Portal 2

Portal 2

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Description
"Hello and, again, welcome to the Almperture enrichment workshop. Before we start, however, keep in mind that although learning is the primary goal of all enrichment workshop activities, fun may also occur."

Here are all my chambers :
■ Mostly logical tests, real puzzles of various difficulties.
■ And a few ones that are kind of joke concepts, just for fun.

Linked below, there's also 2 collections : the most "think with portals" part of my workshop (Logical Chambers), and a tiny testing serie (Pillbox).

Feedbacks appreciated, thanks for playing !
Items (22)
Furrows (Simple Version)
Created by Almisuifre
A simpler version of Furrows, to bring players stuck with the original one on track, and provide an easy logical puzzle. Furrows is a simple yet challenging logic chamber, made of o...
Chrysalis
Created by Almisuifre
A logical chamber, in which I included one step requiring a tiny dexterity (a 'no elements' move),
to add a bit of pepper. Elements have to be activated, areas have to be linked.
At some point, plan before you act. The title is not chosen randomly !
...
No Elements: SeeSaw
Created by Almisuifre
Logical momentum applications within 2 chambers. The first one introduces the main idea of the following (a checkpoint is set between them). Fun is also part of the test.
It can be quite interesting to plan some of your flights ! (Quicksave F6 / Quickload...
Flutter
Created by Almisuifre
How to make sure that GLaDOS will nod in front of your science.

Here's a little chamber inspired by two others : Visible by Goat & [url=http://steamcommunity.c...
Interchange: Deer's Feather
Created by Almisuifre
A quiet stroll, involving you, a funnel and a lightbridge (logic puzzle, no special skills required).
Quicksave F6 / Quickload F7

Submitted to the P2LC group's challenge [url=http://steamcommunity.com/gr...
Tabula Rasa
Created by Almisuifre
Logic test, no fast move needed, only calm ingeniosity (quicksave F6 / Quickload F7).

Thanks for playing !...
Furrows
Created by Almisuifre
At the end of the title, the letter "s", which starts the words "simple", "several" and "step".
A logic challenging room with few elements. No special skills required. (save F6 / load F7)
Thanks for playing !

Made for the P2LC group monthly challenge ...
Abutment
Created by Almisuifre
Logical test. Be imaginative.
My entry for the P2LC group's 22th mapping challenge "Lightbeam".
Quicksave F6 / Quickload F7

Thanks @ p0rtalmaster, cyhborg, taplonaplo and Requiemsoul for testing and feedbacks....
White Monkey
Created by Almisuifre
An entirely white room.
Made for the P2LC's group 20th challenge : Completely White (winner!)

Logical test, with a warni...
Factotum
Created by Almisuifre
Take a cube (...) put it on the exit door button. The important thing is what happen between these two steps !
A logical funnel and lightbridge chamber (no ninja skills required)
(if you find unintended solution, please tell me)

An autosave is set some...
Courte echelle
Created by Almisuifre
A logical funnel and lightbridge test. Be imaginative.
(quicksave F6 / quickload F7)

Reading the P2LC group's bi-weekly competiton 17 "advancification" : advancify a map from your own workshop, I took a chamber I haven't published yet, and made an advan...
No Elements: Recross
Created by Almisuifre
Logical momentum map (quicksave F6 / quickload F7)

For players unused to this kind of map, it can be a challenging one. Testing the No Elements collection should help to solve it...
Air Paths
Created by Almisuifre
Take the cube, then reach the exit. It sounds simple. (a bit of dexterity is required)

The way to exit is inspired by a room from AmnDragon's Cubi.

Thanks for ...
Prism
Created by Almisuifre
Tiny logic test. I could write think out of the box. However...


My workshop : Almisuifre's Mappedy
► A page including my chambers and collections. Thanks for playing...
Confluence
Created by Almisuifre
Logical test chamber (no risky jumps intended)
I took time to make this fun solution clean, hope you'll enjoy ! (quicksave F6 / quickload F7)

Note : The 1st part shows some involved things (a checkpoint is set after it). At the entrance, a puddle of re...
Tit For Tat (Companion Cube's Law)
Created by Almisuifre
«The Enrichment Center is required to remind you that the Companion Cube is meant to be kept till the end of the test. Killing him before is not approved by the panel of ethicists from the Aperture Laboratories.
The Enrichment Center is also required t
...
Permutation
Created by Almisuifre
To which point the cube and you can be friend on a light bridge or a funnel ..?
(easy chamber)

My workshop : Almisuifre's Mappedy
► A page including my chambers and collection...
Chimney-Sweeper
Created by Almisuifre
There's a fairy tale about a shepherdess and a chimney-sweeper.
Here, the shepherdess is a lie.


My workshop : Almisuifre's Mappedy
► A page including my chambers and collect...
Pillbox : Vitamin
Created by Almisuifre
Dr. Johnson's medicine. Good for energy.



My workshop : Almisuifre's Mappedy
► A page including my chambers and collections. Thanks for testing !...
Pillbox : Caffeine
Created by Almisuifre
Dr. Johnson's medicine. Good for nerves.



My workshop : Almisuifre's Mappedy
► A page including my chambers and collections. Thanks for testing !...
Pillbox : Aspirin
Created by Almisuifre
Dr. Johnson's medicine. Good in case of headache.
Note : The end is a bit gimmicky. Due to the headache of course.
Perhaps one extra reflection cube would have been useful ... oh wait a minute ...



My workshop : [url=http://steamcommunity.com/share...
Pillbox : Morphine
Created by Almisuifre
Dr. Johnson's medicine. Good for testing ?
With that one, you need to know that a laser can cross a portal sev--*cough*
... and, also, if one reflexion cube is not enough, what about using two ?



My workshop : [url=http://steamcommunity.com/sharedf...
Linked collections (2)
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1 Comments
quaternary Dec 28, 2014 @ 1:02pm 
Blindplays of all of these. About 2 hours. I didn't solve Carousel.