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Improved Engineer Summons
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Description
The Engineer's bots have been readjusted to be even more efficient.

• Cooldown timer have been reduced to a mere split second to allow quick redeploying
• Life duration no longer have artificial caps, they will fight for as long as they live
• Keeps up with the player's running speed
• Persistent through zoning and loading screens

These rebalances affect all ranks of the following summons:

• Healing Bot
• Gun Bot
• Spider Mines
• Sledge Bot
• Immobilization Copter

This mod comes in two variants:

• Regular―Bots will follow you through zoning and reappear when you resume game
• Lite―Bots are destroyed after zoning and won't reappear when you resume game
Items (2)
Improved Engineer Summons
Created by Charlie Cyprus
The Engineer's bots have been readjusted to be even more efficient.

• Cooldown timer have been reduced to a mere split second to allow quick redeploying
• Life duration no longer have artificial caps, they will fight for as long as they live
...
Improved Engineer Summons Lite
Created by Charlie Cyprus
The Engineer's bots have been readjusted to be even more efficient.

• Cooldown timer have been reduced to a mere split second to allow quick redeploying
• Life duration no longer have artificial caps, they will fight for as long as they live
...
11 Comments
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StrokeMyBacon Dec 8, 2013 @ 8:00pm 
For the regular summons, the only summons that doesn't disappear after zoning is the gun bot.
anubisxian Jul 29, 2013 @ 2:35pm 
Found a (not too quick) solution for the Improved Summons mod, not the Engineer Summons : I had to let all my summoned skeletons die off in combat, then restart the game, disable the mod, and I was able to load and play that character normally. I still cannot find a way to dispel or de-summon my engineering minions.

@Anonanon: When I go to load my engineer, somehow the game is aware that I have currently summoned minions, so it must store that information somewhere in my character file, no? Anyway, thanks for the mod work! :)
Charlie Cyprus  [author] Jul 28, 2013 @ 9:36pm 
@anubisxian: I'm pretty sure these mods aren't bound to your character, so you should be able to switch between the two.
anubisxian Jul 28, 2013 @ 9:11pm 
Question: I loaded an engineer with the 'regular' mod, and want to check out the 'lite' mod. However, I'm not allowed to reload that character without restarting TL2 and re-enabling the 'regular' version. Am I doing something wrong?
Raven_41 [DtgDk] Jul 21, 2013 @ 3:32pm 
what the fuck is the different between these two?? -.-
Zodyr Jun 2, 2013 @ 12:41am 
does this also lower the cooldown on spider mines to a split second? that would be a major buff.
[SW] XgerofoxX Apr 18, 2013 @ 6:21am 
i can´t summon so much just can summon the real cap of robots help pls
ϟϟ-Obersturmbannführer Kalissyl Apr 9, 2013 @ 6:06pm 
that's nice
Epsylon Apr 9, 2013 @ 4:29pm 
thank you, i realized that many other people asked the same question on the mods themselves, but was too lazy to say anything, thanks for the mod though! really nice.
Charlie Cyprus  [author] Apr 8, 2013 @ 11:23pm 
If you check out the comments inside the mod pages, some players have reported that it worked with Synergies if you bump the sort order of this to the top. I'm not held responsible if anything weird happens :)