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Merchants of Morthal
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1.685 MB
Apr 13, 2013 @ 9:48am
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Description
Merchants of Morthal is the first of many mods which plan to bring some more customization into Skyrim by giving the player the ability to add new merchants of their choosing to different cities in Skyrim. Merchants of Morthal will start by giving the player two lots in which to build a new merchant store on. You will be able to add a Blacksmith, Book Store, Jewelers, Weapons Store, Clothes Store and a General Goods Store.

In addition to this I will be adding travel merchants which you will see appear at different locations around Skyrim at different times. The first of these will be a Khajiit Trader named J'Ghata who will be included in Merchants of Morthal.

I may be a adding a little more to this mod as time goes on and, as mentioned, I will be creating more merchant mods. This mod was created to replace my old and dated Merchants Pack which was very buggy and I did not have sufficient knowledge of the Creation Kit to bring out its true potential, until now.

NEXUS VERSION: http://skyrim.nexusmods.com/mods/34731/

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Full Details
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http://darkfox127productions.weebly.com/merchants-of-morthal.html

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Requirements
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No DLC is required to use this mod but you may be best checking you are on the latest version of Skyrim for the best performance from this mod.

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Featues
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- Build two stores of you choice
- Five vendor types to choose from
- Additional Khajiit travel merchant on the docks
- Easy to build
- Merchants have a social life and sleep times
- Minimal changes to the Morthal landscape
- No faulty dialogue lines
- Lore friendly
- Works well not to conflict with Morthal missions

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Getting started
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To began changes to Morthal you will need to be the Thane of Hjaalmarch, this is achieved by helping the people of Morthal and speaking to the Jarl. You will also be required to complete the quest "Laid To Rest" if you wish to modify lot 7 on the Morthal map provided.

When you feel you are ready to proceed with changing the landscape of Morthal head into Highmoon Hall. On the left as you enter is a table with a ledger on it for adding stores to the town.

You can read the guide provided on the table to view a map of Morthal which shows the two lots in question so you know what you are building and where.

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Areas Edited:
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- Solitude Docks - Added a single boat and disabled an unused boat in the area
- Two lots in Morthal as shown in the guide on the images as well as the part of the dock for J'Ghata

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Social Network Links
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Facebook: https://www.facebook.com/DarkFox127Productions
Twitter: https://twitter.com/DarkFox127Pro
Steam Group: http://steamcommunity.com/groups/df127pronews
Website: http://www.darkfox127productions.weebly.com

Thanks for viewing this and I hope you download it and enjoy the new additions you make to Morthal. Please feel free to leave feedback in the comments and any suggestions you may have to further better the mod in the future.
20 Comments
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Retlaw Jr. May 17 @ 7:34pm 
Though, I have also noticed that J'Ghata's boat has gone missing.
Retlaw Jr. May 17 @ 7:31pm 
Absolutely fantastic mod. Really brings Morthal back to life. Well done.
Oh I think i found the prob lol the forge shop is one of your other mods merchants pack lol
Uh just sayin I opened up a jewler in morthal it covered the blacksmith shop i opened the door and thare was a forge in the middle of the room -_-
Sherwood374 Dec 9, 2013 @ 7:32pm 
Can you could collect money from the stores, you are building them after all?
harrisdwcs Aug 22, 2013 @ 8:10pm 
have you thought a whole pc made town kinda like morrowinds raven rock but with better player options
Bobsy May 6, 2013 @ 3:30am 
Really impressive mod, especially in the way it works itself into the game story and doesn't just dump a load of stuff for free. I count it as ESSENTIAL for owners of Hearthfire’s Windstad Hall. Couple of things I've noted:

1) Possible bug: J'Ghata's boat seems to have gone missing. One day I noticed him and his boat both had vanished - fine, he is a travelling merchant. But when he returned his boat wasn't there and his dock area was totally clear.

2) The clothes shop is VERY dark! Granted I'm using the realistic lighting mod which does make things worse, but even so, it's a very gloomy place, and I needed to use a torch to see things properly! A few chandeliers or braziers would go a long way to brightening the place up.

3) What about Alva's house? Like Hroggar's, this isn't being used any more after the quest 'Laid to Rest' is completed. It would be nice to have this open for development as well... possibly a temple of some sort? Just an idea.
Evil Mr Pumpkins Apr 25, 2013 @ 11:11am 
Another well put together mod with cool scripting effects,top tutorials as well,top man nice work and another top mod coming out soon ithinksoon sub to his mods now for quality.
lorddragoblade Apr 18, 2013 @ 2:19pm 
k now i have a perpos agen to help the old lady up to morthal agen hehe
DarkFox127  [author] Apr 18, 2013 @ 9:45am 
There should be no compatibility issues with DLC. Only conflicts you should worry about are with other mods which make changes to Morthal.