The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Forbidden Magic: Spell Pack 3
 
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0.167 MB
Apr 4, 2013 @ 3:33pm
Apr 22, 2013 @ 2:38pm
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Forbidden Magic: Spell Pack 3

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In 1 collection by HamsterJuice
Forbidden Magic
4 items
Description
v1.01
Check out Spell Pack 4! It's the flying bug needle's knees!
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OVERVIEW:

After over 100 straight hours of work, I'm excited to introduce you to the newest member of the Forbidden Magic family! Even after just three magic mods, I can see the progress I've made just by looking at SP1. It's crazy how far I've gotten with these mods, especially considering the fact I never expected the first pack to get much more than 100 views. Now it has almost 20,000. You guys are awesome. You're freakin' amazing. Have I told you I love you guys? Because I do. I could never thank you enough for the support you've all given me. I come home every day excited to read your comments. Thank you.

But enough of the mushy stuff! Let's get on with the mod.

The goal of this mod series is to add unique spells and powers to Skyrim, while still staying lore-friendly and balanced. Each spell pack contains 10 spells and powers. The content of each pack is largely influenced by your suggestions -- so speak up! If there's something you want added, changed, balanced, or just plain deleted, tell me!

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SPELLS, EFFECTS, AND TOME LOCATIONS:

All spell tomes can be found in Solitude's Blue Palace, in the Jarl's quarters. When you first enter, go up the stairs and make a U-turn left. Follow the hall to the double doors. The tomes are on a table by a bookshelf.

Rock Blast: Launches a rock that knocks down and damages a target. Then the rock rolls around, and you can use it as a soccer ball! Endless fun! :D

Plague: Explodes and does a lot of damage over time to enemies in the area.

Snap Freeze: An ice shard that explodes for a nice chunk of damage. If you get a direct hit with it, it freezes the target into ice.

Nebula: The powerhouse of this pack. Launches a volley of plasma balls that explode for loads of damage, but costs a ton of magicka to use.

Arrow Stream: Ever have those moments where you just wish you were a machine gun crossed with a bow? No? Is it just me? :I

Shockwave: Everyone near you is tossed aside. Because sometimes you just gotta get a little elbow room.

Stretch Time: For seven seconds, time goes slower than a drunk snail with Tachophobia. (Look it up.)

Shadowstrike: A wispy ball of darkness that explodes, and just looks freakin' awesome. If you're a killer, then the spell does twice as much damage.

Blazing Winds: A firey tornado that works a lot like a fire version of the vanilla spell Ice Storm. And it looks pretty awesome. :3

Dark Force: No need to Fus Ro Dah any more... }:D

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CHANGELOG:

v1.01
-Fixed a glitch causing Shockwave's explosion to be tiny.

v1.0
-Added the Dark Force spell and tome.
-Fixed some small glitches and balanced some spells.

v0.9
-Added the Blazing Winds spell and tome.
-Made Arrow Stream shoot much, much faster by popular request.
-Fixed Shadowstrike's spell tome pretending to be a Fireball tome.
-Temporarily changed Shadowstrike's projectile so that the spell is usable. I promise I'll make it less lame as soon as I get back from my trip on Monday.
-Made the projectiles from Arrow Stream go much farther, because realism.

v0.8
-Added the Shadowstrike spell and tome.
-Fixed a glitch sometimes causing certain targets to resist Rock Blast and Arrow Stream.
-Made it easier to see after using the Stretch Time spell.
-Slightly increased the Magicka costs of most spells.

v0.7
-WIP release.

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Popular Discussions View All (1)
6
Oct 12, 2015 @ 4:29am
Nexus?
[Drow]Zatara[BoS]
< >
684 Comments
faulkenberryr5 Jan 6 @ 10:09am 
whats up with blazing winds? i can cast it but it doesnt show a spell or do damage it just shows the spell charging then nothing
Scopis Nov 16, 2016 @ 5:00pm 
i highly dislike how all the books are scattered but at the same time It makes the mod that much better. im conflicted. D:
Zark Nov 16, 2016 @ 9:54am 
Fix ShadowStrike please!
Rest In Spaghetti, Never Forgeti Nov 15, 2016 @ 6:56pm 
Here are some of my suggestions for possibles spells you could put ina future pack, i hope you like them!



Master Destruction Spell
Supernova
An explosion of burning light that does 50 points of fire damage, and half as much in sun damage"
Costs 800 magicka to cast


Adept Conjuration Spell
Bound Shield
"Summons a bound shield to for 120 seconds"
Costs 115 magicka to cast

Adept Destruction Spell
Force Rune
"Enemies that come in contact with this rune take 20 points of damage, and sends them flying"
Costs 145 magicka to cast

Expert Restoration Spell
Regenerate
"Heals user for 30 points per second for 10 seconds"
Cost 160 points to cast

Master Illusion spell
Celebration
Enemies up to level --- will uncontralablly break out dancing for 60 seconds
Costs 1200 magicka to cast

Adept Alteration spell
Featherboot
User negates all fall damage for 60 seconds
Costs 230 magicka to cast

That's all i can think of for now my brain is fried, thanks for taking the time to read this!
I'mMadeOfNinjas Nov 14, 2016 @ 8:20am 
I've run into some trouble with the spell tomes. I can't find any of them in the world. Could you tell me how to cheat them in?

Nah, I don't mince words. XD
Miku The Desu-troyer Oct 30, 2016 @ 11:45am 
These are pretty fun thanks ^^ :D
knuckles2007 Oct 25, 2016 @ 7:22pm 
what no flight, nor fly through walls like the command cheat tcl... i really want to go under the world of skyrim and find ALL do not delete boxes
PaoloCommando Aug 20, 2016 @ 6:53pm 
can I make Dark Force weaker? cuz its is cool but game breaking
Pinhead Larry Aug 17, 2016 @ 10:59pm 
i wish it didnt focus on destruction so much :/
Serwin Fauconnier Aug 10, 2016 @ 3:13am 
hi!
what about a spell that make you an atronach, with atronach's power!?