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Immersive Difficulty Levels: Thane
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Apr 11, 2013 @ 9:01am
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In 1 collection by David Sid
Immersive Difficulty Levels
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Description
This mod adds challenge by spawning tougher enemies earlier and more often. A Bandit doesn't get any tougher, but you're more likely to face a Bandit Outlaw instead. It's a more interesting challenge than the vanilla difficulty's simple damage multiplier.

Since this is intended to replace the in-game difficulty setting, it's recommended to have that setting at Adept.

The inspiration for this was an article (http://j-u-i-c-e.hubpages.com/hub/skyrim-difficulty-settings) that suggested Skyrim's difficulty settings should have adjusted level scaling instead of multiplying damage. This mod implements that idea by altering the generic scaling factors used in generating most leveled enemies. In vanilla Skyrim, these factors range from 33% to 125%. With this mod, they range from 67% to 150%.

The result is that leveled spawns often generate tougher enemy types than usual. Unaffected by the mod are those who level up directly with the player (e.g. Malyn Varen) and those with a fixed level (e.g. Volsung). Since leveled lists are only well-populated up to a certain point, this mod is most effective for characters up to level 40. Beyond that, the challenge will diminish as your character's abilities increase.

If this difficulty is not right for you, there are two other mods in the Immersive Difficulty Levels collection. If you enable more than one at a time, only the lowest in your load order will take effect. The difficulty levels are as follows:

033% to 125% ---- Citizen (no mod enabled): No guts, no glory.
067% to 150% ---- Thane (this mod): A respectable challenge.
100% to 175% ---- Jarl: Worthy foes abound.
125% to 200% ---- High King: Sovngarde awaits.

Note that unlike the in-game difficulty setting, adding or removing this mod will not affect already-existing enemies. (If you can't finish a dungeon, disabling the mod won't help.)

This mod can also be found on Skyrim Nexus at http://skyrim.nexusmods.com/mods/35569.

If you find any bugs or issues, please note them in the comments so I can promptly address them.
2 Comments
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MafiaGeorge Oct 14, 2013 @ 5:55am 
I'm looking for a leveling mod that is somewhat like the system used in morrowind to go with morrowloot 4.0, this is the closest I have found but what mod do you recommend out of the difficulty setting you have?
David Sid  [author] Apr 19, 2013 @ 7:49am 
I've added one more mod to the Immersive Difficulty Levels collection--not so much a new difficulty level as an upgrade for any of the existing levels. The Sheogorath mod makes the easiest enemies--the 33% spawns--instead spawn at 999%. Because of the way the lowest scaling factor is used, that means those enemies become completely random and unleveled. It's not for everyone, but for those who like a little madness in their otherwise orderly Skyrim, it may just hit the spot.