The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

85 ratings
Blood of the Wild
Category: Creatures, Gameplay
File Size
0.019 MB
Apr 10, 2013 @ 3:52am
Sep 30, 2013 @ 10:06pm
8 Change Notes ( view )

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Blood of the Wild

In 2 collections by snowgim
Blood of the Wild
4 items
Personal Mod Collection
15 items
Blood of the Wild improves hunting by giving extra items from dead animals in the form of Phials of Blood.

As well as selling for a reasonable price, the blood extracted from wild animals can also be consumed by Dovahkiin to temporarily gain various magical effects.
These magical effects vary for different types of creatures and are complimentary to the animal's strengths.

Also included is a series of books, The Blood of the Wild, Volumes I, II and III, which give a bit more information about the blood magic, and describe the effects blood from different animals will have.
The books are rare, having never been properly published, and there is only one copy of each in the whole of Skyrim. They safely reside in the libraries of Dragonsreach (Whiterun), the Arcanaeum (College of Winterhold), and the Blue Palace (Solitude).

Also available:
Blood of the Wild (Dawnguard Addon)
Blood of the Wild (Hearthfire Addon)
Blood of the Wild (Dragonborn Addon)
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'iParanormalx Oct 18, 2013 @ 6:50am 
This mod is great! Adds more profit to hunting if you wish to sell the potions or of you use them the effects make sense because the potion effects mimic the traits of the animal you loot them from
Caffeinated NPC Gaming Oct 4, 2013 @ 10:33am 

Yea, that would be more work than needed. Bit of a pain that they override eachother. I doubt load order would change matters at all.
snowgim  [author] Sep 30, 2013 @ 10:45pm 
Thank's for pointing out the Mudcrab Legs issue. I've made a new Hearthfire Addon that should fix the problem, link in the description above.
Not sure about running our mods together. Since they both modify deathitems, one is always going to override the other. Only way I can think is to have a 3rd mod that overrides deathitems again, but includes the changes from both mods. But that would need to be dependent on both mods being loaded, and I'm not sure how you'd make a mod dependent on another mod.
Caffeinated NPC Gaming Sep 17, 2013 @ 9:39am 
I've had the mod for a while and i love it. It adds some depth to the game. Plus I don't know how many times my ass has been saved thanks to skeever blood. I have noticed some compatability issues though with two mods. In Hearthfire, it overrides the slot for Mudcrab Legs. Also with my own cooking and alchemy mod, it overrides the ability to harvest meat (I have it in the DeathItems leveled list. That may be were the problem is.) I will keep your mod on my "dont load" list for the moment until the hearthfire issue is fixed. If you can think of a way to make it so that both of our mods coexist (lol), then let me know. I would love to be able to kill a wolf, get the meat, the blood and the skin. Waste not, want not, Eh?
The Callorhinchus Sep 6, 2013 @ 4:15pm 
is this mod on the nexus ??????? i cant find it
snowgim  [author] Aug 18, 2013 @ 3:59am 
No, sorry. The phials of blood are basically just potions so they won't affect vampirism at all. And I'm not sure how I'd even get that working. If you look around there's probably a mod that lets you feed from animals as well as humans.
Crawl Aug 17, 2013 @ 5:59am 
@snowgim i have contracted vampirism in the vanilla game (it is possible, look up sanguinare vampiris) and i need to drink blood at least once every 4 skyrim days to keep people from attacking me. could a blood phial be a substitute for feading off a human?
The_Purple_Witch Jul 15, 2013 @ 7:52am 
This is going to be a cruel joke in a few years.
snowgim  [author] Jul 9, 2013 @ 3:23am 
Fixed, I think.
I was using a modified werewolf detect life, which was a bit incosistent and seemed to only randomly detect things. So I've switched back to the Alteration style detect life so hopefully it should work now.
Mourdryth Jul 7, 2013 @ 8:58pm 
Love the mod, but I have one problem: the elk/deer blood isn't working for me. Specifically, I get the detect life aura on all npc's who are "friendly" to me, but nothing whatsoever on neutral or hostile npc's, rendering the potion pretty much useless for that purpose.

It's not enough of a problem for me to uninstall or anything. Let's not get crazy. Just wondered if anyone else had seen this.