at the small farmhouse on the northeast end of Rorikstead, just behind the wheatfield.


I spent a lot of time working on this mod so I hope you all enjoy it. Any feedback is welcome and would be much appreciated! Let me know if you find any issues and I'll do my best to fix them.

NO DLC REQUIRED

Please thumbs up if you enjoy!

Also available on Skyrim Nexus.
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CHANGES

APRIL 18:
-Moved the entrance of Gravkammir so it doesn't conflict with the entrance of Arkngthamz. Thanks to NoOneSpecial for pointing that out.
-Uploaded a different screenshot which shows the new location.

JUNE 12:
- Changed Otah to a Warlock
- Changed Mordram to Ranged
- Increased difficulty of the boss encounter
- Fixed items that couldn't be picked up
- Added more clutter and detail to some areas
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MY MODS:

-Havalden's Abode
-Gravkammir
-Aureftir
< >
63 Comments
old vet 74 Apr 15 @ 6:30pm 
I went back with a different follower, who did not follow, but I found the journal and completed the quest. Really good mod.
old vet 74 Apr 14 @ 10:56pm 
My follower did follow, and despite scouring the dungeon, I can't find the tomb.
Gol Zin Viing Feb 25, 2015 @ 11:15am 
Same ptobllem here but it doesnt matter I found the tomb.....I imagine the quest was along the lines of destroy the Druagr menace which my PC did easily.nice looking tomb suitably crudy and ruined.....I love how Skyrim can take an area wnd even tho you may have been by or through it before the game engine makes it seem like hundreda of years has past since thew last mortal did. Great work.
King of Castle Grayskull Dec 4, 2014 @ 5:42am 
Hello, I'can't find the questgiver, could anyone help me,pls?
Swag Feb 1, 2014 @ 11:30am 
Totally vanillaquality except for the notfinalized navmesh letting followers not enter the dungeon. Amazingly detailed! The boss room is astonishing!
sarojz Oct 18, 2013 @ 3:06am 
Awesome mod dude really enjoyed it. It was very well laid out and paced, Its on par with what Bethesda makes it was that good. Only issue I had was my followers did not follow me when I entered so I had to manually move them inside. Other than that it was great, thumbs up!!
benni141 Sep 11, 2013 @ 11:49am 
great mod,love it.do some more,if U got the time.
ruggerem Aug 8, 2013 @ 2:03pm 
Very good! My follower wasen't able to follow me either, but no big deal. The three Drauger Deathlords in the first chamber had shouts, but my shouts would not work (?). Also, the dead bandit down at the bottom of the waterfall area was sort of a disappointment...I was expecting another passage, or another battle, or maybe chest (: Overall, a good mod that I would expand with some sort of storyline and a big-boss fight at the enf.
atrixwolfe Aug 1, 2013 @ 12:29pm 
Very nice!! My follower didn't come with me, but no big. I have a horrible sense of direction in the real & the computer world, took me forever to find the way out! Yes, I KNOW there's a map, the tunnels just blended so well that I couldn't find the right way. Will sub to your other mods too!
BrainFreeze  [author] Jul 26, 2013 @ 10:22pm 
I just uploaded a new dungeon mod called Aureftir. Let me know what you guys think:)