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Verminator
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0.107 MB
Apr 17, 2013 @ 8:40pm
Apr 22, 2013 @ 1:50am
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Description
Basically, be this guy: http://www.youtube.com/watch?v=iY-QBvy3lR8

Become what your sister always thought you were: a physical incarnation of bugs! [UPDATED.]
Requires YHTNTEP.

Verminator is a warrior skill tree designed to overcome some of the shortfalls that warriors experience, namely their inability to heal themselves, and their weakness in the art of area-of-effect warfare. Thus, Verminator allows one to engage in toe-to-toe combat against groups of enemies in a manner more fitting a warrior gone dungeon diving. Also, because you're really gross, all the abilities scale off of Cadishness.

UPDATE: I reordered the skills and provided a sizable nerf to Infestationalized, due to its new lower place in the skill tree. (It went from 85% to 25%). I also made the skill stop penalizing you for taking levels in it, that is, the higher skills are not only worth taking, but after a point stop providing negatives to blasting and conflagratory resists. This resulted in Arthropodacalypse receiving a nerf to the blasting and conflagratory resists, but in total a maxed out Verminator will have only a slight penalty to these resists. Additionally, I slightly nerfed the Caddishness granted.

Skills time!:

Chitain Mail: -1 blasting resist, -1 conflagratory resist, +1 putrefying resist, +1 caddishness.
When you get smacked around enough, the bugs crawling around inside of you get roused from their nests. Whether their crunchy exoskeletons provide armour or the enemies just really don't want to touch you depends on your ego. Note that the insects will continue to be angry until you stop getting hit!

Infestationalized: -1 blasting resist, -1 conflagratory resist, +1 putrefying resist, +1 caddishness.
Now the bugs are just being opportunistic! Whenever you kill an enemy, there is a chance you'll coat the ground in crawly carpets around you. These carpets can create more carpets when stepped upon, heal you slightly when you step on them, burrow through enemies painfully, and their infestations can even leave more carpets behind them after a time!

Maggotami: -1 blasting resist, -1 conflagratory resist, +1 putrefying resist, +1 caddishness.
You can fold maggots into useful and interesting shapes! Upon killing an animal, a vegetable, or the undead, there's a chance you will grow a punchy, munchy, or crunchy maggot. Punchy maggots are throwing weapons, munchy maggots create a Meatshield effect, and crunchy maggots are sort of like healing potions but utterly revolting. Sharing them will get you kicked out of just about every Adventurer's Guild ever founded.

Swarmour: -1 blasting resist, -1 conflagratory resist, +1 putrefying resist, +1 caddishness.
You are beginning to fully integrate with the swarms inside. Now you can don the antiblative chitin on demand!

Fly Hive: +1 putrefying resist, +1 caddishness.
Gnarly, dude. Really gnarly. Give yourself a fly hive! Surround yourself in an aura of flies that damage adjacent opponents, but beware of getting near Brax because he REAAAALLY hates gnarlies. I don't blame him. Be aware that the gnarlies suck back mana like a sloppy joe on a bad date, though.

Crawly Carpet: +1 putrefying resist, +2 caddishness.
Your mastery over the infestation is becoming quite obvious to your ex-loved ones. You can launch a crawly carpet excursion when you want to, instead of waiting for them to be lured out by the promises of fresh corpse-hosts.

Verminator II: Pestilent Day: +1 putrefying resist, +3 caddishness.
You are truly an unstoppable buggernaut sent from the Kingdom above. Your mission: kill Sarah C-, err, Lord Dredmor. When you seem to be damaged, just pop the sequel in and you'll be in top fighting form. It takes a while to develop the next hit in the franchise, though, so remember the wait!

Arthropodacalypse: +2 blasting resist, +2 conflagratory resist, +6 putrefying damage.
You have become one of the Horseflies of the Arthropodacalypse. Just about everything you do blacks out the sun with ravenous, flesh chewing, life chugging, spawn-spawning spawn. The Verminator hath come!
22 Comments
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Snooze Jul 18 @ 4:56pm 
I absolutely love this mod. Thank you so much!
Joneithevius Feb 8 @ 1:24am 
@TSED

No error messages, but turns out I needed the Name The Expansion Pack. You should put up that this expansion pack is required.
TSED  [author] Feb 7 @ 3:43pm 
@Joneithevius:

Hmm. Are you getting any sort of error messages? (I am not having any difficulty with it, which isn't very helpful for you.)
Joneithevius Feb 6 @ 9:02pm 
Trying to start with this in the mod loader just crashes the game. Please look into it, I want this mod!
Skullkan6 Apr 30, 2013 @ 4:16pm 
Monkooky Apr 26, 2013 @ 12:00am 
Ok yeah, 20% is much more reasonable. I must've gotten rather lucky during my extremely brief testing. Also, I would set sync to zero on all your animations- it will make combat with anthropodocalypse much less slow.
TSED  [author] Apr 24, 2013 @ 8:28pm 
@Monk:

Hmm. I'll start working on a nerf to the carpet damage. Looking at it, I think I found the problem: too high of scaling. When I was testing it I didn't really have any other +cad stuff going on and it affected my interpretation of the damage output.

I'll nerf that. What it's supposed to do is soften up opponents before they get to you, not totally eat them.

Also, the swarmour proc is only 20%. I thought the berserker stuff also had offensive boosts as well, which swarmour doesn't? (I am way too rusty with DoD.)
Monkooky Apr 24, 2013 @ 1:08pm 
Really, the fact that this tree decimates zoos isn't a problem- that doesn't make it overpowered, that just makes it fill a niche that many warrior trees lack. My qualm comes from the fact that you get great durability along with the ability to eat zoos.
Monkooky Apr 24, 2013 @ 1:00pm 
Yes that is with the updated order. The crawly carpets are not actually what makes this skill so stong early- that goes to the 4 armor resistance buff. Compare this to berserker vengance, which has half the armor resist, half the duration, and half the proc chance (estimating 50% proc chance on chitain mail based on brief observations). However it is worth noting that most of the rest of the skills are also reasonably strong, with none of the "dud" skills or prohibitive early game costs that prevent other late game trees from being worth maxing first.
TSED  [author] Apr 24, 2013 @ 12:18am 
@Monk:

Hmm. One quick question: 1, is that with the updated order that put the stronger skills (ie Crawly Carpet) later on? If not, now you see exactly why I did so!

I'll also admit to my testing being a little haphazard. I don't think I started testing arthropodacalypse until floor 7 at the earliest.