The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

43 ratings
Immersive Difficulty Levels: High King
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Apr 11, 2013 @ 9:06am
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Immersive Difficulty Levels: High King

In 1 collection by David Sid
Immersive Difficulty Levels
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This mod adds challenge by spawning tougher enemies earlier and more often. A Bandit doesn't get any tougher, but you may be attacked by a Bandit Highwayman instead. It's a more interesting challenge than the vanilla difficulty's simple damage multiplier.

Since this is intended to replace the in-game difficulty setting, it's recommended to have that setting at Adept.

The inspiration for this was an article ( that suggested Skyrim's difficulty settings should have adjusted level scaling instead of multiplying damage. This mod implements that idea by altering the generic scaling factors used in generating most leveled enemies. In vanilla Skyrim, these factors range from 33% to 125%. With this mod, they range from 125% to 200%.

The result is that leveled spawns often generate tougher enemy types than usual. Unaffected by the mod are those who level up directly with the player (e.g. Malyn Varen) and those with a fixed level (e.g. Volsung). Since leveled lists are only well-populated up to a certain point, this mod is most effective for characters up to level 30. Beyond that, the challenge will diminish as your character's abilities increase.

If this difficulty is not right for you, there are two other mods in the Immersive Difficulty Levels collection. If you enable more than one at a time, only the lowest in your load order will take effect. The difficulty levels are as follows:

033% to 125% ---- Citizen (no mod enabled): No guts, no glory.
067% to 150% ---- Thane: A respectable challenge.
100% to 175% ---- Jarl: Worthy foes abound.
125% to 200% ---- High King (this mod): Sovngarde awaits.

Note that unlike the in-game difficulty setting, adding or removing this mod will not affect already-existing enemies. (If you can't finish a dungeon, disabling the mod won't help.)

This mod can also be found on Skyrim Nexus at

If you find any bugs or issues, please note them in the comments so I can promptly address them.
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David Sid  [author] Aug 9, 2015 @ 5:11am 
@Lampros: Glad to help. Enjoy!
Lampros Aug 9, 2015 @ 5:11am 
By the way, thanks for the potion animation link. I really like it.
Lampros Aug 9, 2015 @ 5:10am 
Ah, ok. I will give it a go with it when I start a new character then. 200 percent might be too high for a beginning character, so I might opt for the "Thane" version for the first go.

David Sid  [author] Aug 9, 2015 @ 5:09am 
@Lampros: The mod does still work. Just keep in mind that it doesn't affect already-existing enemies, so you'll see the greatest effect on a new character.
Lampros Aug 9, 2015 @ 4:23am 
Does this still work? Interesting premises. It might do the job when combined with a mod that increases enemy body count.
Oktober Blitz Feb 15, 2015 @ 5:48pm 
i thank you for trying to help me but i think you miss undertsand my point my point is that this mod does really make the game any harder it just makes combat take far far far longer then normal and it winds up boring rather then fun
David Sid  [author] Feb 15, 2015 @ 4:29pm 
@SH4D0W VULCAN: Spamming health potions, eh? ... There's a mod for that, you know.
Oktober Blitz Feb 15, 2015 @ 4:26pm 
this mod is boring as hell it just spawns tough as fuck bandits that take way to many hits to kill and combat devolves into back pedleing like a virgin at an orgy and spaming health potions
Drakesake Jul 25, 2014 @ 10:26am 
who knows what race is high queen???
David Sid  [author] Jul 16, 2014 @ 2:23am 
@Michael Crabtree Graming: The mod can present some hefty challenges, but 5 deathlords in one room at level 10 is still pretty unusual. You may have come to an area with a high minimum level, which this mod of course multiplies.

For example, Valthume has a minimum level of 20, so with this mod even a 1st-level character could face a 40th-level challenge there. The Temple of Miraak is similarly brutal at low levels.