The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

78 ratings
Guild outposts - Dragonborn edition
File Size
0.230 MB
Apr 1, 2013 @ 3:33am
Apr 1, 2013 @ 10:30am
4 Change Notes ( view )

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Guild outposts - Dragonborn edition

In 1 collection by Bittersteel
Skyrim improved: Guild outposts [ENG]
4 items
included in the better director's cut version on nexus[]

The third part of the succesfull 'Guild Outposts' series.
My entry for the Dragonborn Mod contest

-Requires Dragonborn-

'Very nice. Keep it up' - RexJayden
'For the Guild ! +1' - MadFrenchie, Author of Fight against the Thalmor (download here)

This mod adds 3 completely new designed guild outposts to the island of Solstheim.
All are navmeshed (follower friendly) and unique cluttered. The Dark brotherhood sanctuary even
involves a quest to find out what happened to the other brothers of the sanctuary.

Companions outpost:
North of Ravenrock, 1 trainer and one merchant (and a child)

College outpost:
Near the companions outpost, includes one merchant and the solution of a quest

Dark Brotherhood Sanctuary:
No real sanctuary, more a last post on ravenrock since the old sanctuary was destroyed by guards.
It uses an old underwater smuggler cave and includes one trainer, one merchant and a small quest to find out
what happened to the other assassins.

If you liked this mod please give me a thumbs up, favourize and follow me on steam :)

Also take a look on the other guild outposts:
Guild Outposts (engl)
Guild Outposts (fr)
Guild Outposts - Dawnguard edition
Guild Outposts - Falkreath's Resurrection

And if you liked this mod you'll probably also like Greatview Manor, a fully upgradeable player house
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DREAD Jan 29 @ 2:31pm 
nice mod just one correction the companions outpost is east south-east of ravenrock not north
DNACat Nov 19, 2016 @ 10:44am 
Will followers (housecarls included) move here?
Bittersteel  [author] Mar 21, 2014 @ 12:28pm 
I could add the destroyed one with an option to rebuild it... but at the moment I'm too busy with 2 of my own mods and a mod project
kelvinkelly Mar 21, 2014 @ 10:30am 
by the way can you make more dark brotherhood outpost with a black door on solothiem
kelvinkelly Mar 21, 2014 @ 10:09am 
add it please
Bittersteel  [author] Mar 20, 2014 @ 2:12pm 
nope. It's an old smuggler's cave, no real sanctuary, so it has no black door
kelvinkelly Mar 19, 2014 @ 2:37pm 
is there a black door
UnknownSoldier1917 Jun 24, 2013 @ 2:52am 
The one about getting rid of the Nord in the Mages Guild Outpost? Ah, so this is the mod that added that quest. I wasn't sure which one of my mods added it, or if it was from a mod at all. That solves that issue, thank you.
Bittersteel  [author] Jun 23, 2013 @ 6:55am 
it is by reading a note, which is on a table in the sanctuary. And the quest name is excactly the name of the quest you completed o.O
UnknownSoldier1917 Jun 23, 2013 @ 5:54am 
How do you initiate the quests from this mod, and what are the quest names? I somehow completed a quest that was never in my journal, even in the completed quests, and was wondering if it was this mod that added the quest. The quest was called "The Brotherhood Apprentices".