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Conjuration Revamp
Category: Magic
File Size
0.001 MB
Feb 24, 2012 @ 8:55am
1 Change Note ( view )

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Conjuration Revamp

Increase the number of possible invocations to 4 (one with novice perk other 2 with twin soul), extends the time of the invocations depending on your ability (with the apropriate perk skill*0.15 so ex skill=50 spell will be 7.5 time longer)
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The Friendly Derakor Dec 11, 2014 @ 2:48pm 
i like this mod but maybe as many say at the beginning its a little op, but still great if just for low level spells such as low level mod spells and conjour familier or what not.
klebimon Dec 6, 2014 @ 1:24pm 
This is perfect. I've seen other mods that that set it at 15, 30, +. With this one as it extents the invocation time sometimes instead of necessarily having it follow you around till the extended time for it to expire one can use a banish spell, maybe need to dual wield it if the astro is too strong, or else do it the old fashion way (but be careful they will turn on you and can still kill you if your health is low enough) add some xp while you're at it. This one also goes along with already having made the skill legendary yet retaining the twins souls ability, or simply getting it sooner.
Negronius Dindu Mar 5, 2012 @ 7:40am 
overpowered . having 2 dremora lords will already kill anything
Blood-Eagle Feb 24, 2012 @ 10:37pm 
word. what you could do, since having 2 at novice might be kinda OP, is reduce the time of it if you have two of them. like make the first one 60 seconds and if you raise another one maybe reduce it to 45 seconds or 30 seconds or something. just some thoughts