Torchlight II

Torchlight II

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2H to 1H Type 03 (v.6)
   
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Tags: Weapons, Items
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185.627 KB
Apr 5, 2013 @ 9:16am
May 6, 2013 @ 7:26am
8 Change Notes ( view )

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2H to 1H Type 03 (v.6)

Description
"IMPORTANT UPDATE INFORMATION!"
Just a quick update. Staff Mastery has been adjusted like Heavy Lifting.
"IMPORTANT UPDATE INFORMATION!"

What's more awesome than a character lugging around a huge 2H Weapon?
. . .
. .
.
A character Dual Wielding a pair of 2H Weapons!
This Mod converts all 2H Melee weapon to 1H Melee Weapons. Also converted weapons can be used with a Shield for people who prefer 1H+Shield Builds.
The Engineer Skill 'Heavy Lifting' has also been modified to be able to use the converted weapons so Engineers won't lose out on an important Skill normally meant for 2H Weapons.

When the Mod is no longer used it means the 2H Weapons will disappear for good which means any converted Legendary and Unique Weapons equipped in your Inventory or Pet Inventory will also disappear.

But don't fret! There may be a way to save those weapons. Just put the stuff you want to save into your Shared Inventory, quit the game, restart and turn off the Mod. The converted weapons in Shared Stash should exist and be reverted back to 2H Weapons. Please note - This may or may not work for everyone.

For those still not sure there are these three Types mentioned below that will protect your precious 2H Weapons or not all.

Type 01 - All 2H Weapons have been converted including Unique and Legendary. This is for people who don't care if they lose the converted weapons no matter what they are.

Type 02 - Unique and Legendary Weapons are NOT converted so there is no risk of losing them.

Type 03 - Unique is converted but Legendary are not. This one is for people who don't care if they lose Unique but still want to keep the Legendary.

All three Types can be used with SynergiesMod however SyneriesMod specific Unique/Legendary are not affected by this Mod.

This is Type 03 of 2H to 1H Mod. All 2H Melee Weapons will be 1H EXCEPT Legendary.

For further news and information please go here-
http://forums.runicgames.com/viewtopic.php?f=48&t=54138

TROUBLESHOOTING IF THE MOD DOES NOT WORK-
1) If you are using SynergiesMod, make sure my Mod is above it in the Selected Mod Order. As a matter of fact SynergiesMod should always be at the bottom of loading list no matter what.

2) My Mod might not be compatable with certain other Mods. If you are using this Mod and another Mod that also affects 2H Weapons, there may be a conflict and either my Mod or the other Mod won't work.

3) If I missed a Weapon, please tell me the Name of it.

4) I will outright ignore 'This mod doesn't work.' comments and consider it trolling. Also no information = less likely to look into the problem. I need details mainly Weapon Name and where you got the Weapon(Treasure Chest, Monster Loot, or Vendor)

Now quit reading this crap! There's an Alchemist who needs his @$$ handed to him!
16 Comments
Graeystone  [author] Apr 11, 2018 @ 6:09am 
@Blamel - English please.
RR\1 Apr 10, 2018 @ 5:55pm 
привет мод не совсем хорошо работает с "электро инженером" вот скрин http://ipic.su/img/img7/fs/1234344444444444444444.1523408077.png P.S можно ли как то поправить?
Carbonfiberdonkey Jan 12, 2014 @ 2:57pm 
its erased some of my inventory. all of my tomes are gone. removes armor and deletes it.
D.O.G.O.B.G.Y.N. Jan 11, 2014 @ 1:07pm 
Mod doesnt work with dark alchemist playable mod. by turning staffs into maces his skills requiring a staff stop working.
Asmodeus Oct 30, 2013 @ 1:44pm 
Bummer. thanks for checking though.
Graeystone  [author] Oct 30, 2013 @ 10:37am 
King Jason - I tested that and there are too many animation issues for dual wielding 2H Ranged Weapons. The weapons are held vertically instead of horizontally in the firing position.
Asmodeus Oct 28, 2013 @ 6:57pm 
I'd like to see duel wield shotguns.
DesignYourMind Jul 18, 2013 @ 3:35pm 
think you could possibly make the mod compatable with the final fantasy weapons mod? It would be amazingly fun to dual wield brotherhood with the buster sword and use both Tidus' speculated starting sword and his iconic sword given to him by wakka.
Antalis Jun 9, 2013 @ 12:21pm 
that must be what it is then, i just got torchlight 2 the a week ago and im still new to the mods and stuff. So i guess it either the Community class pack, or SynergiesHIGHLOOT. Either way im having alot of funning wrecking stuff with 2 giant swords. TY
Graeystone  [author] Jun 8, 2013 @ 12:49pm 
Corey.Antalis - I checked the list in GUTs and it doesn't show. Are you using another Mod that has Custom Weapons? My Mod doesn't affect Customized Weapon Mods.