Torchlight II

Torchlight II

76 ratings
safe dialogs
Tags: Gameplay, Ui, Quests
File Size
0.024 MB
Apr 14, 2013 @ 9:32pm
Apr 25, 2013 @ 1:42pm
5 Change Notes ( view )

Subscribe to download
safe dialogs

Take your sweet time selecting rewards without getting killed while you make up your mind. Enchant items and read quest updates at leisure. Return to the action refreshed, at full heath.

Now available as part of the UI tweaks compilation.

Manual download for non-Steam users.[]
Popular Discussions View All (1)
Mar 6, 2014 @ 11:14am
too safe?
< >
zParticle  [author] Oct 10, 2013 @ 6:14pm 
Designed for multiplayer, actually. It only affects your character, not your pet(s) nor the rest of your party, so they can keep merrily whacking at monsters while you debate philosophy with the local Zeraphi.
Nutero Oct 9, 2013 @ 11:49am 
does this work in multiplayer?
Xenodude Sep 15, 2013 @ 8:41pm 
I Have included Your Mod in My Mod Pack!
THis is Really supposed to be only for me and Me Mates, but If You happen to Object our Use of your Mod,
I will Take it Down!
Feel free to Check it out!
zParticle  [author] May 11, 2013 @ 1:06am 
Again, they shouldn't be able to kill you, even if they did manage to target you somehow. Next time that happens, just let them attack for a while and you should see that they can't actually do lethal damage to you while the dialog's open.
Neon Sunset May 11, 2013 @ 12:54am 
They were attacking me with their tongue lash attack. I think the problem is that they're trying to pull me towards them and they can't. lol It's fine though... As you said, the healing on exit and my quick reading made things fine. And, this is the only enemy I've noticed this with. Thanks for the great mod.
zParticle  [author] May 10, 2013 @ 10:52pm 
They're probably not attacking you but an NPC or your pet. You can actually take splash damage from this, but they shouldn't be able to kill you while the dialog is up (this is the exact reason for the heal on exit). The reason for not doing a straight-up pause is so that this mod is still relevant in multiplayer.
Neon Sunset May 10, 2013 @ 10:38pm 
This is a definitely a great mod, but I have a problem. The Blightslug Lashers (and their tongue attack) can still hurt me in Act 3 while I'm talking to sub-quest people. So far, that's been the only enemy that seems to ignore how this mod works.
zParticle  [author] Apr 18, 2013 @ 5:56pm 
Enchanters now keep you safe too! Let me know if there are any others I should include.
ShadowedDreemurr<SAGE> Apr 15, 2013 @ 9:00am 
Awesome :) If you want, i can add you as a friend and tag you as a contributor?
zParticle  [author] Apr 15, 2013 @ 3:01am 
Sure, anyone's welcome to use it. I'd love to see it widely adopted so I can use it online!