Portal 2

Portal 2

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In The End

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In The End

The puzzle is 100 % by Dreamer. Difficulty is somewhere between challenging and tough. Some dexterity is required but mainly just brains.

Dreamer released the test a short while ago and I loved the puzzle and the way it is executed. We then had a coordinated effort to streamline the map and to update the visuals. That's why the version here exists. We agreed on the main issues, so the maps look now almost identical and the solutions play 100 % the same on both. Some minor differences come down to personal taste.

If you like the puzzle then head over to Dreamer and let him know:

In The End by Dreamer

If you play both versions then you're welcome to give your opinion about the design choices.
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lapicidas Dec 27, 2017 @ 9:14pm 
@•‹†ρđ› ĐūšР2ķ•
the intended way to get the FC is probably like this:
(the start and the end is the same as in my other video)

Now let's try the newer version ;-)
toncica  [author] Dec 27, 2017 @ 3:28pm 
Thanks for playing and telling. I kept this version because it is 100% compatible with Dreamer's map. There is a newer version (silent) that adds a few more steps and fixes the exploits I know of.
•‹†ρđ› ĐūšР2ķ• Dec 27, 2017 @ 5:38am 
Nice map. First part was very confusing but cool! I also picked the FC from the funnel while standing on another cube. I couldn't see another way and therefor not needing the part behind the FC with the ceiling/deathfizzler
lapicidas Dec 27, 2017 @ 1:11am 
To solve puzzles by toncica (even though he was inspired by Dreamer here) is always a
satisfaction. The maps are tricky and requires brain effort.
Of course thumbs up for this one !!

The following video shows a solution with an unintended way to get the Franken - Cube ;-)
toncica  [author] Mar 18, 2016 @ 2:53am 
Thanks for the detailed feedback and the video. I think the variation is no longer possible in the updated (silent) version of this map. Maybe it's weird to have two almost identical maps in the workshop but I felt bad about replacing this map with a solution that wouldn't be 100% compatible with Dreamer's map.

You are welcome to share all recordings you like to make. Most of the time I see details to improve and even when the solution was 100% intended it's satisfying to see that the puzzle was solid.
N Twirl Mar 17, 2016 @ 4:05pm 

. The most difficult part, for me, was to get the Franken cube. I knew what to do, just couldn't see that angle with the bridge/funnel . Had to sleep and come back :).
. One thing that was very frustrating : Naturally, I f6 when I got the F cube. Well, I had to redo everything when I realized I had to stay outside of the F Cube area (and do everyhting from a distance).
. By the way, I felt the solution involved "stocking" the F Cube in the "cage" of the first room (opposite the C Cube area), because of the laser field instead of grids in the F cube area, but couldn't use it.

I hope everything is clear. Great map.
N Twirl Mar 17, 2016 @ 4:03pm 

. + : Making the light bridge not deactivate pedestal buttons doesn't lower difficulty and is less frustrating for a map that can already be.
. + : You can see the whole map from the C Cube area, which is nicer :)
. + or - ? : there are 2 ways of getting the main room funnel reversed in your map : one using the Companion cube area funnel (to move the cube), the other one using the bridge (to drop it, like in Dreamer's version), which is not the case in Dreamer's map. Small variante, just to let you know.
N Twirl Mar 17, 2016 @ 4:02pm 
Page 3 of toncica workshop, here I am ! Slowly but surely :) Maps are getting harder !

Generally I'm always attached to the first version of maps I play (or music, but whatever^^), so I must say I preferred your version to Dreamer's (I just took a look at his) :
. + : The Faith plate in the Companion Cube area is very frustrating in his map. You can have to do smth all over again when you saw no reason to f6.
. + : Your C Cube mechanism is nicer because it makes it arrive directly on the pedestal button (in the main room). Also, we have a clear C Cube area here, drop + activation button.
toncica  [author] Nov 27, 2014 @ 4:47am 
Thank you very much for sharing your thoughts. I'm afraid that repetition is unavoidable when you have four cubes to put to use (this puzzle is related to an earlier map from Dreamer "Fantastic Four"). At least I learned from this map and "Prison Break Remake" that it's generally not wise to use more than two cubes in a puzzle. Two criticisms refer to the reset button and the noise from the franken cube being fizzled all the time. Unfortunately the reset button has to be there unless you want the player to get stuck in an unsolvable situation and force him to kill himself, which is unacceptable of course.

I'm sure Requiemsoul was recommending the newer (silent) version. This one didn't get the latest fixes because sadly Dreamer can't update his maps anymore.
Ganymede Nov 27, 2014 @ 12:09am 

At this point, I have pretty much memorized the entire map and could walk through every solution I tried and why it failed. In fact, as I was playing, I could almost see the puzzle itself being built around all my failed attempts: a laser grill here, a fizzler there, each one perfectly getting in the way of my latest attempt. I literally solved it one obstacle at a time.

I'll end this my saying that I'm very grateful that there were no "special" moves involved: no cube stacking, no ninja-flinging moves, and nothing that could be considered a pseudo-bug-exploit in the engine. Too many maps (of which I am sad to say I myself am guilty of making) rely on such things to add artificial difficulty. This one is pure logic with campaign-simple execution: just as a great puzzle should be.