This is a concept or project early in development

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Fatal Decision
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Genre: Adventure
Platforms: PC
Languages: English, Russian
Players: Single-player
Posted:
Apr 5, 2013 @ 8:05am
Description
This game is a classic 2d sci-fi adventure, made in pixel art style.

Astronavigator of the science exploration vessel “Epos” exits the cryotic sleep to find out that everybody from the crew is dead and the space ship is somewhere in the deserted outskirts of universe. Alone versus endless space. No chances to survive.

That is all information about plot for now, because as it is supposed the player has to understand the situation himself by examining the ship and reading diaries of crew members.

Now what is special about the game.

Depressive atmosphere of hopelessness and despair

We are planning to create intensive atmosphere of loneliness in endless space with minimal chances to be saved. Emotions of protagonist, his diary and step by step madness of him because of the conditions.

Free movement through the whole ship

Besides some places which you can not reach because of a number of events which occurred on the ship, player is free to wander around ship, explore it, find and different items etc It is not a sandbox of Crysis level of course, but the ship with everything it has is at your disposal: you can try to escape or walk around opening closets.

Action-scenes with immediate decision making

To make gameplay diversified action scenes will be introduced in which you should quickly decide what to do so that something bad does not happen.

Several approaches to solving of puzzles

Some puzzles appearing in the course of the game might be solved by different means. To reasonable extent.

More than 60 hand drawn locations

Multiple endings

As the atmosphere on the ship is harsh and it is not easy to hold till the end, finally you’ll have to make a choice.


Concerning gameplay as I have already told this is classic adventure with point clicking, inventory, solving puzzles and using items. But there won’t be hundreds of items to be combined in a crazy way, all puzzles are based strictly on life logic. Eventually there will be no clear stated tasks to be solved immediately, you will have to decide what to do next on your own.

I didn’t speak about everything in order not to spoil, the polt and the ship are not as simple as it seems.
3 Comments
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mateo_salta May 7, 2013 @ 3:24pm 
Have you played IHNMAIMS. That migh be some good inspriation. Bump up the graphics detail, (same feel [really like the main image] , more pixels?) and you might have something.
august May 3, 2013 @ 8:05am 
Парень снизу не рубит фишку...
Jesus Fetus Apr 8, 2013 @ 5:25pm 
Is the art style intentionally this bad, like a stylistic suck[tvtropes.org] kinda thing, or do you really draw this way? Because if it's the former, then this could be interesting in an abstract kind of way, but if it's the latter, then I highly recommend improving your artwork before starting your game.