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The Tower of Nchunak: A Quest
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30.778 MB
Mar 31, 2013 @ 8:05am
Apr 1, 2013 @ 9:11am
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Description
Important: Requires Dragonborn

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Introduction:
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This is my submission to the Dragonborn DLC Contest for the Creation Kit Group. It adds a short questline on Solstheim as well as quite a few other things. This is pretty much the final version seeing as its a contest submission. Again, requires Dragonborn. Enjoy!

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Story:
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A Dunmer researcher has discovered an ancient Dwemer tower located towards the southern coast of Solstheim where few have dared to tread for centuries. After a research accident, the ruin's defenses lept back into action and the research slowed to a stop. Will you help uncover the secrets of the Tower of Nchunak?

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Features:
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A Custom Voiced Follower
A Short Questline
-Two Quests and a Side Quest
Two New Locations
-A dangerous Dwemer ruin
-with a maze (that's right, a MAZE)
-A mysterious Cottage
A new group of Weapons
-Craftable once you find the book: Odd Dwemer Weaponry

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Quests:
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Dwemer Dilemma - Research has come to a stop and needs a wayward adventurer to kick start it.

Nchunak's Maze - Research has restarted and the perilous maze awaits.

East Empire Expedition - Discover a secluded laboratory housing some of the secrets of Nchunak.

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Voice Actors:
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Faldris - Lord Darkga
Dravis - Physics Steve
Melina - MMFane

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Bugs:
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None

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Conflicts:
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Should be none.

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Installation:
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Remember, Requires Dragonborn.

Just click subscribe.
Then load Skyrim through Steam.
Then let it update.
25 Comments
< >
mary Jun 23 @ 1:48am 
I'm stuck in the maze. I'm at the gate to the last room, there's a ramp up behind me, there are two valves, and I've turned them, wandered around looking for other valves, turned the ones I found, turned again to get back to the last gate because they closed the path off, can't seem to get anywhere :-(
jphwoodworks Dec 2, 2013 @ 10:57pm 
I enjoyed this mod
karl.pikart Apr 23, 2013 @ 3:57pm 
just finished it ,great maze - but a real mindtwister ,realy difficult puzzle !
karl.pikart Apr 23, 2013 @ 12:47am 
I must apologize ,apperently I didnt find the lever controlling the gates of the elevator

(the first time I found the place the quest didnt start ,now it did ,after reinstalling the mod)
Lord Darkga  [author] Apr 22, 2013 @ 9:24am 
You just have to go into the Tower and follow the quest marker for Dwemer Dilemma.
karl.pikart Apr 22, 2013 @ 2:05am 
just a silly question ,I have already found the tower ,which is quite impressive,but where the hack am I supposed to go /talk with to start the quest on the first place ?

(Unfortunatly I didnt find the hut ,so I stumbbled around on solstheim searching it like the needle in a haystack !)

Please give me a hint ?

(written in BSE = Bad Simple English , actually I speak german)
Swansong Apr 20, 2013 @ 12:16pm 
Congratulations Lord Darka. It's a fun mod. and looks like it took quite some time to create. Glad you were rewarded ! : )
IcyDeadPeople Apr 18, 2013 @ 8:51pm 
Congratulations on submitting one of the winning entries for the Dragonborn Mod Contest!

http://steamcommunity.com/sharedfiles/filedetails/?id=135858126

Please contact me via PM to receive your prize.
frogprincess_q4 Apr 9, 2013 @ 2:17pm 
Awesome! I installed this mod to test for the Dragonborn comp, but I will be keeping it I think - especially if there is a chance for a house. Even just a bit of safe storage and a bed in there, and some more light sources, lol. With CoT the ambient light is almost completely dark and only light sources are bright.
Lord Darkga  [author] Apr 9, 2013 @ 7:00am 
The house was my original intention for the laboratory, but I didn't quite have time to finish it.