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Noddyngineering!! (v.830)
File Size
19.840 MB
Apr 11, 2013 @ 7:12am
Aug 31, 2014 @ 1:08pm
39 Change Notes ( view )

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Noddyngineering!! (v.830)

What it does (afaik):
Adds two new pistols, Desert Eagle and Lawgiver.
Adds two rifles, Assault and Bolter.
Adds Armor inspired by Judge Dread, Ghost in the Shell and a draft 40k Sisters of Battle armor.
Adds a player ui which has slots that allow for costuming, visible and invisible armor (note the stats still count OP probably but use at your own discretion.
Adds a pet ui which allows you to costume the humanoid pets supplied.
Adds humanoid pets which have a random appearance each time, can be equipped with armor and weapons, pet limitations apply. Eg. base stat items are pointless on pets and weapon damage is wonky.
Adds a new class: Steam Punk Lawman/Tech Priestess, inspired by Judge Dread/Ghost in the Shell.
Adds a new hair style, pc model and texture to support my idea of G.I.T.S assets.
Adds ranged weapon projectile, the blaster bolt, to the new items. Fire and forget projectiles much like Diablo 3. Which allows the projectile deflection skill to have a bit more meaning.
Adds a cool tool tip bug via pets having items they shouldn't have, afaik its a limitation of the engine. Pets were never supposed to wield assault cannons!

With all mods a new game is suggested, mainly to use the new class!
Adjusting mod load order will allow the use or disuse of various ui changes.
This is a work in progress, but I find it fun so I shared.
Balanced.. probably not
Conflict.. Most changes should stand alone. The UI elements which WILL conflict with mods changing pet &player UI.

I play this with Endless Dungeon mod, for giggles and because its awesome!
There are probably other changes, but its been an odyssey to get here so enjoy.
Comments/Suggestions welcome ofc. :)


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DJ Mar 31 @ 2:02pm 
can you please make a separate mod that just adds the ghost in the shell armor thats not OP?
Panzakat  [author] Feb 15 @ 8:24am 
The only way around this would be to combine both sets of visual player ui changes. The containers are still there it is only the graphical components on the player page are not present.

As long as credit is given, I have no problem with the combination of my ui pieces in other mods, since I have very little time these days. :(
truegargoyle Feb 14 @ 5:42am 
I love the mod, but am having one problem, When I am using it withe synergiesmodTL2essentials I lose the cosmetic armor slots on the screen but they are still there just unaccesible if I put your mod above it and if I put your mod below it I lose all the extra inventory pages of that mod even tho they are still there, they are just unaccesible. Any ideas on how to work around this??
Panzakat  [author] Oct 12, 2014 @ 11:21pm 
All items in this game appear randomly on the vendors over time
If it has a chance to drop look for it on the level vendor you're after. I believe reloading refreshes the vendor list.
Dark Templar Sephiroth Sep 2, 2014 @ 2:01pm 
Looking forward to the next update then.
Spectral Aug 31, 2014 @ 6:39am 
cool glad to know your still working on it and that the mod isnt dead.

Any future plans?
Panzakat  [author] Aug 31, 2014 @ 4:41am 
the SOB armor was original also just a test. Annoying to export it from Blender to... ogre. lose the weight painting.. But will have another go.... Since so many people have had fun with this.

Anyone let me know if the UI / cosmetic's worked in Multiplayer?
Panzakat  [author] Aug 31, 2014 @ 4:38am 
DE's had the starwars hand blaster effect previously because I was only messing around. But then I kinda got bored with sfx and reverted it to the default game pistol sound....

Never... expected 1300 people to subscribe to this.. Thanks. maybe I do have some interesting crazy ideas.

Apologies for the absence, new job and serious personal shit. Meant I kinda put this down. However finding nothing really interesting to play atm so will have a go at some of the previous suggestions and fixing so of the issues. If I can remember how it all worked ;)

Watch this space...
Spectral Aug 25, 2014 @ 11:36pm 

though the desert eagles sound weird, kinda like they are supposed to be suppressed, all I hear is a type of click that reminds me of a crossbow.

But other than that no problems
Dark Templar Sephiroth Aug 23, 2014 @ 4:46pm 
There might be a need to adjust the drop rates on some of the newer items. I'm seeing items dropping in the first act with requirements as high as level 95. Also, lower end versions of the Sisters of Battle stuff seem to be ultra rare. Im trying to make my character look like a battle sister, but the component items seem to not want to drop. I'm just using the SoB pet as a basis for figuring out what I need to have equipped for the look, the JD Boots, SoB Undies, JD Chest and SOB Hood have yet to drop one time for me and I'm already almost to the end of Act I. I saw one chest drop but it was required level 44.