"Hello and, again, welcome to the Almisuifre's Mappedy enrichment workshop. Before we start, however, keep in mind that although fun and learning are the primary goals of all enrichment workshop activities, mind injuries may occur."
Here are all my chambers :
■ Some are logical tests, real puzzles of various difficulties
■ Some are developing a gaming idea, a short story, or an imaginative concept, for fun
► Linked below them, there's 3 collections :
The most "think with portals" part of my workshop (Almisuifre's Logical Chambers),
an adventure in 4 parts (The Hall), and a tiny testing serie (Pillbox).
Each new map will now be added here, and in Almisuifre's Logical Chambers collection.
Various momentum applications within 2 chambers.
The first one introduces the main idea of the following (a checkpoint is set between them).
Sometimes it can be quite interesting to plan your flights ! (Quicksave F6 / Quickload F7)
At the end of the title, there's the letter "s", which also starts the words "several" and "step".
A logic challenging puzzle with few elements. No ninja skills required.
(quicksave F6 / quickload F7) Thanks for playing !
Take a cube (...) put it on the exit door button. The important thing is what happen between these two steps !
A logical funnel and lightbridge chamber (no ninja skills required)
(if you find unintended solution, please tell me)
«The Enrichment Center is required to remind you that the Companion Cube is meant to be kept till the end of the test. Killing him before is not approved by the panel of ethicists from the Aperture Laboratories.
The Enrichment Center is also required...