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A Basic Guide to Heroes, Elites and Dragons!
By Smokefish
This guide will provide basic information about the starter heroes and buyable Elite units, such as Dragons and additional Heroes.
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Table 1: The Intro
Edit: Took a long damn time but I am now starting to update this guide. Still got to add Wizards and Non-Hero Elite Units though.

Hello, you're now reading my first Guide, for Dawn of Fantasy and Steam alike, in this guide I will go over basic statistics of Heroes & Elite Units, and give my thoughts and personal opinions on and about them. I might be a little long-winded and too close to ranting than I should be from time to time though, so bear that in mind.

This guide will likely be a work-in-progress for some time, but I intend to add all the Heroes & Elite Units to it as I get my hands on them. I will primarily focus on base statistics for the base sections, with my own musings and opinions later on.

I will appreciate feedback from others, on how to do this basic guide more informative. Just drop a comment down at the bottom and I'll read it once I get around to it.
Table 2: Starter Heroes & Traits
Section Last Updated: 1st of February 2014, Patch #23 - The Big One

-General Hero Level-Up Traits-
Every level your Hero gains earns 3 Skillpoints to spend in the improvements below.
The Max level of Heroes is 60. All Starter & Elite Heroes have these traits.

Improve Attack: +4% Damage(Max 60pts for +240% Damage)
Improve Fortitude: +4% Slash Armor(Max 15pts)
Improve Strength: +4% Impact Armor(Max 15pts)
Improve Agility: +4% Pierce Armor(Max 15pts)
Improve Health: +4% Health(Max 50pts for +200% Health)
Improve Endurance: +10 Stamina, +1 Speed(Max 50pts for +500 Stamina/+50 Movespeed)
Improve Restoration: +2HP/sec Regeneration(Max 25pts for 50HP/Sec)

-Human Hero Base Stats & Abilities-
Hit Points: 6200, 0HP/sec Regen
Stamina: 200
Damage: 200 Slash, 100 Impact
Armor: 20% Slash, 20% Impact, 20% Pierce
Speed: 40/80

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Mass Heal: Heals nearby units(including self) for 225HP over 15 seconds, 500 Radius, Costs 180 Stamina
Battlecry: Gives nearby units(including Self) +5HP/sec Regeneration & +30% Slash/Impact Damage, lasts 20 seconds, 200 Radius, Costs 50 Stamina

-Orc Hero Base Stats & Abilities-
Hit Points: 7500, 0HP/sec Regen
Stamina: 200
Damage: 150 Slash, 150 Impact
Armor: 20% Slash, 30% Impact, 10% Pierce
Speed: 35/65

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Mass Heal: Heals nearby units(including self) for 225HP over 15 seconds, 500 Radius, Costs 180 Stamina

Rage: Increases Impact damage by 400, Increases movement speed by 40%, lasts 30 seconds, Costs 400HP(-30HP/Sec) & 20 Stamina
Charge: +125% Slash Damage, +50% Speed, Lasts 30 Seconds, Costs 60 Stamina

-Elf Hero Base Stats & Abilities-
Hit Points: 5000, 0HP/sec Regen
Stamina: 200
Damage: 200 Slash, 150 Pierce
Armor: 20% Slash, 10% Impact, 30% Pierce
Speed: 60/90

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Mass Heal: Heals nearby units(including self) for 225HP over 15 seconds, 500 Radius, Costs 180 Stamina

Battle Frenzy: +15 Slash/+25 Impact/+35 Pierce Armor, Lasts 20 Seconds, Costs 50 Stamina
Hide: Hero is Invisible until Attacking, -25% Speed, -2 Stamina/Second, Costs 10 Stamina, Toggle
Table 3: Elite Heroes, Base Stats & Abilities
Section Last Updated: 1st of February 2014, Patch #23 - The Big One

-High Knight-
Hit Points: 8000, 0HP/s Regeneration
Stamina: 200
Damage: 180 Slash, 60 Impact
Armor: 25 Slash, 25 Impact, 25 Pierce, 30 Fire, 30 Ice, 30 Lightning, 30 Magic
Speed: 35/40

Heal: Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Deadly Strike: 300 Impact Damage in a 45 Radius around the Hero, Costs 50 Stamina
Battlecry: Gives nearby units(including Self) +5HP/sec Regeneration & +30% Slash/Impact Damage, lasts 20 seconds, 200 Radius, Costs 50 Stamina

-Dragonslayer-
Hit Points: 6000, 0HP/Sec Regeneration
Stamina: 200
Damage: 180 Slash
Armor: 30 Slash, 30 Impact, 0 Pierce, 85 Fire, 75 Ice, 40 Lightning, 20 Magic
Speed: 50/80

Heal: Heals the Hero for 14440HP over 40 seconds, Costs 90 Stamina
Evasion: +20 Pierce Armor, +20 Fire Armor, +25% Speed, Lasts 10 Seconds, Costs 50 Stamina
Dragon Horn: 'Enemy Dragons are momentarily stunned' and have -90% Movement Speed for 20 Seconds, 200 Radius, Costs 50 Stamina

-Protector-
Hit Points: 6000, 0HP/Sec Regeneration
Stamina: 350
Damage: 200 Slash, 40 Fire, 40 Ice, 40 Lightning, 40 Magic
Armor: 30 Slash, 30 Impact, 30 Pierce, 50 Fire, 50 Ice, 50 Lightning, 50 Magic
Speed: 60/80

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Mass Heal: Heals nearby units(including self) for 225HP over 15 seconds, 500 Radius, Costs 180 Stamina
Hide: Unit is Invisible, -25% Speed, Costs 10(-3/sec) Stamina, Toggle
Whirlwind: Deals 300 Slash Damage to nearby enemies, 60 Radius, Costs 70 Stamina

-Infiltrator-
Hit Points: 3000
Stamina: 350
Damage: 275 Slash, 150 Magic
Armor: 40 Fire, 40 Ice, 40 Lightning
Speed: 75/120

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Invisibility: Invisible until Attacking, -1 Stamina/Second, Toggle
Acceleration: +40% Speed, Lasts 20 Seconds, Costs 50 Stamina
Battle Frenzy: +15 Slash/+25 Impact/+35 Pierce Armor, Lasts 20 Seconds, Costs 50 Stamina

-Warlord-
Hit Points: 5000
Stamina: 200
Damage: 120, Slash, 40 Impact
Armor: 25 Slash, 25 Impact, 25 Pierce, 40 Fire, 40 Ice, 40 Lightning
Speed: 50/62

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Rage: Increases Impact damage by 400, Increases speed by 40%, lasts 10 seconds, Costs 400HP(-30HP/Sec) & 20 Stamina
Charge: +125% Slash Damage, +50% Speed, Lasts 30 Seconds, Costs 60 Stamina

-Tribal Shaman- (I think I forgot something on this one, take it with a grain of salt)
Hit Points: 1500
Stamina: 100
Damage: 100 Pierce, 100 Fire, 50 Magic, 400 Range
Armor: 10 Slash, 10 Impact, 10 Pierce, 40 Fire, 40 Ice, 40 Lightning, 50 Magic
Speed: 50/62

Heal: Heals the Hero for 2000HP over 40 seconds, Costs 90 Stamina
Shamanic Healing: Heals nearby units for 2000HP over 20 seconds, 512 Radius, Costs 150 Stamina
Blood Purge: Deals damage to surrounding enemies?, Lasts 5 Seconds, 512 Radius, Costs 150 Stamina

-Dwarven Champion-
Hit Points: 5000, 0HP/Sec Regeneration
Stamina: 200
Damage: 200 Impact
Armor: 25 Slash, 25 Impact, 20 Pierce, 60 Fire, 60 Magic
Speed: 30/50

Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina
Dwarven Horn: Reduces enemy movement speed by 50%, lasts 20 seconds, 200 Radius, Costs 50 Stamina
Deadly Strike: 300 Impact Damage in a 45 Radius around the Hero, Costs 50 Stamina
Table 4: Dragons, Base Stats & Abilities
Section Last Updated: 1st of February 2014, Patch #23 - The Big One

-General Dragon Level-Up Traits-
Every level your Dragon gains earns 3 Skillpoints to spend in the improvements below.
The Max level of Dragons is 60. All Dragons, and Hydra, share these traits.
Population Use is second-hand information so I haven't verified it yet.

Improve Attack: +4% Damage(Max 60pts for +240% Damage)
Improve Fortitude: +4% Slash Armor(Max 13pts)
Improve Strength: +4% Impact Armor(Max 13pts)
Improve Agility: +4% Pierce Armor(Max 16pts for Dragons, Max 10pts for Hydra)
Improve Health: +4% Health(Max 50pts for +200% Health)
Improve Endurance: +10 Stamina, +1 Speed(Max 50pts for +500 Stamina/+50 Movespeed)
Improve Restoration: +2HP/sec Regeneration(Max 25pts for 50HP/Sec)

-Green Dragon-
Population Use: 6
Hit Points: 18000
Stamina: 300
Damage: 150 Slash, 150 Impact, 60 Fire
Armor: 100 Fire
Speed: 45/90

Fireball: Fire Damage, Burns Ground, Long Range, Costs 80 Stamina
Flight: Can fly from one area to another, Costs 20 Stamina

Note: Can attack Gates

-Red Dragon-
Population Use: 8
Hit Points: 23000
Stamina: 300
Damage: 170 Slash, 170 Impact, 70 Fire
Armor: 100 Fire
Speed: 68/125

Fireball: Fire Damage, Burns Ground, Long Range, Costs 80 Stamina
Firewall: Fire Damage, Burns Ground, Short Range, Costs 40 Stamina
Flight: Can fly from one area to another, Costs 20 Stamina

Note: Can attack Gates & Walls

-Royal Dragon-
Population Use: 10
Hit Points: 30000
Stamina: 300
Damage: 200 Slash, 200 Impact, 90 Fire
Armor: 100 Fire
Speed: 90/190

Fireball: Fire Damage, Burns Ground, Long Range, Costs 80 Stamina
Firewall: Burns Ground, Short Range, Costs 40 Stamina
Flight: Can fly from one area to another, Costs 20 Stamina

Note: Can attack Gates & Walls

-Ice Dragon-
Population Use: ?
Hit Points: 24000
Stamina: 300
Damage: 180 Slash, 180 Impact, 80 Ice
Armor: 50 Fire, 100 Frost
Speed: 68/125

Icewall: Ice Damage, Short Range, Costs 40 Stamina
Flight: Can fly from one area to another, Costs 20 Stamina

Note: Referal Reward, Can attack Gates & Walls (Unconfirmed)

-Haunter Dragon-
Population Use: ?
Hit Points: 28000
Stamina: 300
Damage: 180 Slash, 180 Impact, 70 Fire
Armor: 100 Fire
Speed: 80/180

Fireball: Fire Damage, Fire Damage, Burns Ground, Long Range, Costs 80 Stamina
Firewall: Burns Ground, Short Range, Costs 40 Stamina
Flight: Can fly from one area to another, Costs 20 Stamina

Note: Procured only via special event(s), Can attack Gates & Walls (Unconfirmed)

-Hydra-
Population Use: 15
Hit Points: 22000
Stamina: 100
Damage: 150 Slash, 150 Impact
Armor: 30 Slash, 30 Impact, 40 Pierce, 50 Fire, 50 Ice, 50 Lightning, 50 Magic
Speed: 70/200

Acid: Costs 50 Stamina, "Sprey burning acid upon enemies. Acid sticks to enemies and burns them over time". Affects allied units.
Table 5: Wizards, Base Stats & Spells
To Be Done
Table 6: Elite Units, Base Stats & Abilities
Work in Progress.

-Dwarven Axemen-
Hit Points: 450 per Unit, 9000 Total
Stamina: 150
Damage: 160 Slash
Armor: 35 Slash(60)/15 Impact(40)/35 Pierce(60)
Speed: 30/60
Units: 20

Line Formation: +30% Slash Damage, -20% Speed
Tight Formation: +20 Slash Armor
Loose Formation: +20 Impact/Pierce Armor, +30 Speed

-Dwarven Battler-
Hit Points: 400 per Unit, 8000 Total
Stamina: 150
Damage: 200 Impact
Armor: 30 Slash(55)/30 Impact(55)/15 Pierce(40)/10 Fire/10 Ice/10 Lightning/10 Magic
Speed: 49/72
Units: 20

Dwarven Horn: Nearby Enemies have -50% Speed, Lasts 20 Seconds, 200 Radius, Costs 50 Stamina

Line Formation: +30% Slash Damage, -20% Speed
Tight Formation: +20 Slash Armor
Loose Formation: +20 Impact/Pierce Armor, +30 Speed

-Dwarven Riflemen-
Hit Points: 350 per Unit, 7000 Total
Stamina: 150
Damage: 200 Pierce, 700 Range
Armor: 10 Pierce(35)
Speed: 38/60 (Inaccurate)
Units: 20

Line Formation: +30% Damage/Range, -30% Speed
Tight Formation: +20 Slash Armor
Loose Formation: +20 Impact/Pierce Armor, +30 Speed
Stand-Off Formation: +20% Damage/Range, +5 Slash/Impact Armor, +15 Pierce Armor, -50% Speed

-Dwarven Cannon-
Hit Points: 700
Stamina: 150
Damage: 2000 Impact, 2300 Range
Armor: 70 Pierce
Speed: 25

Attack Ground: 5 Stone/Shot
Grape Shot: "Shoots a spray of tiny cannon balls across the field causing massive damage to infantry units", 5 Stone/Shot

-Dwarven Heavy Ram-
Hit Points: 14500
Damage: 200 Impact
Armor: 20 Slash/20 Impact/70 Pierce
Speed: 35/35

-Dwarven Miner-
Hit Points: 480
Stamina: 100
Damage: 40 Impact/70 Pierce
Armor: 10 Slash/25 Impact/0 Pierce/25 Fire
Speed: 42/68
Units: 8

Note: Incredibly high Gold/Stone mining rate, can't gather food/wood
Table X: Hero Necessities - Rant Warning
The following text will be my own personal opinions, and are not meant to be the end-all-be-all facts of life or the only way to do things.

In my opinion, there are a few vitals for Heroes, be they Starter Heroes or bought Elite Units:
  • Heroes need all Armor they can get
  • Heroes need a lot of Health Regeneration
  • Starter Heroes need a minimum of 200 Stamina

Why do I say this? Because as far as Elite Heroes & Dragons(post-level 8) are concerned, once they die in battle they are gone. The Crown Invested into them vanish forever. Unlike the Starter Hero, buyable ones are not revived as far as I'm aware.

Thus, increasing the armor values are vital, and Health Regeneration to me feels more important than Max Health. Extra Damage is a bonus once the basics are done with. Out of the armor types, Impact is likely the least important one; Pierce and Slashing are the most. Pierce due to Archers, which are the only units that can reliably focus down a Hero, and Slash as it tends to be the more widely used damage type among melee units. Certainly not the only one tho.

The reasons why Starter Heroes need at least 200 Stamina, and preferably as soon as possible, is because of Mass Heal; this wonderful ability can heal and replenish severely wounded but not finished off units of yours. It helps a ton with healing your units up between fights! Additional Stamina can certainly help, but is far from vital in my opinion.

Heroes can have a total of +125HP/Sec Regeneration(25 Skillpoints), and this coupled with maxed out Armor values(16 Skillpoints per Armor Type, 48 Total), will make them incredibly hard to bring down. Armies without a lot of strong archers will either have a very hard time taking down such heroes, or simply can't bring them down at all. All these points together are almost equal to 25 Levels, out of 60 Possible. Less for Elite Heroes that have base armor values unlike the Starter Heroes.

And as I said before, Non-Starter Heroes & Post-Level 8 Dragons can be killed off permanently. I find it absurd that Heroes can be as tough as they can be currently, but at the same time, if you care about your investment, this is the way to go, in my opinion that is. Starter Heroes will be revived after a battle, which might give them some leeway in how to spend their points, but at the same time; a dead hero isn't useful for anyone.
18 Comments
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kimmonsgray Feb 15 @ 11:09am 
I am new at the Game, have purchased a Royal dragon. He will move about, but will not fly or use ay fire effects on enemy troops. Frankly he simply walks around and has been taken down twice now in battle, How do I get him to fight?
Smokefish  [author] Feb 1 @ 2:42pm 
Slightly less out of date now though!
Darth Mckay Jan 31 @ 7:42pm 
Out of date, needs updating
The Sniper Jul 2, 2013 @ 12:23am 
i go to Sssilistra with an army and died, no dragon join me
[MAS] Kaesoron Jul 1, 2013 @ 9:09am 
dragons are immortal and do not die they respawn and lose levels as punishment
maxattack40 Jun 28, 2013 @ 7:49am 
yes u can encounter them if u click on view spy glass when ur army is in the Sssilistra region ull be able to fight dragons in skirmish also if u go to dwarvan marches & dunn ergast ull be able to battle dwarvan units & desolate hills its golblins
The Sniper Jun 22, 2013 @ 6:58pm 
are the best to invest in a stronghold first, before you acquire elite units?
Musashi Jun 21, 2013 @ 2:09am 
Does anyone know if you can tame wild dragons or encounter them?
Torn Apr 21, 2013 @ 5:55pm 
Very Nicely done Smokefish. Great article!
Suntzukhema Apr 18, 2013 @ 5:59pm 
i could be because your dash are still in the code thats how mine worked