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Rufioh Nitram mix
Game Content: Weapons
File Size:
0.071 MB
Apr 5, 2013 @ 11:41am
May 11 @ 11:33am
4 change notes ( view )
A selection of my gun mods, with some tweaks, for someone who commented on a youtube video of my gun mods.
Pistol magazine size 10, between the P220's 8 and the Glocks' various 10,12 and 15.
SCAR and M16 swapped, so the 3-rd bursts come from the weapon that actually fires them (M16A2 and M16A4, not SCAR-L).
Shotguns are the lower-powered 'tight buckshot' variants, which have damage in proportion to the pistol damage, by muzzle energy.
Hunting Rifle is the Ruger Mini-14, a 5.56x45mm rifle with a 10-rd magazine.
Damage on 5.56mm weapons has been tweaked by barrel length. The most noticeable change will be in the short-barreled SG552.
Melee weapons and grenades are untouched ... for now.
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John Constantine -TeamSESH- Nov 9, 2013 @ 10:26pm 
Sableagle  [author] Oct 27, 2013 @ 4:15pm 
Uzi damage increased. It's got a 400mm barrel. It should do more damage than a pistol with a 112mm barrel.
Hunting Rifle spare ammo increased. If you can carry 360 spare 5.56mm for an assault rifle, you should be able to carry 360 spare 5.56mm for the Mini-14.
SCAR-L rate of fire decreased. It was a little too fast (and was wasting ammunition). It's now got the real cycle time, so it'll (waste less ammo but) take slightly longer to kill a tank.
Sableagle  [author] Aug 17, 2013 @ 4:48am 
Nah, just named for the username under which somebody commented on a youtube video of my high-powered set in use. This is a variation of that set, addressing the points raised in the youtube comment.
Liquid Lime Aug 16, 2013 @ 12:37pm 
dose this have to do anything about Homestuck?
Sableagle  [author] Apr 5, 2013 @ 11:32pm 
Wildman: yes, M16A1 and M16A3 are both single-shot or full-auto, but the game forces "weapon_rifle_desert" to fire three-round bursts. The M16A2 and M16A4 do that. The SCAR-L and SCAR-H don't, in any variant. If you call the in-game M16 the A2 variant, this switch makes sense.

It was interesting in testing to see how different they are this way round. The SCAR-L's got a 0.08s cycle time to the M16's 0.1s, so the 3-rd burst took 0.04 seconds longer to fire and 0.06s longer to settle down than I'm used to, and emptying a SCAR magazine into a tank in full-auto took 0.58s less than I'm used to with the M16. This made the tanks easier to kill with this mod's SCAR. The M16 definitely works, but it's a strange feeling to be aiming, firing a burst, giving it a moment to finish and then changing targets. It's like deliberate fire with a Mini-14.
Thatothernub Apr 5, 2013 @ 4:31pm 
I like it, Good mod. Keep up the good work.