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Improved Summons
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Description
Summon spells have been rebalanced for a less frustrating experience.

• Cooldown timer have been reduced to a mere split second to allow quick recasting
• Pets have a separate cooldown timer of 30 seconds to avoid spamming behavior
• Life duration no longer have artificial caps, they will fight for as long as they live
• Archers are not rooted anymore and will move to fight alongside with you
• Spell scroll and skill tooltips have been corrected to reflect changes
• Persistent through zoning and loading screens

These rebalances affect all ranks of the following summons:

• Skeletal Archers
• Skeletal Warrior
• Blood Skeleton
• Blood Zombie
• Zombies
• Nether Imp

This mod comes in two variants:

• Regular―Summons will follow you through zoning and reappear when you resume game
• Lite―Summons are destroyed after zoning and won't reappear when you resume game
Items (2)
Improved Summons
Created by Charlie Cyprus
Summon spells have been rebalanced for a less frustrating experience.

• Cooldown timer have been reduced to a mere split second to allow quick recasting
• Pets have a separate cooldown timer of 30 seconds to avoid spamming behavior
• Life...
Improved Summons Lite
Created by Charlie Cyprus
Summon spells have been rebalanced for a less frustrating experience.

• Cooldown timer have been reduced to a mere split second to allow quick recasting
• Pets have a separate cooldown timer of 30 seconds to avoid spamming behavior
• Life...
14 Comments
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McBob Dec 31, 2014 @ 2:28am 
How do I download this to use on Arc/Perfect World's Torchlight 2?
LordDraco3 Jan 14, 2014 @ 2:01pm 
Does this not work with the Synergy Necromancer? :(
Silent Knight Jul 26, 2013 @ 8:21pm 
COOL!
FratDaddy Jul 25, 2013 @ 1:49am 
Like the mod, but it's a bit overpowering. Minions health or something needs to be reduced for balancing, cuz my minions almost never die now (haven't even lost a gunbot or zombie yet on Veteran difficulty lol). It literally is a "cast and forget" system right now. But I do enjoy this system a bit more than the old one. Just needs some balancing.
Charlie Cyprus  [author] Apr 14, 2013 @ 1:51pm 
@Ladez: By default, Archers already does have a summon limit and the limit does increase per rank. You get 1 additional archer per rank, up to 8 archers at rank 8. All of this remains untouched in the mod.
Ladez Apr 14, 2013 @ 1:31pm 
Also, even with the 30 second cooldown for pets I feel it's a bit unbalanced. I'd like to see a maximum amount of summons as well. For example set a limit for the amount of a specific summon, say archers, and raise the limit with each spell level, or every other level for more powerful summons like the skeletal warrior. Would that be possible?
Ladez Apr 14, 2013 @ 1:20pm 
When I resume a game my pets previous summons will stop following and just wander aimlessly around. I can target them (they get a yellow hue and i see their health at the top of the screen) but I can't attack them. They will attack the dummy in the towns though.
[β] Teslabot Apr 5, 2013 @ 9:36am 
Like say a skeleton had 500 health reduce it to 50. Now i'm not much of a modder so i don't know if you can do this but if you could i would love it. :)
[β] Teslabot Apr 5, 2013 @ 9:30am 
or u could reduce their health for an unlimited mode so it's a bit more balanced?
[β] Teslabot Apr 5, 2013 @ 9:29am 
well it would be fun and really funny to just send like 200 zombies at some poor boss on elite mode xD so maybe do a kind of copy paste this into another mod and tweak that one so it has no limit and just put like a game break alert up? and u could have the no limit on lite only. cuz honestly for me it would be worth subscribing just to summon 200 zombies then take a few screenshots. xD