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Noddyngineering!! (v.829)
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19.847 MB
Apr 11, 2013 @ 7:12am
Jan 1 @ 10:57pm
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Description
What it does (afaik):
Adds two new pistols, Desert Eagle and Lawgiver.
Adds two rifles, Assault and Bolter.
Adds Armor inspired by Judge Dread, Ghost in the Shell and a draft 40k Sisters of Battle armor.
Adds a player ui which has slots that allow for costuming, visible and invisible armor (note the stats still count OP probably but use at your own discretion.
Adds a pet ui which allows you to costume the humanoid pets supplied.
Adds humanoid pets which have a random appearance each time, can be equipped with armor and weapons, pet limitations apply. Eg. base stat items are pointless on pets and weapon damage is wonky.
Adds a new class: Steam Punk Lawman/Tech Priestess, inspired by Judge Dread/Ghost in the Shell.
Adds a new hair style, pc model and texture to support my idea of G.I.T.S assets.
Adds ranged weapon projectile, the blaster bolt, to the new items. Fire and forget projectiles much like Diablo 3. Which allows the projectile deflection skill to have a bit more meaning.
Adds a cool tool tip bug via pets having items they shouldn't have, afaik its a limitation of the engine. Pets were never supposed to wield assault cannons!

With all mods a new game is suggested, mainly to use the new class!
Adjusting mod load order will allow the use or disuse of various ui changes.
This is a work in progress, but I find it fun so I shared.
Balanced.. probably not
Conflict.. Most changes should stand alone. The UI elements which WILL conflict with mods changing pet &player UI.

I play this with Endless Dungeon mod, for giggles and because its awesome!
There are probably other changes, but its been an odyssey to get here so enjoy.
Comments/Suggestions welcome ofc. :)

Enjoy

Panzakat
18 Comments
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kaimi Mar 20 @ 11:43am 
wow i like this mod. i am still low level but mod is 100% recommended
Lord_Baal Jan 25 @ 3:55pm 
thanks
Panzakat  [author] Jan 24 @ 11:29pm 
will only work in mp like all mods if everyone is playing with it i believe. not sure on the UI though, but stands to reason...
Panzakat  [author] Jan 24 @ 11:28pm 
@Lord_Baal, create a sound bank, category attack, containing the sounds you want, they get played randomly if more than one, then units/items hit the sound tab, choose your sound bank you created under attack sound, he presto. remember you made need to refresh/restart guts when you create a new resource because it can be a bit picky and not show up..... /sigh
Lord_Baal Jan 20 @ 7:54pm 
@Panzakat I am making my own tiny sound mod. I noticed you were able to edit the souds for the shotgonne. I can not find it anywere. Please tell me how you did this
Panzakat  [author] Jan 1 @ 10:31pm 
Panzakat  [author] Jan 1 @ 4:53pm 
@sfidTyr there is a utility on steam that should be able to remove mod requirements from saves, however I would remove all items before using it.
something like rapid respec http://clockworkcore.org/tl2rrhelp.html
If you could provide some insight into what conflicts I may be able to adjust it so it doesn't
Panzakat  [author] Jan 1 @ 4:53pm 
@daesim there was a problem I experienced like this, it has to do with i believe a cache that needs to be deleted. I have a feeling its pakversion.dat and pakversion.dat.bindat from your my games/runic games/torchlight 2 directory, but it has been a while, not sure why it would happen with only one mod, had to do with caching models and textures that I altered from version to version.
Panzakat  [author] Jan 1 @ 4:53pm 
@tacgnolsprophet both for player and pet ? I can do both without too much trouble.
Panzakat  [author] Jan 1 @ 4:53pm 
Sorry for the delay in replying, has been a while since I initially uploaded this mod and its up take. I try my best to solve the issues.

@chaos, will check the outlander skill, I thought I created a whole separate copy for my version. I'll look into that!