Portal 2

Portal 2

409 ratings
Test Chamber D045

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Test Chamber D045

In 1 collection by Drakulo
D S.E.R.I.E.S.
50 items
In this test you will have to use some of these :
- Cube
- Reflexion cube
- Gravity
- Portal

Updates :
- 2013/04/09 : modified some walls portability and added lights to prevent the use of glitches to finish the test easily.
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dven1 Jul 18, 2015 @ 5:20am 
I did this map in about 2 minutes, not using either of the angled panels, either of the pedestal buttons or the cube receptacle in the left-hand back chamber. All due to the fact you can put a portal on the high wall from both of the back chambers. It was still an enjoyable puzzle and got a thumbs up from me.
Petutski Jul 15, 2014 @ 2:23pm 
Excellent! Maybe the angled panels were fixed at some point, but they worked fine for me. This was a brain teaser and one of your best!
Mega Munchy Apr 24, 2013 @ 5:27pm 
The panals in this test are useless when i tested it, but its still great work.
Chiscringle Apr 21, 2013 @ 6:48am 
One of the harder puzzles you've done in awhile.
Mr Fraggle (UK) Apr 16, 2013 @ 6:13am 
Nice fun map.Well done.
V.B. Apr 14, 2013 @ 10:14pm 
The first block was perfectly shot with the 45 ramp, but the second block does not matched the red lights, it was touching the blue field and desintegrating. I finished the map climbing the block and jumping to shot portals. I think it was not the intended way out.
Drakulo  [author] Apr 12, 2013 @ 10:37am 
Thanks Tonicra! Glad you enjoyed it. And yes, you solved it as intended. You should take a look at the D S.E.R.I.E.S. collection for more maps like this one.
toncica Apr 12, 2013 @ 7:52am 
I've recorded a session of playing through some of the maps from the workshop front page. Yours was among them (skip to 35:30): http://youtu.be/67yGBN2pZE0

Solved as intended I think. Good effort.
wildgoosespeeder Apr 10, 2013 @ 9:39pm 
The point is to fling cubes, correct? I can easily shoot a portal through the laser fields; the portalable walls on the same height as the laser fields, not below. To be on the safe side, keep all portalable walls below the laser fields, not on the same height as or above.
AD_79 Apr 9, 2013 @ 8:24pm 
Well, that was a bit too easy. To be honest, though, I think I used an unintended solution (not using any glitches).