62 ratings
File Size:
1.753 MB
Apr 13, 2013 @ 9:57am
Apr 29, 2013 @ 12:41am
7 change notes ( view )

Subscribe to download NECROMANCERS HOLLOW V1.2

Location : Hall of the Dead (At the side of the hall) whiterun

Necromancers Hollow Version 1.2 Player home

Note to player

If you dont agree with the location of this mod (Not lore friendly) then dont download it
ive got better things to do than argue the point on its location,and i think you will find its
a great mod to have its how i made it and i feel it fits perfect in the hall of the dead out the
way,any abusive or agumentative comments wil be removed and blocked.

Recommend Class Type for mod:Class: Necromancer
The living space has two parts to it the roof and a interior cell for sleeping and additional storage
space for your char,you can access the roof of the hall by the stone steps at the side and the
inside area by the door at the bottom of the steps.On the roof is some supplies like spell books,
soul gems and some gold,there is also a custom spell with other supplies inside a strongbox as
well as a storage chest & crafting tables.The interior cell has a bed,wardrobes and static
decorations with 2 teleports one to the sanctuary (Dungeon) and the other to the black crypt
summoning altar.The sanctuary has various low level followers,teleports & vendor with a large
dungeon and the crypt has a sumomming forge where you can cast legendry followers with the
correct items.

Teleport system around skyrim & living space
Summoning forge to cast followers (legendry)
Low level followers in sanctuary LVL 10,15,25
Sanctuary Vendor selling Spells,Staffs,Robes & Soul Gems
(Vendor has 4 Unique custom staffs)
Necromancers Living space & Rooftop space.
Staff,Robe & Conjuration spell for your starter necromancer char.
Dungeon (Entrance hole in the wall next to sanctuary statue)
Robes (6 Enchanted) Within the dungeon
Conjuration spells (4 Within the dungeon)
Robes : (Enchanted) various effects from fire,frost,poison,shock & conjuration.
Spells : Conjure Dragon priest (Nerfed so not overpowered)
Spells: Conjure Evil Jester (Duel weilding cicero & casts various spells)
Spells : Conjure Orc Warhammer (Bezerker orc)
Spells : Conjure Vampire Thrall (Vampire Spellblade & Casts Vampire Drain)

Credits Update V1.1
Many thanks to Darkfox127 for his help with the scripting and game testing
without his help the update would not have been as good,thank you
Check out his mods and anti-social websites :

Facebook: https://www.facebook.com/DarkFox127Productions
Twitter: https://twitter.com/DarkFox127Pro
Steam Group: http://steamcommunity.com/groups/df127pronews
Website: http://www.darkfox127productions.weebly.com
Thanks also to Barney Blue top man...

Thanks for looking...

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chunkylumpy Aug 7 @ 1:17am 
this looks so boss
Kuran Kaname Apr 24 @ 8:05am 
For some reason all bar 1 of the companions has disappeared all of a sudden for me, including the vendor, any reason why?
copley28 Mar 15 @ 12:28pm 
we are dragonborn, saying we are overpowered is an understatement.....
-=(ESO)=- Endernik Mar 3 @ 12:45pm 
detailed mod! just too overpowered
Evil Mr Pumpkins  [author] Feb 18 @ 10:31pm 
@gsxr glad you got it to work,thanks im sure you will have a blast with the mod,enjoy.
gsxr769 Feb 18 @ 9:35pm 
Ty turns out it was the open cities mod messing with it. Love all you mods btw.
Evil Mr Pumpkins  [author] Feb 17 @ 7:49am 
@gsxr make sure the mod is checked in the data files at the main menu before loading the game and make sure you dont use any pre-loaders just the mod and skyrim.
gsxr769 Feb 15 @ 9:54pm 
Is there a level requirement? I cant get it to work. Its just not there. I have your druid mod.Great mod by the way! I am looking forward to this one if I can get it to work.
dclolek Feb 6 @ 1:00am 
Sam Suphit Jan 30 @ 12:40pm