Counter-Strike: Global Offensive

Counter-Strike: Global Offensive

66 ratings
Game Mode: Classic, Deathmatch
File Size
7.797 MB
Mar 28, 2013 @ 10:54pm
Apr 5, 2013 @ 7:25am
4 Change Notes ( view )

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de_pressure - Bomb/Defuse

A competitive minded map taking place in an open industrial park.

Feedback is greatly appreciated to improve the map and make it better! Comment below.

Layout by Randy 'mylk' Pasz
Everything else by Rasmus 'kosire' Geil
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Chaos Offensive Nov 1, 2015 @ 8:30pm 
a simple but fun map. better than four season.
le1t1337 Sep 24, 2014 @ 12:31pm 
I liked. +1 to your rating.
This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
kässlerikännit Sep 21, 2014 @ 10:50am 
The first picture,
the Iw4m map Fuel i think.
b0CkER Jul 27, 2014 @ 3:57am 
Vitdom Sep 8, 2013 @ 5:33am 
Great map! Keep working on it!
Kosire  [author] Apr 7, 2013 @ 5:58am 
Yeah, but if I fix it you will be able to peek through the boxes. Nice spotted though.
NUT IN MY BUTT Apr 7, 2013 @ 5:50am 
The only real issue i've seen so far is the boxes at B clipping each other causing weird visual effects when you're running around them

pic related
LarsLappen Apr 5, 2013 @ 11:20am 
Looks great, I can't really say much about the gameplay yet, though. I've only played it with bots so far, but that was fun already. I'd love to play it with real people. Come on guys, SUBSCRIBE!
Mylk  [author] Apr 4, 2013 @ 4:44pm 
the ladder in middle with box placement was made so, if you crawl up it, you cannot be seen by a CT in middle.

i feel most of the ladders are in places that are not main gameplay areas. the ladder leading to A as CT is probably the one exception to that but I think it's a choice for CT's to make if they are trying to take back site. if they have a flash then the ladder will work, if not, do they risk going stairs where they are more open to being picked?
GENJ0 Apr 4, 2013 @ 10:55am 
Great looking map guys! Seems pretty balanced and it is nice and clean. I'm not a huge fan of all the ladders though. They cause too many vulnerabilities for a player and I feel they should be used more sparsely.

Thanks again for the feedback Mylk! It is greatly appreciated! I'm pondering different options on how to redeisgn my map.