40 ratings
Immersive Difficulty Levels: High King
Rate  
Favorite
Favorited
Unfavorite
File Size:
Posted:
0.000 MB
Apr 11, 2013 @ 9:06am
1 change note ( view )

Subscribe to download Immersive Difficulty Levels: High King

Subscribed
Unsubscribe
In 1 collection by David Sid
Immersive Difficulty Levels
4 items
Description
This mod adds challenge by spawning tougher enemies earlier and more often. A Bandit doesn't get any tougher, but you may be attacked by a Bandit Highwayman instead. It's a more interesting challenge than the vanilla difficulty's simple damage multiplier.

Since this is intended to replace the in-game difficulty setting, it's recommended to have that setting at Adept.

The inspiration for this was an article (http://j-u-i-c-e.hubpages.com/hub/skyrim-difficulty-settings) that suggested Skyrim's difficulty settings should have adjusted level scaling instead of multiplying damage. This mod implements that idea by altering the generic scaling factors used in generating most leveled enemies. In vanilla Skyrim, these factors range from 33% to 125%. With this mod, they range from 125% to 200%.

The result is that leveled spawns often generate tougher enemy types than usual. Unaffected by the mod are those who level up directly with the player (e.g. Malyn Varen) and those with a fixed level (e.g. Volsung). Since leveled lists are only well-populated up to a certain point, this mod is most effective for characters up to level 30. Beyond that, the challenge will diminish as your character's abilities increase.

If this difficulty is not right for you, there are two other mods in the Immersive Difficulty Levels collection. If you enable more than one at a time, only the lowest in your load order will take effect. The difficulty levels are as follows:

033% to 125% ---- Citizen (no mod enabled): No guts, no glory.
067% to 150% ---- Thane: A respectable challenge.
100% to 175% ---- Jarl: Worthy foes abound.
125% to 200% ---- High King (this mod): Sovngarde awaits.

Note that unlike the in-game difficulty setting, adding or removing this mod will not affect already-existing enemies. (If you can't finish a dungeon, disabling the mod won't help.)

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35569.

If you find any bugs or issues, please note them in the comments so I can promptly address them.
18 Comments
< >
Muffin Jul 25 @ 10:26am 
who knows what race is high queen???
David Sid  [author] Jul 16 @ 2:23am 
@Michael Crabtree Graming: The mod can present some hefty challenges, but 5 deathlords in one room at level 10 is still pretty unusual. You may have come to an area with a high minimum level, which this mod of course multiplies.

For example, Valthume has a minimum level of 20, so with this mod even a 1st-level character could face a 40th-level challenge there. The Temple of Miraak is similarly brutal at low levels.
Michael Crabtree Gaming Jul 15 @ 7:19pm 
I might come back to this mod later, but at level 10 running into a room of 5+ Draugr deathlords almost feels like the opposite of immersive and borders on the ridiculous. Purely as a challenge it's great though.
sschubby Jun 17 @ 9:11pm 
Oh, this is not the mod, the picture of your mod and the one I was looking for are the same one, so, I thought this was it.
David Sid  [author] Jun 17 @ 7:13pm 
The mod itself is called "High King" to distinguish it from my other two (somewhat less challenging) difficulty mods, "Jarl" and "Thane." It doesn't add a new option to the in-game difficulty setting; instead, it works whenever the mod is enabled.

Does that answer your question, sschubby?
sschubby Jun 17 @ 2:23pm 
The high king mod.
sschubby Jun 17 @ 2:23pm 
Wait, is the the highking mod or is this more difficulties? I have been looking all over for it.
jackson Jun 1 @ 12:18am 
:)
jackson Jun 1 @ 12:17am 
It does not work you are a bad mod maker (its impressive)
David Sid  [author] Dec 4, 2013 @ 6:54am 
@reiter.gregory: Are you just not noticing tougher enemies, or has it had some other unintended effect? In the former case, it can take a little while to really notice the difference in challenge (since the mod doesn't alter already-generated enemies, fixed-level enemies, or those that level up directly with the player).

(I haven't done any Skyrim modding for months, which is why this reply is so late. Still, if this doesn't address your issue, give me some more details and I'll try to figure out the issue.)