The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Toggle Map Markers
Category: Gameplay, Magic, UI
File Size
0.300 MB
Apr 11, 2013 @ 9:17am
1 Change Note ( view )

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Toggle Map Markers

In 1 collection by Altbert
16 items
At a certain point in the game there are so many map markers on the world map that sometimes you don’t see the wood for the trees. And all kind of mods add more and more map markers to the world map. Subscribing to all those nice map marker mods or all other mods that include their own map markers, may cause you to see only map markers covering the worldmap entirely.

The solution: enable only those map markers that you need and disable all others. Easier said than done, as up till now it has taken over 800 lines of Papyrus code, but once started I wanted to get it done.

How does it work? First of all you have to find a spell tome, lying between the right wall of Breezehome and some shrub. Upon reading the spell tome you will learn a spell called Select Map Markers. Casting the spell you will be presented with a number of menus.

The first menu will ask you if you want to keep all current map markers enabled or not. Select Keep or Don’t Keep. The option Don’t Keep will take some time, sometimes up to more than one minute, so you will have to be patient for the next menu to appear. In the meantime you may unequip the spell. The script will disable all map markers referenced in this mod, 754 in total, whether these are already disabled or not. I tried to check if a marker is already disabled, but that would take more code, and the script would take even more time than it already does. Also, I found no problems trying to disable a marker that was already disabled. When disabling map markers, you will discover the locations every time you come near these markers, maybe over and over again if you keep disabling the markers.

The second menu will ask you to select a group of map markers: Dungeons, Living and Guilds, Religion and Dragons, Military, Services, Specials or Other.

Each choice will lead you to a third menu where you can make your next choice:

DUNGEONS: Camps [45], including bandit, hunter and Forsworn camps unmarked in vanilla Skyrim; Caves [73]; Dwemer Ruins [14]; Giant Camps [12]; Nordic Ruins [45]; Nordic Towers [8]; All (all in this group) [197]

LIVING and GUILDS: Castles [12], including jarl’s longhouses; Guildhalls [8], including Jorrvaskr, Bards College, Castle Dour, Highmoon Hall, The White Hall; Houses [9], including non-player houses like Black-Briar Manor; Shacks [17]; Towns [17], towns, villages and some settlements like Kynesgrove and Shor’s Stone; Orc Strongholds [4]; All (all in this group) [67]

RELIGION and DRAGONS: Daedric Shrines [8]; Standing Stones [11], also called Doomstones (Guardian Stones count as 1); Dragon Lairs [10]; Temples [5]; Word Walls [42]; Divine Shrines [26]; All (all in this group) [102]

MILITARY: Forts [26]; Imperial Towers [11]; Military Camps [16], both Imperial and Stormcloack; All (all in this group) [53]

SERVICES: Apothecaries [11]; Blacksmiths [13]; General Good Stores [7]; Inns & Taverns [19]; Markets [4]; Fence [5]; Farms & Mills [32], includes bee farms, wheat and wood mills; Khajiit Camps [6]; All (all in this group) [97]

SPECIALS: Unusual Gems [24], the Stones of Berenziah; Bards College Quest Items [4], (King Olaf’s Verses, drum, flute and lute); Treasure Maps [10] using the Grove icon ; Treasure Locations [10]; All (all in this group) [48]

OTHER: Mines [23]; Ore Veins [131], Iron ore veins excluded (just too many); Docks & Lighthouses [6], including Dawnstar and Riften (Fishery); Ships & Shipwrecks [12]; Groves [5]; Clearings [4]; Passes [9]; All (all in this group) [190]

The fourth menu will ask you what to do with the map markers that you have selected:
- Yes (don’t allow fast travel)
- YES (allow fast travel)
- No (don’t do anything, just start all over again; this cancels your previous selection)
- NO (disable the selected map markers)

The fifth and last menu will ask you if have finished your selection(s):
- Yes, when you’re done
- No, when you want to add more selection(s)

This mod will only effect map markers in vanilla Skyrim. When you select 'Don’t Keep' only vanilla Skyrim map markers and map markers added by this mod will be disabled and not those added by other mods. If you favorite other mods that enable map markers (e.g. Berenziah Quest Markers), just do not enable those in my mod. If you want to keep map markers added by other mods, don’t use the tmm console command.

A lot of new map markers are placed right on the spot! You should therefore be very careful using fast travel. You might find yourself right in the middle of a bandit or Forsworn camp, or at an ore vein with a troll, sabrecat or pack of wolves nearby. Other map markers will only lead you to some nearby place. Treasure Locations will lead you to a place somewhere near the location shown in the Treasure Map, but you will still need to find the treasure yourself.


If, by any chance the accompanying BSA file is not downloaded upon subscribing (this seems to happen sometimes), you can download an archive from my website:
Extract the BSA file from the archive and place it in your Skyrim data folder.
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Altbert  [author] Dec 1, 2017 @ 11:41am 
As you can read in the description above, Don't Keep means removing all map markers, both map markers in vanilla Skyrim and map markers added by this mod. Keeping track of the settings of all map markers before installing and using this mod would mean to use over 700 global variables. The only thing to do is to uninstall the mod and use the console with the command tmm 1,1,0 or tmm 1,0,0. This will restore all vanilla map markers, additionaly setting map markers as discovered or notl. Setting the last parameter to 1 includes hidden map markers.
TheAmazingMagicMuffin Nov 30, 2017 @ 1:21pm 
Used this for a bit just to collect all the treasures, now can't load back all of my other markers in the world even after selecting Don't Keep?? What do??
Dainoko Mar 9, 2017 @ 10:32am 
I just wanted to remove the things I've already done. Thought this mod will help me. No.
Altbert  [author] Aug 21, 2013 @ 3:26pm 
I didn't know you could choose between types of markers with tmm. If so, please explain!
Drewburn Aug 16, 2013 @ 9:31am 
Thank you! I want play skyrim similar to morrowwind. Just traveling off of landmarks and eventally finding my way.
Altbert  [author] Aug 16, 2013 @ 7:34am 
Disabling the player marker is not built in. I will see what I can do!
Drewburn Aug 16, 2013 @ 6:42am 
can you disable the player marker with this?
Dbrn Jul 20, 2013 @ 11:59am 
Cool, there's a mana cost that's more than what my character has. *thumbs up*
Tasinahri Jul 7, 2013 @ 1:20am 
I found the tome.
Kind of hard to make out, as I had to disable Towns and Villages Enhanced: Whiterun. But, I have it.
Thanks :)
Tasinahri Jul 6, 2013 @ 8:16pm 
I have a screenshot of me standing out in front of Breezehome. How do I upload it here, so you can see ?