The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

37 ratings
The Tower of Nchunak: A Quest
File Size
30.778 MB
Mar 31, 2013 @ 8:05am
Apr 1, 2013 @ 9:11am
2 Change Notes ( view )

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The Tower of Nchunak: A Quest

Important: Requires Dragonborn

This is my submission to the Dragonborn DLC Contest for the Creation Kit Group. It adds a short questline on Solstheim as well as quite a few other things. This is pretty much the final version seeing as its a contest submission. Again, requires Dragonborn. Enjoy!

A Dunmer researcher has discovered an ancient Dwemer tower located towards the southern coast of Solstheim where few have dared to tread for centuries. After a research accident, the ruin's defenses lept back into action and the research slowed to a stop. Will you help uncover the secrets of the Tower of Nchunak?

A Custom Voiced Follower
A Short Questline
-Two Quests and a Side Quest
Two New Locations
-A dangerous Dwemer ruin
-with a maze (that's right, a MAZE)
-A mysterious Cottage
A new group of Weapons
-Craftable once you find the book: Odd Dwemer Weaponry

Dwemer Dilemma - Research has come to a stop and needs a wayward adventurer to kick start it.

Nchunak's Maze - Research has restarted and the perilous maze awaits.

East Empire Expedition - Discover a secluded laboratory housing some of the secrets of Nchunak.

Voice Actors:
Faldris - Lord Darkga
Dravis - Physics Steve
Melina - MMFane


Should be none.

Remember, Requires Dragonborn.

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drubbo Sep 7, 2014 @ 9:18am 
The quest didn't start properly for me too. I had no dialogue to "go and find the key" - I've been to the ruined house before the tower btw, and nothing was there. I decided to unlock gates from console, after that, then I had to exit the maze to have the ghost spawn, but the gates in the armor room were now closed with the dunmer inside the burial room.
The maze itself is really well made, at some point I realized which valves needed to be opened but the experience overall is a bit fuzzy.
mary Jun 23, 2014 @ 1:48am 
I'm stuck in the maze. I'm at the gate to the last room, there's a ramp up behind me, there are two valves, and I've turned them, wandered around looking for other valves, turned the ones I found, turned again to get back to the last gate because they closed the path off, can't seem to get anywhere :-(
jphwoodworks Dec 2, 2013 @ 10:57pm 
I enjoyed this mod
karl.pikart Apr 23, 2013 @ 3:57pm 
just finished it ,great maze - but a real mindtwister ,realy difficult puzzle !
karl.pikart Apr 23, 2013 @ 12:47am 
I must apologize ,apperently I didnt find the lever controlling the gates of the elevator

(the first time I found the place the quest didnt start ,now it did ,after reinstalling the mod)
Lord Darkga  [author] Apr 22, 2013 @ 9:24am 
You just have to go into the Tower and follow the quest marker for Dwemer Dilemma.
karl.pikart Apr 22, 2013 @ 2:05am 
just a silly question ,I have already found the tower ,which is quite impressive,but where the hack am I supposed to go /talk with to start the quest on the first place ?

(Unfortunatly I didnt find the hut ,so I stumbbled around on solstheim searching it like the needle in a haystack !)

Please give me a hint ?

(written in BSE = Bad Simple English , actually I speak german)
Crab*Apple Apr 20, 2013 @ 12:16pm 
Congratulations Lord Darka. It's a fun mod. and looks like it took quite some time to create. Glad you were rewarded ! : )
IcyDeadPeople Apr 18, 2013 @ 8:51pm 
Congratulations on submitting one of the winning entries for the Dragonborn Mod Contest!

Please contact me via PM to receive your prize.
frogprincess_q4 Apr 9, 2013 @ 2:17pm 
Awesome! I installed this mod to test for the Dragonborn comp, but I will be keeping it I think - especially if there is a chance for a house. Even just a bit of safe storage and a bed in there, and some more light sources, lol. With CoT the ambient light is almost completely dark and only light sources are bright.