The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Immersive Difficulty Levels: High King
 
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Apr 11, 2013 @ 9:06am
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Immersive Difficulty Levels: High King

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In 1 collection by David Sid
Immersive Difficulty Levels
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Description
This mod adds challenge by spawning tougher enemies earlier and more often. A Bandit doesn't get any tougher, but you may be attacked by a Bandit Highwayman instead. It's a more interesting challenge than the vanilla difficulty's simple damage multiplier.

Since this is intended to replace the in-game difficulty setting, it's recommended to have that setting at Adept.

The inspiration for this was an article (http://j-u-i-c-e.hubpages.com/hub/skyrim-difficulty-settings) that suggested Skyrim's difficulty settings should have adjusted level scaling instead of multiplying damage. This mod implements that idea by altering the generic scaling factors used in generating most leveled enemies. In vanilla Skyrim, these factors range from 33% to 125%. With this mod, they range from 125% to 200%.

The result is that leveled spawns often generate tougher enemy types than usual. Unaffected by the mod are those who level up directly with the player (e.g. Malyn Varen) and those with a fixed level (e.g. Volsung). Since leveled lists are only well-populated up to a certain point, this mod is most effective for characters up to level 30. Beyond that, the challenge will diminish as your character's abilities increase.

If this difficulty is not right for you, there are two other mods in the Immersive Difficulty Levels collection. If you enable more than one at a time, only the lowest in your load order will take effect. The difficulty levels are as follows:

033% to 125% ---- Citizen (no mod enabled): No guts, no glory.
067% to 150% ---- Thane: A respectable challenge.
100% to 175% ---- Jarl: Worthy foes abound.
125% to 200% ---- High King (this mod): Sovngarde awaits.

Note that unlike the in-game difficulty setting, adding or removing this mod will not affect already-existing enemies. (If you can't finish a dungeon, disabling the mod won't help.)

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35569.

If you find any bugs or issues, please note them in the comments so I can promptly address them.
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30 Comments
David Sid  [author] Nov 9, 2016 @ 2:34am 
@Micah: Skyrim mods aren't compiled at all, so the .esp file is all there is to it on my end as well.
Micah Nov 8, 2016 @ 10:51pm 
Thanks for the reply @david, I'm not sure I am passionate enough about Skyrim to port the mod, but I'll look into it. Is the original source code available anywhere? I think if I download the mod off of Nexus I might be able to unpack it, but I would prefer to start with the actual source if that is an option.
David Sid  [author] Nov 8, 2016 @ 7:25pm 
@Micah: Honestly, I haven't done anything with Skyrim in years. I assume the mod portal you're talking about is something related to the newly released edition. If you or someone else wants to port this or any of my other mods, feel free to do so. All I'd ask is credit as the original author in the new mod's description.
Micah Nov 4, 2016 @ 6:20pm 
Any plans on porting this to Skyrim SE in the new Bethesda mod portal?
David Sid  [author] Aug 9, 2015 @ 5:11am 
@Lampros: Glad to help. Enjoy!
Lampros Aug 9, 2015 @ 5:11am 
By the way, thanks for the potion animation link. I really like it.
Lampros Aug 9, 2015 @ 5:10am 
Ah, ok. I will give it a go with it when I start a new character then. 200 percent might be too high for a beginning character, so I might opt for the "Thane" version for the first go.

David Sid  [author] Aug 9, 2015 @ 5:09am 
@Lampros: The mod does still work. Just keep in mind that it doesn't affect already-existing enemies, so you'll see the greatest effect on a new character.
Lampros Aug 9, 2015 @ 4:23am 
Does this still work? Interesting premises. It might do the job when combined with a mod that increases enemy body count.
Blackjack Feb 15, 2015 @ 5:48pm 
i thank you for trying to help me but i think you miss undertsand my point my point is that this mod does really make the game any harder it just makes combat take far far far longer then normal and it winds up boring rather then fun