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(SINKABLE) RMS Valiant
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Type: Map, Effects, Addon
Tags: Coop
File Size:
Posted:
Updated:
8.299 MB
Apr 7, 2013 @ 7:32pm
Jun 11, 2013 @ 6:54am
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Description
*-*-* READ THE DESCRIPTION BEFORE PLAYING *-*-*

*-*-* PRESS THE BUTTON ON THE SHIPS WHEEL, LOCATED ON THE BRIDGE *-*-*

*-*-* MULTIPLAYER WILL LIKELY CAUSE SERIOUS FPS LAG *-*-*

*-*-* RIGHT CLICK ON THE SHIP AND SELECT 'MAKE PERSISTANT' BEFORE USING YOUR PHYSGUN *-*-*

Ladies and gentlemen, she's finally here.

The biggest, and by far the most grandest of the three ships I have made.

At over 7000 units long, over 700 units wide and over 1200 units high, she is exactly half the size of the Titanic.

Equiped with all the luxuries of 1st, 2nd and 3rd class and the massive size to accommodate many souls, she is a proud and worthy ocean liner. Her name, is the RMS Valiant.

----------

She's strongly inspired by the Titanic, as you will see! She takes 24 minutes to sink completely, and she shares one key feature with the Titanic, I'll let you find out what that is! *Wink wink*

As the biggest and by far most prestigious ship of the three, I feel this ship has the be the final in the series. I accomplished everything I wanted to do in this theme, I've achieved what I wanted. She uses absolutely everything Hammer (The Source mapping program) was able to provide, size wise. Anymore and the game could not run.

She has a vast amount of custom content, a lot of which are models, which managed to provide great detail compared to the RMS Honourable, and also saved the map A LOT of fps. The fps on this map is actually much better than that of the Honourable map, due to much better optimization and mapping techniques.

I hope the time and effort I put into this map will give you all a great experience, I really wanted it to be one of the best.

This time round I'm not going to write a short story, I'll leave that up to you guys. I hope the ship tells a story to you!

Please remember to rate this map guys!

Also, please don't add me as a friend just because you're a fan of my maps, I made this group for in-depth feedback, suggestions and discussion - http://steamcommunity.com/groups/AcidsMaps/discussions/0/810921273951671085/

***Tips and Advice***

ADD TO THE DRAMA:

Play some dramatic or sad music before you begin, I recommend some dramatic music from the "Titanic" movie. It will definately make things more interesting.

TO BEGIN:

To start the sinking process, you must go to the Bridge, where the wheel is located. Press E (Use) anywhere on the wheel and get your life jacket ready!

BE WARNED:

This can be quite a hefty map to run on some computers, if you do not have a good computer, do not expect good performance.

TO AVOID GETTING STUCK:

I have done my best to make this ship as player friendly as possible, but I can only do so much with the Source Engine.

You will be prone to getting stuck on this map as the ship lurches more and more, using crouch and jump is a good way to break out of this.
Crouching + Noclipping can also prove a smooth way to "Pretend" to move through the ship as it sinks.

DO OR DIE:

If you're going to publically show this map in ANYTHING, PLEASE give me the credit. I put a lot of effort and time into this map.

BUG REPORTS:

I've started a discussion on this download page where any bugs can be reported, I will be keeping a list of the serious bugs which I will go through as I make a bugfix version of this map. Please read the rules I laid out in the discussion before posting.

-IF YOU ARE MISSING TEXTURES & MODELS, this either means the addon has not installed correctly, or you are missing Half Life 2, which is needed for this map.

---------------------------------

Very Special thanks to...

Callinstead - For advice, patience and some custom textures.

Freakysoup - For his vast knowledge of the maritime theme and his technical contribution.

Sir Pinecleandog - For many custom textures, despite being very busy with other projects.

NassimO - For many custom textures, also while being very busy with other projects.

Oskutin - For technical mapping advice and patience.

And thank you to all the fans of my series of maps, with out the feedback and uplifting comments you guys gave I probably never would have got this far. I dedicate this ship to you all!

If there is anyone I missed, please let me know.
Popular Discussions View All (3)
3
Apr 3 @ 2:52pm
Idea of Valiant
Luca Riders [ITA]
40
Jan 12 @ 5:17am
Bug Reports
Àçìḑ™
3
Apr 5 @ 3:02pm
Fan FAQ
ianoliver604
325 Comments
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titanic lost Apr 21 @ 3:29pm 
yes i took screenshots of the ship sinking
Àçìḑ™  [author] Apr 19 @ 4:35am 
Realistically is slowly, yes.
☢ Luna ☢ Apr 19 @ 3:58am 
Is it supposed to sink slowly?
[TBR] Hartsock91 Apr 17 @ 9:06am 
Love the work Acid, only just come across these. I would love the Valiant to be more of a maze with more corridors and stairs leading to all sorts of places would be so fun trying to escape as it sinks. Shame this is the last one really but you've maximized the limitations of the source engine so we can't blame you for not doing more.
What's Today's Date? Apr 17 @ 7:12am 
Are you making a wreckage map of the Valiant?
LtCapt. BaconSentry Apr 15 @ 1:07pm 
can u make a wreakage of the ship
Venturian Tale Apr 14 @ 3:24pm 
i remade the hole movie titanic on this map and i love this map
LtCapt. BaconSentry Apr 13 @ 2:18pm 
this is the onley map that close to the titanic but i really wish u could make a titanic map
Àçìḑ™  [author] Apr 13 @ 11:05am 
Thanks for summing up what needed to be said Anonymister.
Anonymister Apr 13 @ 10:27am 
moneyz, understand that these maps took dozens of hours working on in Hammer to make them even playeable, let alone as huge as the Vailiant. These maps are truly unique, and stretch SOurce's limits to the maximimum.