Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

162 ratings
Game Mode: Classic, Deathmatch
File Size
13.832 MB
Apr 14, 2013 @ 10:18pm
Jun 7, 2013 @ 12:13pm
6 Change Notes ( view )

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In 1 collection by 3kliksphilip
9 items
(Loosely) Based on a castle in Cyprus. This is a competitive map which has been rigorously playtested by my friends and I hope that it's fun. Let me know what you think!
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St0rM Sep 10, 2017 @ 8:02am 
Ringo Mar 27, 2015 @ 11:02pm 
I really enjoyed this map and could see it becoming a map in a
operation. Some invisible walls will need to be fixed and maybe minor
tweaks to B so there arent so many angles a CT can hold.

Minor Bug(s):
I enjoy map reviewing so if anyone every wants their map reviewed hit me up!
Ringo Mar 27, 2015 @ 11:02pm 
Bombsite A is a really good bombsite. Decently even for both T's and CT's, leaning over to the CT's side just a little. The reason i prefer bombsite A to B is because there is only 1 or 2 angles a CT awp can hold, and those can be smoked out easily. But, and T team without good
teamwork or strats will flop on this map. Smokes need to be executed
together and no one can bait otherwise it will end badily. I think upper
is definatly the better way to push, and after smoking out the awper
that may be watching from stairs the players watching from lower will need to put their attention onto upper, and maybe someone from under can push and catch him by surprise. But, one
getting onto bombsite the T's will need to smoke 4 different locations
to stop easy rotation ( . Or the T's
can smoke off 2, but they will be spread out more making trade kills a little harder.
Bombsite A is very balanced in my opinion.
Ringo Mar 27, 2015 @ 11:00pm 
Bombsite B seems like a dumb descision for the T's. Even though i havent
played this against any real players yet I can tell that on competive it
will be really hard for the T's to take B. There arent very many smokes
you can do unless you get mid control, which isnt very hard, but it
wouldn't matter anyways because of all the different angles the CT's can
hold in B.
4 Different Angles a T has to look for after going Mid2B:
Different Angles CT's can hold (OP with an AWP):
Ringo Mar 27, 2015 @ 10:59pm 
I really like this mid on this map, even though it is very simple and
does not have much of a mid. The T's get to mid atleast a second or 2
before the CT's, so instead the CTs have to fall back to a closer corner
and watch the cross so they cant just walk into B. This can easily be
blocked using a smoke from the T's,
( which is a
good thing considering B can be really hard to take.
Ringo Mar 27, 2015 @ 10:58pm 
First off, I want to say that this map looks really good. By looks i mean "looks" and looks like it will play good aswell. But, there are a few thinks I think will help this map.

I was kind of dispointed when I saw alot of different places that it looks like you should be able to but unfortaintly cant boost to. Even though some of this would be OP and needed to be removed, i wish you did it with a physical wall instead of an invisible wall.
Examples: (strange invisible wall)

When I was first launching up this map I thought that there would be a lack of smokes that you can do, but after playing on it for I while I discovered that there were a lot actually. Maybe add more things ontop of buildings for smokes.
alpha2a Sep 6, 2014 @ 6:52am 
sympa beau travail
alpha2a Sep 6, 2014 @ 6:51am 
g0rilla Jun 21, 2014 @ 10:04am 
Much cleaner
MoNo Jun 20, 2014 @ 4:13pm 
The Kyrenia castle was built by the greeks, so who cares which side its on.
Turks came in and stole half the island for no apparent reason.

Nuff said..

P.S Great map philips!