The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Summon Runes
 
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0.043 MB
Apr 6, 2013 @ 10:56am
Apr 11, 2013 @ 4:48pm
2 Change Notes ( view )

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Summon Runes

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Description
- A new way to lay traps for your foes -

This mods adds three new spells into the game. These new spells appear to place normal runes when cast, but rather than exploding with full force, these runes summon atronachs when triggered. The dragonborn may either buy tomes for these spells from vendors given they have a high enough destruction skill, or they may be retrieved from a new dungeon named "The Conjuror's Den" after defeating the Dark Summoner boss.

The images are of the tomes, the spells learned from the tome, and then a picture of the rune going off

Changelog:
1.02 - fixed in game spell icons to match their respective types, balanced magicka costs
1.01 - Uploaded on 4/6/2013
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18 Comments
xPEDx Oct 1, 2014 @ 7:23am 
i like your idea for these summon runes.
why didnt i think of this :( lol i havent tryed this mod , i was just looking. i have too many summonses and mods at the mo , but still this is a good job u have done , well done maybe u could give me ome tips on mine , check them out. GL.
KingMaharg  [author] Sep 23, 2014 @ 3:57pm 
I haven't done any modding in a while due to commitment to my own game I've been developing; however, healing runes are an intersting idea that could be rather easily done. I encourage someone to look at how the summon runes here work and adjust the effect from summoning to healing or guardian circle. (who knows, maybe you could trap the undead inside)
HOSS Sep 23, 2014 @ 3:52pm 
I love runes, I was sad when they were only explosives...any way to make the protective wards or healing runes as well?
d0ll.tyler Jul 18, 2014 @ 7:25pm 
always glad to see more rune spells added to the game, evens out the weakness of single rune you can place
igor_madg Apr 20, 2014 @ 6:58pm 
really cool mod, I always thought that runes are supposed to be powerful traps, so instead of just dealing damage why not summon big atronachs from nowhere? subscribed and favorited! you should also make other type of runes, like paralyze rune (paralyzes target when triggered), illusion runes etc
logexbattlion11 Jul 16, 2013 @ 2:18am 
try optional fire to ice and maybe a poisen would be good inother words when you cast an option comes up to ask what element you want
KingMaharg  [author] May 11, 2013 @ 7:34am 
It wouldn't do that if you don't have enough Magicka, I'll look into it, and to those who asked for DLC packs, they are coming but have not ben finished because I've been unable to work on them.
Wolfclawe May 10, 2013 @ 10:21pm 
when i hold the spell, ready to cast, it does not show the amount of magika it will consume, except the fire atronach rune
[!?]Xemgoa the Psycholord Apr 14, 2013 @ 6:38pm 
Understood. Thank you!
KingMaharg  [author] Apr 14, 2013 @ 5:39pm 
I will be making versions for Dawnguard and Dragonborn in the near future, but I am not yet familiar enough with Dragonborn enemies to decide what to use yet.