57 ratings
H3
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11.890 MB
Apr 12, 2013 @ 2:46pm
Jul 5, 2013 @ 8:40pm
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Description
Large map built in the puzzle editor exported to hammer and then extensively modified.

Difficulty:
-portal expert: 2/10
-average player: 5/10
31 Comments
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kimist108 Jan 25 @ 10:25am 
Super test chamber. The lower level had me stumped until I started looking under every plant!
PsychoBR Oct 20, 2013 @ 12:55pm 
Nice puzzle. A bit tricky, buggy and long, but funny. Thanks.
I recorded my gameplay (valve DEM file format):Download[dl.dropboxusercontent.com]. Comments inside video.

Turrets highly explosive. Handle with care
Myr Jul 26, 2013 @ 10:22pm 
Good job with Hammer. Am I right at this step ?
Jade BGE Jul 23, 2013 @ 1:15pm 
I agree with Skyferret and did the same thing. Excellent puzzles. I really enjoyed playing them. Thank you.
Skyferret Jul 16, 2013 @ 10:27pm 
Ferrets don't have thumbs, so 2 paws up. That was a good map. The last part had me thinking for a bit. Those were some wicked angles I had to bend that laser at. When I got to the last door, I figured that this is easy, just go get a new cube. I didn't keep track of which cube I had, and realized one of them is going to fizzle. I ended up picking the correct cube dropper though.

Cheers.
Myr Jul 16, 2013 @ 7:06am 
Thanks for playing mine, I'll do this one but I stopped Portal 2 for the moment.
dcook Jul 13, 2013 @ 4:49am 
THAT..... Was a ton of fun! very nice work. The last room had my mind twisting a bit.. I played with a few variations, including the thought of using the redirection cubes that were still in the droppers...
stormsend Jul 5, 2013 @ 11:04pm 
I had a lot of fun solving this interesting challenge. Great looking chambers. Some eye opening twists. Puzzles were medium to hard and the last one was very good. The chamber with the funnel and laser was a little strange for me but I eventually got through it. Will definitely be looking at more of yours. Stop around and see some more of mine when you can. See ya round the workshop.
Prototype  [author] Jul 5, 2013 @ 10:55pm 
Ok, I've updated the level and converted most of the antlines into signs. I've also prevented the button + laser catcher combo. As for the end, true if you haven't been paying attention, but it's not random, it just requires a little memory of which cube went where :)

Thanks for playing, and glad you like it
Geneosis Jul 5, 2013 @ 3:13pm 
If you don't see what I was talking about here is a screenshot of the problem... For the rest the puzzles were cool ^^ Only little bad point at the end : 50% chances to fizzle the wrong cube and have to do it all again -_- But I liked it anyway :p