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Improved Potion Animation
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0.012 MB
Apr 12, 2013 @ 5:30pm
May 4, 2013 @ 10:07am
15 change notes ( view )
In 1 collection by David Sid
Fixing Potions in Skyrim
4 items
Description
An improved and expanded version of Twenty-One's "Potions Animated", this mod plays a short animation whenever you drink a potion or beverage. It's far more believable than quaffing potions instantly. Improvements over the original include the following:

- The 1st-person and 3rd-person animations now take the same amount of time (just under four seconds).

- Drinking no longer forces you out of the inventory, but rather queues animations to play when you return to normal gameplay.

- The weapon on your back can no longer become visible during the 1st-person animation.

- The animation is played not only for potions, but for beverages as well. (You can disable animations for beverages with the console command "set AnimateBeverages to 0" and re-enable it with "set AnimateBeverages to 1".)

- The mod has been tested, and bugs have been fixed, for as many different contingencies as possible (e.g. drinking while riding, drinking while looting, drinking while ragdolling--not that responsible adults do any of those things).

This mod does make Alchemy somewhat less useful compared to Restoration. I've implemented fixes for this in a separate "Alchemy Refinements" mod (http://steamcommunity.com/sharedfiles/filedetails/?id=139574498).

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35572.

If you find any bugs or issues, please note them in the comments so I can promptly address them.
39 Comments
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I try to play the food honestly, it's not something my characters can use in combat, only out of combat.
Atola Jul 12 @ 2:38pm 
A secondary effect is that this buffs food - since eating food is still instant. Not very relestic but at least the week effects can be added in zero time giving food a purpose beyond roleplay.
Atola Jul 12 @ 2:30pm 
it should be noted that the application of poisons does not have an animation...
Atola Jul 12 @ 2:14pm 
Because all effects are applied when a potion is clicked on I don't think this mod is an earthquaking change. It does give a slight nerf to alchemy which is needed. With just this mod alchemy becomes more focused on pre and post combat actions which is great - while still being situationaly useful in combat. Also combined with an Invis postion do not entirely rule out resetting your health using low quality potions. While adding some realizem to it.
1. Quaf Invis, (will turn invis immediatly) wait for one animation and then run somplace safe.
2. Quaf heals/stamina and other buffs follwed by second invis potion.
3. wait through animations while invis.
4. Enage in combat again.
ZΣΛNO Jan 9 @ 4:16pm 
Yeah, that fixed it. Thanks!
David Sid  [author] Jan 9 @ 3:12am 
@[SOOKY] ZΣΛNO: I haven't used either of those mods myself, but from the description "AE Animations" sounds like it might well conflict with mine (given that it also adds drinking animations). See whether the bug still occurs if you run the game with that mod disabled.
ZΣΛNO Jan 8 @ 11:47pm 
I have 'Better Vampires' and 'AE Animations' installed if they might conflict/bug?
David Sid  [author] Jan 8 @ 2:23am 
@[SOOKY] ZΣΛNO:

Do you have any other animation mods installed? If so, have you tried disabling them and seeing if there's still an issue with potion/beverage animations? (I know a user on Skyrim Nexus previously noted an incompatibility with "Realistic Needs", since it also animates non-potion drinks; that's why I added the "set AnimateBeverages to 0" option.)
ZΣΛNO Jan 7 @ 10:07pm 
I don't know what it is but, certain interactions delay for me, often when they relate to player animations like feeding. This mod is the most affected by this and it makes me unable to draw my weapons for a while, often need to reload.
Not saying it's this mod but if anybody had the same problem, any help?
light grimm17 Dec 14, 2013 @ 3:40am 
fine