The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

174 ratings
Rorikstead Castle
 
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0.522 MB
Apr 18, 2013 @ 12:38pm
Aug 5, 2014 @ 8:18am
26 Change Notes ( view )

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Rorikstead Castle

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Description
Rorikstead Castle
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Please Rate it if you like it!
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-----NEWS-------
This mod is no longer being updated.
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Please Note: This mod requires the Hearthfire Expansion.

Investigate. Explore. Enjoy looking in corners.
This mod shares with you my own personal home which I use in Skyrim. It is a large castle East of Rorikstead. It has been lavishly furnished and packed with all the desirable amenities along with plenty of extras. I have tried to be realistic in the furnishing to help retain immersion.
To reach the Castle, start at Rorikstead and head East. After a short trip, you will discover the castle.
The Castle portcullis is shut when you arrive. Either sneak in through the waterfall gate, or use the pull-chain just to the right of the gate. There is also a lever inside the left tower of the gatehouse which operates the portcullis.

Features include:
- Brand new castle player home
- Operational portcullis
- Useable Dwemer ballista to defend your home
- Brand New NPC's including;
- Blacksmith
- Merchant
- Wizard
- Alchemist
- Guards
- Farmers.
- Grain Mill
- Small Farm
- Livestock
- Stables
- Throne room
- Kitchen
- Oven
- Feasting hall
- Library
- Multiple bookshelves
- Display room
- Sitting room
- Living quarters
- Balcony
- Fully equipped forge area
- Enchanting area
- Alchemy area
- Greenhouse
- Lord’s Quarters
- Study
- Private balcony
- Vampire quarters
- Basement area including:
- Prison
- Dungeon
- Treasure
- Safe storage
- 6 Large Display Cases
- 4 Dagger Display Cases
- 8 Mannequins
- 4 Single Weapon Plaques
- 2 Double Weapon plaques
- Full Navmesh coverage

Future additions: I am winding down my contributions now so please consider this a final product.

Please feel free to leave feedback or report bugs. Remember to Rate if you like it!
Thank you, FuriousSimian

------MY OTHER MODS---------
Karth Lodge: http://steamcommunity.com/sharedfiles/filedetails/?id=19974383
Anvil Hall: http://steamcommunity.com/sharedfiles/filedetails/?id=19042
Castle Volkihar Revamped: http://steamcommunity.com/sharedfiles/filedetails/?id=111437572
Bleakwind House: http://steamcommunity.com/sharedfiles/filedetails/?id=235823237
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CHANGELOG:
18/04/13 - Initial Release
19/04/13 - Edited Navmesh on ground floor. Added new Chef NPC.
20/04/13 - Edited Navmesh on second floor. Repainted courtyard textures.
23/04/13 - Replaced office safe. Added Smelter. Improved flow in kitchen. Added Tanning Rack. Fixed section of missing wall. Edited Navmesh behind throne. Added two new NPCs.
25/04/13 - Added four new NPCs. Merchant, Blacksmith and Guards.
26/04/13 - Two new NPCs. Alchemist and Wizard
28/04/13 - New NPC - Bard. Furnished balcony.
30/04/13 - Added routines to NPCs. Navmesh editing
18/05/13 - Basement now accessible
03/09/13 - Cleared up Navmesh behind throne. Added stock to merchant. Added lock to cell door. Added extra key. Cleared Navmesh around castle gate.
04/09/13 - Moved pull-chain nearer gate.
06/09/13 - Added new Guard Captain NPC.
15/09/13 - Added new area: Abandoned Vault.
14/12/13 - Added Holiday content to Great Hall
05/01/14 - Removed Holiday content.
05/05/14 - Kitchen ceiling, Farm plot, Added new area: Greenhouse.
04/08/14 - Additional planting in Greenhouse
05/08/14 - Added clutter to Greenhouse. Added Shields to Dining Hall.

Note: Please back-up your saves before using this mod. Please also back-up your saves before using the most up to date version of the mod.

Small print: I do not give permission for this mod to be redistributed or repackaged without my express consent.
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99 Comments
Me Mar 19, 2017 @ 2:38pm 
I can't access the safe without using the toggle collsion command
Ragnar'Khan Dec 16, 2015 @ 6:55pm 
wish it was a bit bigger but not outragously, thank and great work
Kausinanarchy2 Aug 2, 2015 @ 6:06am 
But you gave the castle really good detail. so good work.
Kausinanarchy2 Aug 2, 2015 @ 6:05am 
I love it, but some things can be fixed, such as the office safe, it doesn't work. or the throne chair, I cant see anything when I sit in it. I don't really feel like a lord when im in the castle. I cant interact with my workers. maybe if we were treated more like a jarl and actually have the option to control people change guards armor and go to war, this castle can have a big purpose.
FuriousSimian  [author] Feb 13, 2015 @ 9:52am 
Domio: I'm afraid a new job has sucked away my time somewhat, so I am struggling to find time for this mod. It's a shame, but I will try to chip away at the problems that you have raised.
Tarthian: That sounds like a major problem you are having! If you want an alternative method, delete the mod file from your Skyrim game files. Then try subbing again if you want to.
Tarthian Jan 18, 2015 @ 5:47pm 
Won't properly load, cannot unsubscribe.
Domio Jan 12, 2015 @ 9:02pm 
@FuriousSimian any eta on when you might do an update on this mod?
Domio Dec 28, 2014 @ 10:53am 
Perhaps you could make the children's room a part the Lord's quarters? That way you're not making an entirely new wing for just a children's room.
FuriousSimian  [author] Dec 28, 2014 @ 8:20am 
Hello all. Thank you for your continuing interest and contribution to this mod!
clark.sjclark: Thank you for your very kind words, I'm glad you like the house. Those are all excellent comments and suggestions; I have encountered the mounting one before, but havent found the conflict (if that is the solution) yet.
Sheogorath: Try heading to the basement and beyond for some secluded magical spots. As far as spell-book fusion goes, i'm afraid that lies beyond my skill to create.
Scythemaster892: There are plenty of NPCs in the castle. Loads of them! Hang out in the great hall in the early evening, and they'll all come in to eat. Say hello.
Dominicbellantoni: Thank you for your suggestions and your very kind comments. Those are great suggestions, notably the childrens room. Unfortunately, I have tried to keep the interior of the castle believeable to the proportions of the exterior, and so have rather run out of room! It is on my list of problems however, so watch this space!
Domio Dec 19, 2014 @ 6:32pm 
A few suggestions: Make it so that you can close the porticullus after you enter the home, perhaps a room for the children and a training dummy for children or the player to use. Overall though this is the best player home i've seen thus far.