The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

871 ratings
Forbidden Magic: Spell Pack 3
File Size
0.167 MB
Apr 4, 2013 @ 3:33pm
Apr 22, 2013 @ 2:38pm
11 Change Notes ( view )

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Forbidden Magic: Spell Pack 3

In 1 collection by HamsterJuice
Forbidden Magic
4 items
Check out Spell Pack 4! It's the flying bug needle's knees!


After over 100 straight hours of work, I'm excited to introduce you to the newest member of the Forbidden Magic family! Even after just three magic mods, I can see the progress I've made just by looking at SP1. It's crazy how far I've gotten with these mods, especially considering the fact I never expected the first pack to get much more than 100 views. Now it has almost 20,000. You guys are awesome. You're freakin' amazing. Have I told you I love you guys? Because I do. I could never thank you enough for the support you've all given me. I come home every day excited to read your comments. Thank you.

But enough of the mushy stuff! Let's get on with the mod.

The goal of this mod series is to add unique spells and powers to Skyrim, while still staying lore-friendly and balanced. Each spell pack contains 10 spells and powers. The content of each pack is largely influenced by your suggestions -- so speak up! If there's something you want added, changed, balanced, or just plain deleted, tell me!



All spell tomes can be found in Solitude's Blue Palace, in the Jarl's quarters. When you first enter, go up the stairs and make a U-turn left. Follow the hall to the double doors. The tomes are on a table by a bookshelf.

Rock Blast: Launches a rock that knocks down and damages a target. Then the rock rolls around, and you can use it as a soccer ball! Endless fun! :D

Plague: Explodes and does a lot of damage over time to enemies in the area.

Snap Freeze: An ice shard that explodes for a nice chunk of damage. If you get a direct hit with it, it freezes the target into ice.

Nebula: The powerhouse of this pack. Launches a volley of plasma balls that explode for loads of damage, but costs a ton of magicka to use.

Arrow Stream: Ever have those moments where you just wish you were a machine gun crossed with a bow? No? Is it just me? :I

Shockwave: Everyone near you is tossed aside. Because sometimes you just gotta get a little elbow room.

Stretch Time: For seven seconds, time goes slower than a drunk snail with Tachophobia. (Look it up.)

Shadowstrike: A wispy ball of darkness that explodes, and just looks freakin' awesome. If you're a killer, then the spell does twice as much damage.

Blazing Winds: A firey tornado that works a lot like a fire version of the vanilla spell Ice Storm. And it looks pretty awesome. :3

Dark Force: No need to Fus Ro Dah any more... }:D



-Fixed a glitch causing Shockwave's explosion to be tiny.

-Added the Dark Force spell and tome.
-Fixed some small glitches and balanced some spells.

-Added the Blazing Winds spell and tome.
-Made Arrow Stream shoot much, much faster by popular request.
-Fixed Shadowstrike's spell tome pretending to be a Fireball tome.
-Temporarily changed Shadowstrike's projectile so that the spell is usable. I promise I'll make it less lame as soon as I get back from my trip on Monday.
-Made the projectiles from Arrow Stream go much farther, because realism.

-Added the Shadowstrike spell and tome.
-Fixed a glitch sometimes causing certain targets to resist Rock Blast and Arrow Stream.
-Made it easier to see after using the Stretch Time spell.
-Slightly increased the Magicka costs of most spells.

-WIP release.

Popular Discussions View All (1)
Oct 12 @ 4:29am
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Not a T 2 hours ago 
"100 straight hours"
You went 4 days without sleep just to make this pack?
The Lombax Oct 25 @ 6:54pm 
This is the pack for me.
xeNNNNN Oct 9 @ 10:06pm 
yup confirmed for some reason your mod is not being downloaded to the loader via subscribed items. Not sure if theres a problem with what you've put on here or if its workshop being a douche.

Either way PLEASE put 3 & 4 on nexus, it makes no sense to put just 2 of them up there and then the other two here.
xeNNNNN Oct 9 @ 10:04pm 
guys make sure to check that the ESP is being displayed in your skyrim launch window (under data) if its not there then the mod will not work, which is the problem i am having, bloody workshop.
ROLFOXYCUSS Sep 17 @ 3:06am 
just psb and all is yours =)
SuperKamiGuru Aug 17 @ 11:21am 
So it says the stretch time spell last only 7 seconds but it is lasting for a very long long in fact it will not stop.
Leonardo Aug 9 @ 11:50am 
They are not on the table where you say they are spawnids
Psyduck Jun 22 @ 7:25pm 
Having issues locating the spells. They are not on the table where you say they are. Any help?
Joe Louis3849 Jun 13 @ 8:13pm 
Shadowstrike and Blazing Winds don't do anything...
HavocElite Jun 12 @ 4:49pm 
For the people who are to stupid to find the books. It clearly says SPELLS,EFFECTS,AND TOME LOCATIONS up at the of the description, and it says where to finf them!