Portal 2

Portal 2

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"Hi, Die Plz"
 
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7.915 MB
Mar 30, 2013 @ 6:11pm
Apr 1, 2013 @ 10:01pm
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Description
An open-concept map with secret messages and bundles of fun. Familiarize yourself with your surroundings to succeed in this medium-difficulty map. #F4F

April 1st: Updated and improved to account for feedback.
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6 Comments
Wolf bytes Apr 1, 2013 @ 5:22pm 
Right under the same wall that the entrance is on, right below the dot of the "i" there is a gap. I was curious and entered to find that it was just for a faith plate target... Yeah...
Castor Russ  [author] Mar 31, 2013 @ 6:48pm 
@Wolf bytes where?
Wolf bytes Mar 31, 2013 @ 1:12pm 
One thing, you should not make it possible to trap yourself....
Castor Russ  [author] Mar 31, 2013 @ 12:36am 
Interesting. I didn't mean to make it possible to be able to get to the cube without using the platform, and that does defeat a major purpose of the map, so I will want to fix that. Though it's interesting to do it the way you did as well. I hope you at least enjoy figuring out ways to complete my maps in unintended ways, haha. And fair point about the first jump into the wall. Thanks for the feedback again. I'm subscribed to both of yours and will play them shortly.
Singh Mar 30, 2013 @ 10:37pm 
I would also say you could give the player an easier start since it's such a large space. Since the first jump platform puts me close to the cube I thought I would be able to get it from there (which I did) taking the 2nd jump platform to portal to a higher area to get to a ball to get to a drop to get to a moving platform was muddled and not as interesting as just bouncing back and forth on the jump platform and coming out a wall to grab the cube mid-air. I would make this map with more laser fields and make it about turning them off allowing you to use the jump plates to get to certain objects/switches rather than what it is now. Hope this helps.
Singh Mar 30, 2013 @ 10:37pm 
You need to move the first jump plate back so you can use the portal gun while in mid air. Right now it's not possible and the trial and error of hitting the wall at not exactly the right spot as your portal is annoying. I skipped the whole moving platform thing with a simple portal jump to that spot to grab the cube. I think I did pretty much everything not as intended. I really disliked the timers at the end and not being able to see what it was they affected. Especially since I know I need to use the affected area before time runs out.