Torchlight II

Torchlight II

102 ratings
UI tweaks
 
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Tags: Gameplay, Items, Ui
File Size
Posted
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0.052 MB
Apr 17, 2013 @ 8:42pm
Jun 20, 2013 @ 6:14pm
9 Change Notes ( view )

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UI tweaks

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Description
A compilation of my current UI mods. If you prefer your unusable items dark, just place it above this one in modlauncher and it will override. Likewise, if another mod includes one of the same files you may need to move UI tweaks higher on the list. No known conflicts exist when doing this.

Manual download for non-Steam users.[www.runicgamesfansite.com]
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31 Comments
Kardfogu May 8 @ 12:31am 
Thank you, I will! X)
zParticle  [author] May 7 @ 11:28pm 
Sure, you're welcome to use them however you like. If you end up including any in your compilation be sure to drop me a link to your new mod!
Kardfogu May 7 @ 3:23am 
Greetings!

I'd like to ask for your permission in order to merge your mods or at least permission to tinker with them so that I can replicate them on my own more easily into a tweakset of mine which I will use as the GUI base for a large mod in the future.

Of course, with proper credit given.
emmanuel.anne Aug 24, 2014 @ 4:22pm 
Ok well I try to be as low on mods as possible since I didn't finish the game yet. So for now all I have is (from top) :
Enhanced Retex Part 1
Enhanced Retex Part 2
Fishing Details (to know the stats the pet wins when fed by each fish).

That's all. Adding a mod below that list is sure to reset the map, I don't know why...
So maybe the problem is in 1 of these 3 mods then...
zParticle  [author] Aug 24, 2014 @ 3:44pm 
These are all my own mods, so if there's a problem I'd like to fix it. Safe Dialogs simply flips a couple of bits temporarily and should have no impact on your map or character. The only mod that's even aware of the map is "hide menu buttons in combat", but that's just read-only to determine whether you're in town. Yours is the first report like this I've received, so you can understand if I want to be sure—you've tried your savegame with zero mods loaded and then with only "safe dialogs" loaded and see different results for each?
emmanuel.anne Aug 24, 2014 @ 3:04pm 
Actually it seems to come from "safe dialogs", I can reproduce it with this one alone, it's not your fault you just included it in your pack. Oh well, I can reserve this mod for another build...
zParticle  [author] Aug 24, 2014 @ 2:18pm 
These are all interface mods and should have zero effect on your location or character unless you're seeing a bad interaction with some other mod. May I ask what other mods you were running when you observed this?
emmanuel.anne Aug 24, 2014 @ 5:19am 
Strange effect when trying to add this mod to an already started savegame : it resets the map ! I mean, my character appears elsewhere in the enclave when I load the game and then when I teleport back to the outside world everything has been reseted, it's as if I arrive here for the 1st time ! So well, I'll stay away from this for now, maybe for a new start...
General Chaøs™ Mar 17, 2014 @ 12:06pm 
this doesn't work with the Diablo UI Mod but I am trying to figure out how to get it + unusable items are red to work with it.All the other UI mods made by zParticle work with the Diablo TL2 UI mod except for the Unusable items are red/dark and Unitendified items are yellow mod.
chadfilipczuk Jan 12, 2014 @ 3:55pm 
Can you use this with the Diablo UI Mod?