The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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HearthFire: Windstad Manor - Fortified and Upgradable -by OH
 
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1.169 MB
Apr 16, 2013 @ 12:02pm
Apr 26, 2013 @ 5:48pm
9 Change Notes ( view )

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HearthFire: Windstad Manor - Fortified and Upgradable -by OH

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Description
Quick Update (3/24/2014) .. So, have some fantastic news. With some help, I was able to recover my last in progress version of this mod which contained some significant improvements! The next update Will not only be available sooner, but will be a significant revision on the current version (v2.0).

Cant wait to share it with you all!

Quick Update (3/20/2014) .. I am alive! after a very long break I'm back at it. I'm spending the next couple weeks to review everyone's comments (here and on Nexus), logging all the bugs, and getting a new update out to the community. Lots of features planned! Stay tuned!!

Overview:
Ever wished that the Hearth Fire DLC did just a little bit more? I wanted my home to be a castle so I decided to make one! This mod integrates into the Hearth Fire mod and extends it. Once you have house steward available in your home, you will be able to speak with him/her to "improve the grounds" by adding an outer wall, inner fortress, well, farm house, gates, beacon, stockade and other features. The new book on the drafting table will describe all the various features and keep you up to date of the changes.

Hope you all enjoy and I'll update when I can.

Feedback is always appreciated and please let me know if you find any bugs (here or on steam). This is my first crack with the creation kit so please be kind. Suggestions for things to add will always be welcome as well!

[First Video Review] https://www.youtube.com/watch?v=Ofhn1DbZxGU @ 9:30

Installation:
Just subscribe! For best results make sure this mod runs last.

Notes: Requires the Hearth Fire mod. Should be safe with most every mod unless they change the landscape and/or features in the immediate area around Windstad Manor.

Alternate: Download from Nexus at: http://skyrim.nexusmods.com/mods/35079

Uninstall:
Why would you ever want to? ;)

Just unsubscribe, or disable the mod at startup. If you remove the mod your save games should work just fine but all the features this mod comes with will be gone, and any improvements to the Grounds will be gone. If you make a new save game then decide later to re-install the mod, then you will need tore-purchase all the upgrades again.

Current Features:
  • Ground Guide book (located on the drafting table) outlining the buying guide.
  • Complete integration with your current House Steward buying menus (under "Make improvements to the grounds" speech option), with voice support
  • Can now recruit the following:
    -Castle Guards
    -Stockade Guards
    -High Gate Tower Guards
    -Bridge to Solitude Outpost Guards
  • Can now buy the following:
    -Outer Walls
    -Well
    -Portcullis
    -Stockade
    -Farm House
    -Flags
    -Castle Roads
    -Inner Fortress (with drawbridge)
    -Beacon
    -Builders Shed
    -Bridge to Solitude (with double drawbridge)
    -Bridge Beacons
    -Smithy Shack
    -High Gate Guards Tower
    -Bridge to Solitude Outpost
    -Bridge to Solitude Monument
    -Castle Barracks

Future Items/WIP:
  • (NPC) "Smithy" (where you will be able to buy upgrades to your castle guards
  • (NPC) "Quartermaster" (recruit castle guards option will be moved here)
  • (NPC) "House Cook"
  • (NPC) "Ferry Man" (which can take you to the most logical towns and settlements)
  • (NPC) Castle "Enchanter" (to enable a Portal function)
  • (NPC) Castle "Guardian Dragon"
  • Farm House support (where you will be able to recruit various NPC as townsfolk and vendors to fill out your Castle and have a functional granary).
  • Improved walkways on the walls to be able to walk the full way around (including guard patrols)
  • Castle Docks
  • Larger/Improved Stockades.
  • Sub-Basement (with Escape Route)
  • Weapon Racks and Practice Dummy (Stockade and Inner Fortress)
  • Inner Fortress Sanctum
  • Prison
  • Family "Run for your Lives" to the Inner Sanctum
  • Random Thieves
  • Triggerable/Random raids/sieges (possible with catapult support)
  • Option to change race of the Castle NPCs
  • Castle Guards to be friendlier and option to have as follower

Change Log:
(Update 04/26/2013) -- (v2.0) uploaded to Nexus and Steam!

Added Bridge to Solitude Monument and Outpost, High Gate Guards Tower, Smithy shed (with forge), Castle Barracks and Guards! (Castle, Stockade, High Gate Tower, Bridge Outpost)
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(Update 04/24/2013) -- (v1.3) uploaded to Nexus and Steam!

Added a Bridge to Solitude! Also added Bridge Beacons and updated the Grounds Keeping book with info on new features.
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(Update 04/23/2013) -- (v1.2) uploaded to Nexus and Steam!

Added castle roads, inner fortress (with functional drawbridge), beacon and builders shed (all buyable from the steward). Moved farm outside the walls (placeholder still). Renamed portcullis pull chains.
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(Update 04/21/2013) -- (v1.1) Uploaded to Nexus!

Manor features are now buyable from the house steward, complete with dependency buying structure. When you speak to him/her after installing the mod, you will have an option to "Make improvements to the grounds". All current (and future) features are will accessible from there. Fully integrated into the out-of-the box hearth fire DLC, you should not even notice it didn't come like that! Full speech support with the house stewards natural voice and complete with a buying structure for the mods (you need to build the walls before you can add a portcullis gate for example).. tried to make it as much of a natural extension to the Bethesda DLC as possible given my limited experience.

There is a convenient book I wrote which can be found on the drafting table outside. It will explain all the various features currently implemented and hints at what is upcoming. I'll outline what has been added in this release:
-Ground Guide book (located on the drafting table) outlining the buying guide.
-Complete integration with your current House Steward, with voice support.
-Several buyable features.
-Corrected a glitch in the local dungeons where a work in progress crossed over and prevented you from getting into the tombs.
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(Update 04/20/2013) -- Stables have been remade, will plug into the out of the box Hearthfire DLC. Also added no-respawn barrel, sack and chest for misc. storage and water troughs for the horses.
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(Update 04/19/2013) -- v1.0 available. Contains original version of the outer walls which will be static only (install the mod and they will be available regardless, if you want the dynamic upgradable option, use the latest version).
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441 Comments
mica608 Sep 1 @ 6:05am 
Two thumbs up! I give an edge more to this mod than Fort Winstad! Think how Awesome this would be in the other two BYO home holds!
FireflyKnight85 Jul 19 @ 6:17pm 
Any chance of getting the guards to wear a steel helmet? This mod is fantastic! Looks like everything i ever wanted as far as upgrades go for Hearthfire. I was gonna make a new character anyway, since i just found out about Skyrim mods.
Maddog -HH- Jun 7 @ 3:33pm 
i found it to be too much, i would prefer a simpler version
CodFishGaming Apr 23 @ 4:10pm 
what if your house doesnt want to appear when you build it without the mod?
ElecLatte8658 Jan 14 @ 7:36am 
oops, sorry. not north east. north west is correct.
and recommend don't build a wall of windstad manor. will overlap structure in each mod.
ElecLatte8658 Jan 10 @ 9:57am 

@ Mo . .
Yes you can use it together. but each mod has overlapped part of terrain. You must load windstad mine before load this mod. Because it will be overlapping wall for manor with house of windstad mine on the north east. It's my experience.
Sorry if you can't understand my english, due i'm people of non-english region. :-)

* WindstadMine.esp
* OwnHoliday-HearthFire-WindstandMoanr_Fortify.esp
Mo . . Nov 17, 2016 @ 6:27pm 
can i use it with windstad mine together ?
krister.axelsson Jul 16, 2016 @ 4:20pm 
A quick question... I subscribed to this mod earlier and it caused CTD upon entering the grounds... And my question is: is this mod still being worked on, or is it an abandoned project?
TimeSageX13 Mar 3, 2016 @ 7:40pm 
I'll give you an E for effort, but if i'm being perfectly honest, it looks like alot of random assets that dont belong together slapped on the ground around the manor...
[59th]GeneralCatsMeow Jan 24, 2016 @ 1:44am 
Where is the steward for your house I haven't unlocked him