This game has been Greenlit by the Community!

The community has shown their interest in this game. Valve has reached out to this developer to start moving things toward release on Steam.

Greenlight is being retired. For more information on how to submit games to steam, refer to this blog post.
Final Freeway 2R
Genre: Racing, Arcade
Platforms: PC, Mac
Languages: English
Players: Single-player
Mar 30, 2013 @ 10:52pm
Dec 29, 2014 @ 1:43pm
Release date: Mid 2013
Final Freeway 2R is an old-school arcade racing game, like those that we've enjoyed at the arcades and on console a few years ago.

Though already on the market for iOS and Android, this game was developed on PC in C++, first in software rendering and then using OpenGL, thus it's platform-agnostic.

The goal of FF2 is to give the arcade experience from the late 80s and early 90s but with a brand new game with kick♥♥♥♥♥pixel-art and great original tunes.
The controls and the way the road is rendered is unlike any modern engine can do.. it's built ad-hoc to get the proper feeling of those 2.5D games.
This project was a long time coming.. check out the software rendering Java applet prototype form 10+ years ago at

The proposed computer version will use additional GPU power to add post-effects that should give a CTR-monitor feeling, plus external controllers support and possibly online leaderboards.

This game doesn't pretend to explore new heights in terms of game play or graphics rendering. This is meant to bring back the dying genre of quick-play arcades to escape 5 minutes at the time. The price will be accordingly low.

The plan is to initially release the game for PC and Mac. But we'll be happy to make a Linux version, too, if there's enough interest around it.

Here's a quick list of the main features:
  • Old-school arcade racing through 14 stages
  • Real-time road splits (choose as you go)
  • Fast, fast driving action!
  • Awesome pixel art, for a perfect retro feeling
  • 3 fantastic pop-rock tunes
  • 3 selectable characters, with different skills
  • Crash sequences (watch out for that tree!)
  • 3 difficulty levels

Here are a couple of articles about the game and the "clone or homage" question:
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DMGaina Jun 25, 2016 @ 3:32am 
Any status update on the project?
TheCrib  [author] Mar 13, 2015 @ 9:31am 
Hi everyone. Just posting an update..
The game was greenlit fairly recently, however almost 2 years have past, so our priorities have shifted in the meantime.
We're still excited about passing Greenlight and hopefully we'll be able to get back on this in a few months.
Thank you again for your support 8)
DriftNinjaElite Jan 15, 2015 @ 7:55pm 
Played it on Android, had a few discussions with the developer. Awesome game, would gladly buy this on steam.
cyxceven Jan 13, 2015 @ 2:34pm 
Hurry up.
I'm already playing Cannonball over here, and it's a freakin' blast.
DMGaina Dec 17, 2014 @ 12:38am 
This isn't greenlit yet? Damn
Green /̵͇̿̿/’̿’̿ ̿ ̿ Nov 7, 2014 @ 6:22pm 
Looks like 'Outrun' on a Amiga 500.
U.S - MARSHAL Sep 17, 2014 @ 12:00pm 
Some of you know old school games likes :LOTUS TURBO CHALLENGE II & III (played hundred times on Amiga Systems) This game looks like that old school stuff : ) ... lovely old times in the 90´s ...
Kirill Karton Jul 22, 2014 @ 2:43am 
love old games
Haruneko Jul 11, 2014 @ 12:47am 
Davide Pasca is the hero that contributed HEAVILY us psx emulation first, under the name Kazzuya (who remember his MAGIC graphic plugins per psx emulator?).
A real hero, a real genius, and an upvote really deserved, from one of the real programmers who knows how to create something different.
Carl Friedrich Gau[B] May 25, 2014 @ 6:57am 
I hope it will feature more stuff than the Mobile version.