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Immersive Difficulty Levels: High King
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0.000 MB
Apr 11, 2013 @ 9:06am
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In 1 collection by David Sid
Immersive Difficulty Levels
4 items
This mod adds challenge by spawning tougher enemies earlier and more often. A Bandit doesn't get any tougher, but you may be attacked by a Bandit Highwayman instead. It's a more interesting challenge than the vanilla difficulty's simple damage multiplier.

Since this is intended to replace the in-game difficulty setting, it's recommended to have that setting at Adept.

The inspiration for this was an article (http://j-u-i-c-e.hubpages.com/hub/skyrim-difficulty-settings) that suggested Skyrim's difficulty settings should have adjusted level scaling instead of multiplying damage. This mod implements that idea by altering the generic scaling factors used in generating most leveled enemies. In vanilla Skyrim, these factors range from 33% to 125%. With this mod, they range from 125% to 200%.

The result is that leveled spawns often generate tougher enemy types than usual. Unaffected by the mod are those who level up directly with the player (e.g. Malyn Varen) and those with a fixed level (e.g. Volsung). Since leveled lists are only well-populated up to a certain point, this mod is most effective for characters up to level 30. Beyond that, the challenge will diminish as your character's abilities increase.

If this difficulty is not right for you, there are two other mods in the Immersive Difficulty Levels collection. If you enable more than one at a time, only the lowest in your load order will take effect. The difficulty levels are as follows:

033% to 125% ---- Citizen (no mod enabled): No guts, no glory.
067% to 150% ---- Thane: A respectable challenge.
100% to 175% ---- Jarl: Worthy foes abound.
125% to 200% ---- High King (this mod): Sovngarde awaits.

Note that unlike the in-game difficulty setting, adding or removing this mod will not affect already-existing enemies. (If you can't finish a dungeon, disabling the mod won't help.)

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35569.

If you find any bugs or issues, please note them in the comments so I can promptly address them.
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David Sid  [author] Dec 4, 2013 @ 6:54am 
@reiter.gregory: Are you just not noticing tougher enemies, or has it had some other unintended effect? In the former case, it can take a little while to really notice the difference in challenge (since the mod doesn't alter already-generated enemies, fixed-level enemies, or those that level up directly with the player).

(I haven't done any Skyrim modding for months, which is why this reply is so late. Still, if this doesn't address your issue, give me some more details and I'll try to figure out the issue.)
reiter.gregory Nov 2, 2013 @ 6:21pm 
I have the mod but for some reason it does not work. Any suggestions?
David Sid  [author] Apr 19, 2013 @ 7:50am 
I've added one more mod to the Immersive Difficulty Levels collection--not so much a new difficulty level as an upgrade for any of the existing levels. The Sheogorath mod makes the easiest enemies--the 33% spawns--instead spawn at 999%. Because of the way the lowest scaling factor is used, that means those enemies become completely random and unleveled. It's not for everyone, but for those who like a little madness in their otherwise orderly Skyrim, it may just hit the spot.
DarkSim Apr 18, 2013 @ 8:56pm 
This is good. I always love a challenge. I will go for it.
Thanks Sid.
Faved Subbed & Rated.
Khaeldranis(LAMG) Apr 15, 2013 @ 2:50pm 
yet another thing to add to my god mode killer modset, well done
David Sid  [author] Apr 13, 2013 @ 7:37am 
Thanks for your comment and positive rating!
happy Apr 13, 2013 @ 6:04am 
been playing on maximum difficulty for ages
funny how my followers are about 5 times better fighters than i am, funny how arrows always find my jugular

got tired of doing 21 damages and talking 200

not sure your mod is for me, for i got used to my nonscalling mod ans always wander around with 6 followers, but thanks to you i understand the difficulty level mechanics

your idea is good, it s perfect for most players , i rate you up, so this mod doesn t go unnoticed

fav it too, just in case
happy Apr 12, 2013 @ 9:38pm 
will try
Ticklefeather Apr 11, 2013 @ 9:49am 
What a wonderful idea!