This is a concept or project early in development

This item is here to gather feedback from the potential customers and begin building a community. If you like this project, feel free to rate it or favorite it. The voting here serves only to give the developer data and reactions and doesn't work toward getting the game distributed on Steam.


Polarium is an abstract puzzler with a simple premise. You must guide a glass cube along a set route of black and white tiles, whilst polarising the background to protect the cube from being destroyed.

This intense and rapid gameplay mechanic, revels in the same class as classic SHMUP Ikaruga, but has the pacing of slower, cerebral games such as Portal.

Development started in December of 2012, with hopes of completing development in late 2013, in time to submit to IGF 2014. We are a team of three UK-based guys, with an evenly-distributed work load. We are dedicated, love the thrill of the challenge and love waking up every day to bring fresh new gameplay ideas to our little title.

We have been in talks with Richard Vreeland (the composer of FEZ's soundtrack), who loves the game and is willing to score an entire soundtrack for Polarium, should we reach a certain funding milestone.

We are submitting our latest build for inclusion into the 2013 IndieCade festival, in the hopes of driving up the interest in Polarium and starting an exposure landslide.

We have many ideas for gameplay mechanics and ideally, we'd love to have a Co-op mode right out of the box for Polarium in addition to the Single Player component, as we feel PC local Co-op games still have a market!

Popular Discussions View All (1)
Apr 5, 2013 @ 9:44am
Official Polarium Discussion Forum
< >
josh s May 7, 2013 @ 9:39am 
it looks like a really nice abstract puzzler, which is of course the best game genre ever B). The bright white might perhaps give a headache for some users, perhaps it would be worth toning it down to a light grey? With a game like this, I would also strongly encourage you to invest in a level editor asap, if you haven't already (I think you mentioned it on the kickstarter site). The benefits of this are many: -- you as developers get to create levels more quickly, you can demo the editor early on and the prospect of user generated content becomes more real.
Sokky Apr 15, 2013 @ 2:24pm 
If you actually named it after Nintendo's Polarium, then I applaud you. uvu
NarrowMonolith  [author] Apr 15, 2013 @ 2:57am 
Yes, we're aware Sokky. Thanks for the heads-up though.
Sokky Apr 14, 2013 @ 2:31pm 
I don't know if you're aware that this game exists:
You might want to change that title of yours.
NarrowMonolith  [author] Apr 9, 2013 @ 1:50am 
Hello Heco,

The shift is caused with the Right Mouse button. Please feel free to download the free Alpha using the indiedb link above.
hecodrummer Apr 8, 2013 @ 6:59pm 
Hello, I like the puzzle genre but in the video is hard to notice what is causing the polarity change so the gameplay seems confusing. Good luck.