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The Mims Beginning
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Platforms: PC, Mac, Linux
Languages: English
Players: Single-player
Posted
Updated
Apr 2, 2013 @ 9:39am
Dec 11, 2014 @ 3:10am
Recent Announcements View All (36)
Beta 2.0 Is live!
Main elements that we have added/enhanced are:
  • Camera steering has been rebuilt from scratch to give a more “god-like” feel to it. Clicking on the map and holding down the mouse wheel / middle button will anchor the mouse cursor and allow to drag the camera around that point (think touchscreens). To rotate the camera, simply select a point on the map by clicking with your mouse wheel / middle button and then press the right mouse button to rotate the camera around the item. Thank you for all your input regarding the feature and we hope that you will find the new system to your liking.


  • Gem mining as an alternative to selling animals: Starting with the next update you will be able to extract the crystal deposits that dot the island. To extract the Gems, hit repeatedly its external rock layer with your Guardians or PSI powers. With that obstacle out of the way, our mims will hurry to mine the deposit and carry it back to our PSI tower. This added feature should make for a more fluid and enjoyable gameplay in the early phase.


  • Bio weeds as an alternative to planting: Up till now the only way of obtaining Biomass was through planting a bio plant and waiting for it to bear fruits. Bio weeds will grow on the islands from the outset, producing fruits at irregular intervals. The weeds also contain a single fruit of high caloric content that can be obtained only upon setting the plant on fire, before being transported by mims to the Extractor. Weeds should speed up dramatically the starting phase of the game, allowing for more options and giving to the player extra freedom.


  • Enhancements to generating Psi Energy: A special new button appeared in the PSI tower. With it, players is able to manually assign how many Mims should be spending their time on psi-generating meditation. Thanks to that, casting spells will be possible in the very early stages of the game, even without electricity. This new feature might also come in handy in the times when you happen to have too many Mims and not enough work to go around. Now the otherwise unoccupied Mims will hang around the PSI tower.


  • Mysteries and secrets: the initial islands contain brand new content in form of secret objects and puzzles to reward exploration and perceptiveness. At present, the feature is implemented in a rudimentary way with clicking on a given item causing to unlock it, however majority of the levels in the final version of the game are set to feature secrets and puzzles, often times quite challenging.


  • Defensive formations: we have implemented a system of combining several guardians into a single unit. Simply click on any given guardian and click on the “create formation” option to make the nearby guardians gather up. The unit will not act on its own and is fully dependent on player commands. Formations are particularly useful when attacking powerful enemies and large enemy swarms.


  • We have greatly improved Mims’ AI. This was easily one of the most time-consuming features to have been introduced with the latest update. The workers now coordinate with each other, carrying out tasks, such as collecting fruits or Gems, and constructing buildings, much more efficient for a more fluid and compelling game experience. Additionally, the guardians behave now in a more intelligent manner, attempting to create distance between themselves and their enemy before attacking again, thus making the hasten power much more useful.

Other additions/improvements:
  • Life, Energy, Growth and Progress bars counter – provides the player with added insight regarding different in-game statistics, etc.

  • Gem transfer – from now on mims shall transport Gems from Spaceport to PSI Tower. Consequently, to spend Gems you will have to deliver them first to the PSI Tower.

  • Turn the Mims house on/off option

  • The house shows now the added energy and health of each mims currently staying inside, allowing the player to assess, how effective is the structure, in case of an electricity shortage,

  • “Select Next Hero” button, which allows the player to toggle to the next hero without having to find him on the map

  • Terravermus (a.k.a. big bug) is now prone to PSI power that slows down movement

  • The mouse cursor changes dynamically to show that attack cannot be performed, when Guardians become tired.

  • An updated and more accessible tutorial and early game sequences that provide a better introduction to the game.

  • Bug fixes for side missions; new side mission added.

  • New info on the timeline about Eviltidas (evil creature in the canyon level) spitting out carnivorous plants. Info about incoming rains.

  • New, improved red-fruit tree model

  • Range template for the PSI powers will now also display Power cooldown and lack of availability, when the player doesn’t have enough PSI energy stored

  • Toggle Vsync on/off in the game’s settings

  • Tweaked difficulty level across several maps.

  • Fine-tuned gameplay, animal / technology cost, task duration, energy production, animal and fruit

  • Smell, enemy’s strength, etc. -- a whole boatload of tweaks that makes for a much more fluid and enjoyable experience

Save game feature has been high on many people’s wishlist, however we wanted to focus on making the gameplay as fun and enjoyable as possible, since even the slightest change in gameplay brings its fair share of challenges in way of carrying out tests and altering game settings. Starting with today we will be fully committed to delivering the save game feature along with new levels, three of which are already in works. We have also been working on new animals and bosses that we don’t want to reveal just yet, but we will be able to deliver them with the next update quite soon, having already made some progress.
The next update will additionally feature new levels / side mission and secrets.

Thanks for sticking it out for us, we sincerely hope that you will give Mims another crack and share your feedback on new features and other game elements that still require our attention. Lastly, be sure to spread the word about what’s the latest in The Mims.

Thanks!
Team Squatting Penguins
________________________
Follow our team here :
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Our Gamedev Blog[squattingblog.tumblr.com]

What is coming in BETA 2.0 - saves, gems to mine, bio weed
Description
Release date: Early Acces January 2015
Feel mysterious and mystical adventure in strategy game.The Mims are sympathetic creatures travelling through the outer space.As their leader help them survive!


Originally posted by Rock Paper Shotgun - Nathan Grayson:
"Fortunately, you’re god! Or at least, you’re basically god. I doubt the Mims can tell the difference. This means that on top of being in charge of RTS-like defense and expansion, you’ve got various “PSI” powers at your disposal – for instance, rain clouds, crowd control explosions, and buffs that turn your citizens from baby Oompa Loompas to this version of Carrot Top."


Originally posted by Rx6Gaming News - Dolores McLaren:
"Everything in a game has been crafted in a gorgeous way. From creature to building, you will find the Mims to be one of the best indie games of the year 2014. "


Originally posted by Indie Game Magazine - Dale Morgan:
"The Mims: Beginning has become the latest indie hopeful to head down the crowd-funding route, popping up on Indiegogo. And it’s a bit of a looker, putting many so-called “AAA” games to shame with a visual style which brings to mind titles as diverse as Spore and Black & White."


Originally posted by D22-zone - Max Downton:
"In the spirit of brevity, if you like Populous and/or found Bullfrog titles of yore to be up your alley, heave coin into the construction pool and stay tuned. The Mims: Beginning does justice to the Molyneux heyday – arguably the zenith of the quirky simulation – by being both irrepressibly charming and filled to the brim with those curious mechanical subsystems we rarely see in contemporary gaming."




STORY AND GAMEPLAY:

In 'The Mims Beginning' game we play as a ruler of the Mims colony. The Mims are sympathetic creatures travelling through the outer space in search of a friendly world to settle and colonize.

During the intergalactic journey their spaceship was destroyed by an asteroid and the crew was forced to evacuate on the nearby planets which were not always friendly.

Player’s goal is to perform various tasks due to reconstruct the spaceship. We can make this task easier by the proper development of our planets.

The basic element which is necessary to the colony existence and development is energy. This energy is necessary to rebuild the Mims’ vitality used while performing work and proper functioning of the infrastructure. It is produced in a generator for Biomass derived from special fruit processed in the Extractor. Part of the energy can also be obtained from the flow of winds thanks to correct placement of Wind Turbines.

The tasks performed by the Mims should include the expansion of the colony and picking up the Bio fruit.
Some of the Mims act as a protection against the dangers lurking from various creatures attracted to our planet by scent of fruit and animals.

As a ruler you can create the Defensive Mims and we also have Psi power to our disposal, some of which can be used for defence against these creatures. Mims knowledge allows them to create animals which diets are appropriate sets of fruit.
Grown animals can be sent to ‘Space Market’ and exchanged for crystals necessary for further development of the colony.
In order to grow fruit for the animals we need to sow seeds from various plants species. An example can be an exploding plant that throws fruit around. An important element is a planting site.

A clever ruler is able to use topography thereby avoiding excessive scattering of fruit all over the planet. In case of a bad placement we can lose some crops due to fruit rolling down the edge of the planet.

An equally important factor making loss inevitable would be allowing fruit to rot if it were not picked up on time.
In the game we can develop buildings, plants, acquire new Psi powers, as well as learn our Mims new skills.

As the ruler of the managed colony we can govern from the Psi Tower which greatly reinforces our supernatural abilities. As a result we have a range of abilities which can affect the environment of our planet.

Among other things, it becomes possible to influence the development of vegetation growing on the planet. In the case of excessive accumulation of fruit we are able to reduce it with the adequate power. We also have the ability of destructive nature. One is the explosion of power that we can use for defending against oncoming predators and keep them away from our subjects. These are just a few of the aspects of the thriving colony but there are many more such as Biomass storage problems, starving animals, and preparing for upcoming events and disasters.

There are two game modes to choose from. An Adventure mode telling about rebuilding the damaged spacecraft and a Free mode where a player develops a colony without any specific objectives. In the Adventure mode we struggle with the problems another Mims survivor has to deal with. They will be forced to fight not only with the geological difficulties on encountered planets, but also the threats of cosmic events. During their adventure they will come across the mysterious worlds, full of unusual and bizarre creatures and sinister plants standing in their way to find the remains necessary to rebuild the ship.

Some of our groups of survivors find themselves located in places so inhospitable that their very survival will be considered as a success.

As their leader help them cope with problems and survive in this hostile environment!

As “The Mims Beginning” is under development there is still a possibility of change, therefore we are open to ideas from the user community.



KEY FEATURES:

• Expansion of a colony
• The autonomy of characters
• Researching new technologies
• Upgrading buildings
• Simulation of God
• Special powers at player's disposal
• Protecting colony from the wildlife creatures
• Planting your own fruit crops
• Many different types of plants with different ways of fruiting
• Creating and taking care of the various livestock
• Selling livestock at the intergalactic supermarket
• Timeline allowing to predict the future events
• Keep away pests and predators by controlling smell sensor
• Various flying islands with many adventures




ABOUT SQUATTING PENGUINS TEAM:

We are a duo of dreamers with different perspective on the world. One day we decided to make a video game, and surprisingly, we did. Our friend joined this crazy idea and made a magical music.

Now We are making this game in
3 person team.

Now we only need your votes to show everybody that dreams really come true and guys from nowhere can make something big.


OFFICIAL CRAZY WEBSITE [www.mimsthegame.com]
THE MIMS FACEBOOK
Popular Discussions View All (4)
10
Jan 4, 2014 @ 3:10pm
Can I help this game more? Add The Mims to your collection :)
squattingpenguins
9
Jan 20, 2014 @ 3:45am
Should have sold this to NINTENDO!
Hempy F. Skywalker
2
Apr 30, 2014 @ 1:18pm
German Lets Test
-EDEL-0laf
360 Comments
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squattingpenguins  [author] Oct 13, 2014 @ 12:10am 
@Madness It is about record letsplay? :)
Madness Oct 3, 2014 @ 11:52am 
Здравствуйте авторы этой прекрасной игры у меня возник оден вопрос можно ли поиграть в бето вирсию игру уж очень конравилось по скриншотам буду очень рад если можно )
squattingpenguins  [author] Jul 9, 2014 @ 2:06pm 
@Regi524
1. About 15 $ beta acess (of course after it full release )
2. On steam so all coutries which Steam support for sure
squattingpenguins  [author] Jul 9, 2014 @ 1:58pm 
@peachesncreamboys Thanks ! And we fixed that and in beta steam access ans the end of holiday you will be able to play full length beta , And of course we will check out your remarks :)
pochama Jun 30, 2014 @ 1:01pm 
I have played your demo, and loved it, I am currently getting my degree in game art and design,, and I love the visual aspects of the game. I don't know if you already adressed this as you were further developing the game, but in the demo, as I played the final stage, when I upgraded the extractor to level 2 and the mims were throwing in fruit, the biomass would be shown as decreasing at times (went from 92 to 87 then 84). Also I don't know if it is intended or not but sometimes the fruit that is thrown, doesn't make it into the extractor. I also want to thank you for making it mac available and I am excited about it's release on steam.
Regi524 Jun 28, 2014 @ 9:31pm 
@squattingpenguins - Your game looks great, but 2 simple questions;
1. How much will it cost at launch
2. What countrys summer holiday will be be released at?
squattingpenguins  [author] Jun 20, 2014 @ 3:33pm 
Yes it will be avaliable for indiegogo supporter with Penguin level and higher. Steam full beta acess It will be probably realese at the en of summer holiday
Daiquiriism Jun 16, 2014 @ 2:27am 
Hi penguins! Will the steam beta access be available also to Indiegogo funders? And when will be it relased? Thank for your informations!
FamilyShareᅚᅚ May 30, 2014 @ 10:56pm 
༼´ง ◉◞౪◟◉༽ノ Awesome game for Linux/SteamOS.
Baca May 6, 2014 @ 3:01pm 
Kiedy będzie dostępny klucz na steam dla tych co wpłacili na indiegogo? Ja dałem na "Small Egg".