225 ratings
Talos Island - Reborn
File Size
0.227 MB
Apr 7, 2013 @ 8:22am
1 Change Note ( view )

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Talos Island - Reborn

Talos Island Reborn.

A mysterious island has appeared off the coast to Falkreath; its purpose for being there is unknown
but what is known is that this island somehow calls to the Dovakiin and reavealed itself through the mist
that was once there.


This mod is my biggest project yet in terms of land mass used.
It has taken 1 week to get this mod to a stage of amazing quaility and is now ready to be released to the public.

I set my goals high for this mod in terms of detail for the sole purpose of achieving the perfect lore
friendly home that people have been asking for. It has also been a struggle not only for land mass
but for optimization too, with lighting and fog emmitters causing most of the issues. But i have succeeded
in the project and now i want every one of you to experience this and share your thoughts.


-First class terrain deformation known by me for such projects as Mountain Crest.
-Structured envriomentals that has been hand placed within the game world to seem like it was in the vanilla game
to begin with.
-Lighting and fog has been hand crafted by me for optimization and colour for such a big project.
-Insects galor!, from nocturnal to butterflies, to even ants!.
-Your own personal shack for crafting and storage.
-Your very own farm!
-Signs to guide you around the manor due to size
-Offcoast island for a lovely view.
-Hand placed plants and flora for alchemists alike.
-Hand crafted rivers and lakes and sounds used from Whiterun rivers have been added that sound so calming.
-Chopping block
-Archery and dummy training areas for your skills to be had.
-Hand placed books to give information about the house and island
-A mystrious letter from the imperials giving you details to the location of the key to the outside areas
-Hand picked trees for immersion and realism.

===Reccomended mods and warnings====

This mod will conflict with Talos islands; my first mod. So please be sure to remove that before installing this.

i reccomend:

-Climates of tamriel optimized and built with AMD software and hardware.
-Built for Real waters, No comments on W.A.T.E.R but should work fine
-This mod was not intended for collectors, this mod is purely cosmetic and used for general storage.
i may add a treasure room if i get enough complaints per say.
-I do not reccomend any flora or grass overhaul mods as the land and sea i have created are made under vanilla lands
may conflict if added with these kinds of mods. Thank you.
-Mod also built for Ehanced lights and FX.


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Duke of The Edge Jan 12 @ 4:23pm 
Yeah ya think
Insanity :3 Dec 6, 2014 @ 1:58pm 
NOTE: this mod will conflict with "Oakwood" mod
theepicsunnybunny Sep 19, 2014 @ 3:12pm 
can you add a stable? with a door to each stall?
Bacon of Knowledge May 8, 2014 @ 5:39pm 
Just FYI a mod called Aurora Village also conflicts with your mod.
animallover2002 Feb 16, 2014 @ 6:59am 
get to the blacksmith's but dont go in it you will need to take a right at the door of the blacksmith's then you will see the waterfall their will be a flag to the right of it that is where the key will be.it is titled "talos key".
animallover2002 Feb 16, 2014 @ 6:55am 
ok i will explain that a little more clearly
animallover2002 Feb 16, 2014 @ 6:48am 
the key for the manor is near the waterfall if you are looking at the waterfall it is located on the right near a skull
Zorark1999 Dec 14, 2013 @ 2:22am 
looks like thers no npcs???
rjwjr46 Nov 23, 2013 @ 9:18pm 

you ever thought about adding a Merchant /Follower? Also the garden does not respawn. That would be nice.
smr54 Oct 29, 2013 @ 10:45pm 
I really like the look of this mod, but is it spouse and child friendly. How about navmesh's for NPC's and followers?