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A Basic Guide to Heroes, Elites and Dragons!
By ᕕ( ᐛ )ᕗ [BURDEN OF TIME] ᕦ( ᐖ )ᕤ
Note added 5th of November, 2014: I had stopped playing this game several months before it went Free-to-Play, and as I have no plans to start playing it actively as of late I cannot promise any accuracy in this guide's content compared to the current state of the game. At best, consider it food for thought while finding a more up-to-date source of information. I apologize for not making this clear sooner.
This guide will provide basic information about the starter heroes and buyable Elite units, such as Dragons and additional Heroes.
Hello, you're now reading my first Guide, for Dawn of Fantasy and Steam alike, in this guide I will go over basic statistics of Heroes & Elite Units, and give my thoughts and personal opinions on and about them. I might be a little long-winded and too close to ranting than I should be from time to time though, so bear that in mind.
This guide will likely be a work-in-progress for some time, but I intend to add all the Heroes & Elite Units to it as I get my hands on them. I will primarily focus on base statistics for the base sections, with my own musings and opinions later on.
I will appreciate feedback from others, on how to do this basic guide more informative. Just drop a comment down at the bottom and I'll read it once I get around to it.
Table 2: Starter Heroes & Traits
Section Last Updated: 1st of February 2014, Patch #23 - The Big One
-General Hero Level-Up Traits- Every level your Hero gains earns 3 Skillpoints to spend in the improvements below. The Max level of Heroes is 60. All Starter & Elite Heroes have these traits.
Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina Rage: Increases Impact damage by 400, Increases speed by 40%, lasts 10 seconds, Costs 400HP(-30HP/Sec) & 20 Stamina Charge: +125% Slash Damage, +50% Speed, Lasts 30 Seconds, Costs 60 Stamina
-Tribal Shaman- (I think I forgot something on this one, take it with a grain of salt) Hit Points: 1500 Stamina: 100 Damage: 100 Pierce, 100 Fire, 50 Magic, 400 Range Armor: 10 Slash, 10 Impact, 10 Pierce, 40 Fire, 40 Ice, 40 Lightning, 50 Magic Speed: 50/62
Heal: Heals the Hero for 2000HP over 40 seconds, Costs 90 Stamina Shamanic Healing: Heals nearby units for 2000HP over 20 seconds, 512 Radius, Costs 150 Stamina Blood Purge: Deals damage to surrounding enemies?, Lasts 5 Seconds, 512 Radius, Costs 150 Stamina
Heal: Heals the Hero for 1440HP over 40 seconds, Costs 90 Stamina Dwarven Horn: Reduces enemy movement speed by 50%, lasts 20 seconds, 200 Radius, Costs 50 Stamina Deadly Strike: 300 Impact Damage in a 45 Radius around the Hero, Costs 50 Stamina
Table 4: Dragons, Base Stats & Abilities
Section Last Updated: 1st of February 2014, Patch #23 - The Big One
-General Dragon Level-Up Traits- Every level your Dragon gains earns 3 Skillpoints to spend in the improvements below. The Max level of Dragons is 60. All Dragons, and Hydra, share these traits. Population Use is second-hand information so I haven't verified it yet.
Improve Attack: +4% Damage(Max 60pts for +240% Damage) Improve Fortitude: +4% Slash Armor(Max 13pts) Improve Strength: +4% Impact Armor(Max 13pts) Improve Agility: +4% Pierce Armor(Max 16pts for Dragons, Max 10pts for Hydra) Improve Health: +4% Health(Max 50pts for +200% Health) Improve Endurance: +10 Stamina, +1 Speed(Max 50pts for +500 Stamina/+50 Movespeed) Improve Restoration: +2HP/sec Regeneration(Max 25pts for 50HP/Sec)
-Green Dragon- Population Use: 6 Hit Points: 18000 Stamina: 300 Damage: 150 Slash, 150 Impact, 60 Fire Armor: 100 Fire Speed: 45/90
Fireball: Fire Damage, Burns Ground, Long Range, Costs 80 Stamina Flight: Can fly from one area to another, Costs 20 Stamina
Note: Can attack Gates
-Red Dragon- Population Use: 8 Hit Points: 23000 Stamina: 300 Damage: 170 Slash, 170 Impact, 70 Fire Armor: 100 Fire Speed: 68/125
Fireball: Fire Damage, Burns Ground, Long Range, Costs 80 Stamina Firewall: Fire Damage, Burns Ground, Short Range, Costs 40 Stamina Flight: Can fly from one area to another, Costs 20 Stamina
Note: Can attack Gates & Walls
-Royal Dragon- Population Use: 10 Hit Points: 30000 Stamina: 300 Damage: 200 Slash, 200 Impact, 90 Fire Armor: 100 Fire Speed: 90/190
Fireball: Fire Damage, Burns Ground, Long Range, Costs 80 Stamina Firewall: Burns Ground, Short Range, Costs 40 Stamina Flight: Can fly from one area to another, Costs 20 Stamina
Note: Incredibly high Gold/Stone mining rate, can't gather food/wood
Table X: Hero Necessities - Rant Warning
The following text will be my own personal opinions, and are not meant to be the end-all-be-all facts of life or the only way to do things.
In my opinion, there are a few vitals for Heroes, be they Starter Heroes or bought Elite Units:
Heroes need all Armor they can get
Heroes need a lot of Health Regeneration
Starter Heroes need a minimum of 200 Stamina
Why do I say this? Because as far as Elite Heroes & Dragons(post-level 8) are concerned, once they die in battle they are gone. The Crown Invested into them vanish forever. Unlike the Starter Hero, buyable ones are not revived as far as I'm aware.
Thus, increasing the armor values are vital, and Health Regeneration to me feels more important than Max Health. Extra Damage is a bonus once the basics are done with. Out of the armor types, Impact is likely the least important one; Pierce and Slashing are the most. Pierce due to Archers, which are the only units that can reliably focus down a Hero, and Slash as it tends to be the more widely used damage type among melee units. Certainly not the only one tho.
The reasons why Starter Heroes need at least 200 Stamina, and preferably as soon as possible, is because of Mass Heal; this wonderful ability can heal and replenish severely wounded but not finished off units of yours. It helps a ton with healing your units up between fights! Additional Stamina can certainly help, but is far from vital in my opinion.
Heroes can have a total of +125HP/Sec Regeneration(25 Skillpoints), and this coupled with maxed out Armor values(16 Skillpoints per Armor Type, 48 Total), will make them incredibly hard to bring down. Armies without a lot of strong archers will either have a very hard time taking down such heroes, or simply can't bring them down at all. All these points together are almost equal to 25 Levels, out of 60 Possible. Less for Elite Heroes that have base armor values unlike the Starter Heroes.
And as I said before, Non-Starter Heroes & Post-Level 8 Dragons can be killed off permanently. I find it absurd that Heroes can be as tough as they can be currently, but at the same time, if you care about your investment, this is the way to go, in my opinion that is. Starter Heroes will be revived after a battle, which might give them some leeway in how to spend their points, but at the same time; a dead hero isn't useful for anyone.